# Pet Rescues (drop rate change)/Pet rescues streaking (the bad kind of streaking)

**URL:** <https://community.gemsofwar.com/t/pet-rescues-drop-rate-change-pet-rescues-streaking-the-bad-kind-of-streaking/48858>\
**Category:** Feature Requests and Game feedback\
**Created:** [November 14, 2018, 3:17am UTC](https://community.gemsofwar.com/t/pet-rescues-drop-rate-change-pet-rescues-streaking-the-bad-kind-of-streaking/48858 "2018-11-14T03:17:43Z")\
**Posts on this page:** 20\
**Page:** 3

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**Author:** ![awryan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/awryan/32/74650_2.png) [@awryan](https://community.gemsofwar.com/u/awryan)\
**Post date:** [June 24, 2019, 9:32am UTC](https://community.gemsofwar.com/t/pet-rescues-drop-rate-change-pet-rescues-streaking-the-bad-kind-of-streaking/48858/41 "2019-06-24T09:32:02Z")

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> [@Koromac](#):
>
> I think there’s a simple solution for this.
> 
> Each pet should not pop-up more than once each time in a week.  
> So, if you get 15 pets in a week, you get 15 different ones.

_Dodges through crowd of haters to innocently whisper_…  
“We get more than 75 pet rescues a week”.  
_Tries to quickly shield himself from all the bragger back lash such facts summon._

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**Author:** ![Fourdottwoone](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/fourdottwoone/32/66655_2.png) [@Fourdottwoone](https://community.gemsofwar.com/u/Fourdottwoone)\
**Post date:** [June 24, 2019, 9:45am UTC](https://community.gemsofwar.com/t/pet-rescues-drop-rate-change-pet-rescues-streaking-the-bad-kind-of-streaking/48858/42 "2019-06-24T09:45:29Z")

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> [@Koromac](#):
>
> So, if you get 15 pets in a week, you get 15 different ones.

Doesn’t quite work out, the 30 players within the same guild may not have the same weekly pet history. Besides, maintaining such a pet history is probably something the devs will want to avoid, takes up extra storage effort. A way around that might be to not make pets random at all, instead rotate through pets on an hourly granularity, triggering a rescue activates the pet that’s currently scheduled. Needs some padding at the end of each cycle to ensure that the same pet is available at different hours (e.g. when close to 96 exist).

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**Author:** ![Grundulum](https://avatars.discourse-cdn.com/v4/letter/g/82dd89/32.png) [@Grundulum](https://community.gemsofwar.com/u/Grundulum)\
**Post date:** [June 24, 2019, 10:52am UTC](https://community.gemsofwar.com/t/pet-rescues-drop-rate-change-pet-rescues-streaking-the-bad-kind-of-streaking/48858/43 "2019-06-24T10:52:23Z")

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If pet rescues had a guild-based cycle like mythics and legendaries in the Soul Forge, it wouldn’t take up _so_ much additional memory. Once a guild has exhausted all pet rescues from the list, all pet rescues become available again.

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**Author:** ![Fourdottwoone](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/fourdottwoone/32/66655_2.png) [@Fourdottwoone](https://community.gemsofwar.com/u/Fourdottwoone)\
**Post date:** [June 24, 2019, 11:05am UTC](https://community.gemsofwar.com/t/pet-rescues-drop-rate-change-pet-rescues-streaking-the-bad-kind-of-streaking/48858/44 "2019-06-24T11:05:13Z")

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> [@Grundulum](#):
>
> If pet rescues had a guild-based cycle like mythics and legendaries in the Soul Forge, it wouldn’t take up _so_ much additional memory. Once a guild has exhausted all pet rescues from the list, all pet rescues become available again.

But then you’d have a lot of meta-gaming, players shuffling between guilds because they want to catch that one known pet remaining in the guild pool.

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**Author:** ![Grundulum](https://avatars.discourse-cdn.com/v4/letter/g/82dd89/32.png) [@Grundulum](https://community.gemsofwar.com/u/Grundulum)\
**Post date:** [June 24, 2019, 11:12am UTC](https://community.gemsofwar.com/t/pet-rescues-drop-rate-change-pet-rescues-streaking-the-bad-kind-of-streaking/48858/45 "2019-06-24T11:12:08Z")

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If people are going to organize that level of communication and movement between guilds, more power to ’em.

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**Author:** ![awryan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/awryan/32/74650_2.png) [@awryan](https://community.gemsofwar.com/u/awryan)\
**Post date:** [June 24, 2019, 11:49am UTC](https://community.gemsofwar.com/t/pet-rescues-drop-rate-change-pet-rescues-streaking-the-bad-kind-of-streaking/48858/46 "2019-06-24T11:49:31Z")

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> [@Fourdottwoone](#):
>
> But then you’d have a lot of meta-gaming, players shuffling between guilds because they want to catch that one known pet remaining in the guild pool.

That same irrational fear was preached prior to pets even being released. It was never an issue. And having all your pets to Mythic probably hurts more than it helps.  
As in…

 ![20190624_064703](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/d/e/de12b0ae60931056d94163c546919f41b656c487.jpeg)  
Does this factor into my PvP score? 🤔  
It certainly increases my stats for certain teams like a fully trees class would.  
I about 💩 my britches yesterday when I got 48 points for a match… After I got to tier 1 of course… Then I quickly felt depressed… considering how sad is it when 48 points (what 2 trophies used to be for me) is a high score now.

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**Author:** ![Thevc](https://avatars.discourse-cdn.com/v4/letter/t/a8b319/32.png) [@Thevc](https://community.gemsofwar.com/u/Thevc)\
**Post date:** [June 24, 2019, 12:28pm UTC](https://community.gemsofwar.com/t/pet-rescues-drop-rate-change-pet-rescues-streaking-the-bad-kind-of-streaking/48858/47 "2019-06-24T12:28:09Z")

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Pet rescue (IMO) has and always will be rubbish. It’s a Kingdom staller and nothing more. I have 2 at mythic because I avoid them. 8 fights for 1 pet almost every time. My kingdoms aren’t worth the effort of the pet sideshow.

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**Author:** ![Saltypatra](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/saltypatra/32/59750_2.png) [@Saltypatra](https://community.gemsofwar.com/u/Saltypatra)\
**Post date:** [June 25, 2019, 12:43am UTC](https://community.gemsofwar.com/t/pet-rescues-drop-rate-change-pet-rescues-streaking-the-bad-kind-of-streaking/48858/48 "2019-06-25T00:43:22Z")

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![image](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/e/4/e4b91860db1c6ae5871fba319bf28690ecfd0ee4.png)

I’d just like to point out that our pet rescue streakiness isn’t as bad as @awryan has led us to believe with their guildmates screenshot. We investigated this as it looked unusual, and found that several other pets were found in between the Whelps encountered.

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**Author:** ![XLS78](https://avatars.discourse-cdn.com/v4/letter/x/b2d939/32.png) [@XLS78](https://community.gemsofwar.com/u/XLS78)\
**Post date:** [June 25, 2019, 12:52am UTC](https://community.gemsofwar.com/t/pet-rescues-drop-rate-change-pet-rescues-streaking-the-bad-kind-of-streaking/48858/49 "2019-06-25T00:52:18Z")

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I think it’s less about whether they were all in a row, and more about whether it seems odd that the same pet appeared so many times when there are like fifty others that could have shown up…

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**Author:** ![Saltypatra](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/saltypatra/32/59750_2.png) [@Saltypatra](https://community.gemsofwar.com/u/Saltypatra)\
**Post date:** [June 25, 2019, 12:54am UTC](https://community.gemsofwar.com/t/pet-rescues-drop-rate-change-pet-rescues-streaking-the-bad-kind-of-streaking/48858/50 "2019-06-25T00:54:59Z")

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It’s not that odd when you look at it more holistically, and streakiness does happen. As I said, we investigated as it looked unusual, and found that there was nothing wrong.

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**Author:** ![UKresistance](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ukresistance/32/7558_2.png) [@UKresistance](https://community.gemsofwar.com/u/UKresistance)\
**Post date:** [June 25, 2019, 1:04am UTC](https://community.gemsofwar.com/t/pet-rescues-drop-rate-change-pet-rescues-streaking-the-bad-kind-of-streaking/48858/51 "2019-06-25T01:04:25Z")

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Gnomes are incredibly streaky, they may average out over time but you should not constantly get two or three in short succession.

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**Author:** ![Saltypatra](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/saltypatra/32/59750_2.png) [@Saltypatra](https://community.gemsofwar.com/u/Saltypatra)\
**Post date:** [June 25, 2019, 1:09am UTC](https://community.gemsofwar.com/t/pet-rescues-drop-rate-change-pet-rescues-streaking-the-bad-kind-of-streaking/48858/52 "2019-06-25T01:09:24Z")

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That’s… not how probability works.

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**Author:** ![Saltypatra](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/saltypatra/32/59750_2.png) [@Saltypatra](https://community.gemsofwar.com/u/Saltypatra)\
**Post date:** [June 25, 2019, 1:11am UTC](https://community.gemsofwar.com/t/pet-rescues-drop-rate-change-pet-rescues-streaking-the-bad-kind-of-streaking/48858/53 "2019-06-25T01:11:32Z")

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> [@Probability Explained (Salty Style With Weird Examples)](https://community.gemsofwar.com/t/probability-explained-salty-style-with-weird-examples/34950/1):
>
> One thing that we encounter a lot at Gems of War is people not understanding why they haven’t received mythic cards. As such, I wrote up a (very weird) explanation on how probability affects our drop rates.
> 
> As we do not disclose our drop rates, we will use a fictional example to explain the relationship between drop rates and probability. For example, when you visit a rainbow, there will be the chance to either find a pony or a unicorn. Now, unicorns are _much_ rarer than ponies. As such, there is only a 1 in 100 chance to find a unicorn. If someone has a 1 in 100 chance of finding a unicorn at a rainbow, they will always have a 1 in 100 chance of finding a unicorn at a rainbow. The trap that many unicorn hunters fall into is assuming that their previous visits will change the results of their future visits, but this is not the case as each time a rainbow is visited it is fresh and new! Even if you have previously visited 100 rainbows and only found ponies, there is no guarantee that at the next rainbow you will find a unicorn. Each time you visit a rainbow there is _still_ only a 1 in 100 chance of a unicorn being found. Some lucky unicorn hunters will find several unicorns per 100 rainbows, while others will find none. This is purely down to luck and chance.
> 
> As a further example, let’s say you’re flipping a coin. There’s a 1 in 2 chance that it lands heads. However, when you flip the coin again it faces tails up. Next time the chance is still 1 in 2. Tails again. The next chance is still 1 in 2. The past results don’t affect the outcome or chance of the next result. That’s how probability and randomness work.
> 
> I hope this has helped you all understand how our drop rates work in regards to probability and randomness. With that said, happy unicorn hunting!
> 
> TLDR, unicorns.
> 
> ![unicorn](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/2/e/2ed650243315aadea3ddfcc5969ac5292fb9c30f.gif)

Here’s a blast from the past.

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**Author:** ![UKresistance](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ukresistance/32/7558_2.png) [@UKresistance](https://community.gemsofwar.com/u/UKresistance)\
**Post date:** [June 25, 2019, 1:11am UTC](https://community.gemsofwar.com/t/pet-rescues-drop-rate-change-pet-rescues-streaking-the-bad-kind-of-streaking/48858/54 "2019-06-25T01:11:43Z")

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> [@Saltypatra](#):
>
> That’s… not how probability works.

Yeah it is, and it’s called standard deviation.

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**Author:** ![Namour](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/namour/32/2957_2.png) [@Namour](https://community.gemsofwar.com/u/Namour)\
**Post date:** [June 25, 2019, 2:18am UTC](https://community.gemsofwar.com/t/pet-rescues-drop-rate-change-pet-rescues-streaking-the-bad-kind-of-streaking/48858/55 "2019-06-25T02:18:55Z")

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![image](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/c/4/c4e27803d7b137b12b65e12015b343de028dddb5.jpeg)  
Brought to you by the letter “P”

@Saltypatra

It is not about them being the only pets, nor are we saying that the results lay outside the realm of random probability. I was just showing how often the same pets are appearing. Again, we have had three Peace Pigeons and two Penguins in the last 24hrs.

There are plenty of pets, so why not implement logic to prevent the same pet coming up in 24 consecutive hours.

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**Author:** ![Grundulum](https://avatars.discourse-cdn.com/v4/letter/g/82dd89/32.png) [@Grundulum](https://community.gemsofwar.com/u/Grundulum)\
**Post date:** [June 25, 2019, 2:32am UTC](https://community.gemsofwar.com/t/pet-rescues-drop-rate-change-pet-rescues-streaking-the-bad-kind-of-streaking/48858/56 "2019-06-25T02:32:50Z")

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To be clear: I am _all for_ some sort of gating on pet rescue repeats. That said,

**MATH TIME**

How many people do you need to have in a room before there’s a 50% chance that two of them have a shared birthday? There are 365 days in a year (discounting leap day birthdays), so you’d expect the number to be pretty big, right? Nope. It’s 23. It doesn’t matter _which_ birthday the two people share, so the odds change dramatically.

Likewise, assume there are 40 pets that appear with equal probability: 2.5% chance each, whenever there is a pet rescue triggers. Let’s also assume that your guild triggers 24 pet rescues a day. What are the odds you will see four or more repeats of a specific pet in a 24-hour period? Just 0.28%. _However_, there are 40 different pets in our hypothetical scenario, so multiply by 40 for the odds of seeing _any_ pet four or more times. That gets you 11%, or one out of every nine days. The odds that you will see a pet 3 or more times are a whopping **84%**. Five out of six days will have a single pet show up three or more times during that 24-hour period. Probability is weird.

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**Author:** ![CliffyA](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/cliffya/32/28952_2.png) [@CliffyA](https://community.gemsofwar.com/u/CliffyA)\
**Post date:** [June 25, 2019, 2:44am UTC](https://community.gemsofwar.com/t/pet-rescues-drop-rate-change-pet-rescues-streaking-the-bad-kind-of-streaking/48858/57 "2019-06-25T02:44:54Z")

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> [@Namour](#):
>
> Again, we have had three Peace Pigeons and two Penguins in the last 24hrs.

But you also had no Peace Pigeons or Penguins in the previous 70 pet rescues over the last week.

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**Author:** ![Namour](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/namour/32/2957_2.png) [@Namour](https://community.gemsofwar.com/u/Namour)\
**Post date:** [June 25, 2019, 2:48am UTC](https://community.gemsofwar.com/t/pet-rescues-drop-rate-change-pet-rescues-streaking-the-bad-kind-of-streaking/48858/58 "2019-06-25T02:48:54Z")

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Did anyone suggest that wasn’t the case?

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**Author:** ![Grundulum](https://avatars.discourse-cdn.com/v4/letter/g/82dd89/32.png) [@Grundulum](https://community.gemsofwar.com/u/Grundulum)\
**Post date:** [June 25, 2019, 2:54am UTC](https://community.gemsofwar.com/t/pet-rescues-drop-rate-change-pet-rescues-streaking-the-bad-kind-of-streaking/48858/59 "2019-06-25T02:54:48Z")

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Yeah, CliffyA seems to be conflating appearance rate with clustering. Over long periods, pets might show up at the right frequency, but in the short term there can still be a feast-or-famine aspect to the distribution (and go ask California how they feel about oscillating between record droughts and record rainfalls).

I am not saying that’s what is happening here; I don’t have access to the data (mine or others’) to evaluate that claim. I’m solely pointing out the difference between what CliffyA was referring to and what others were talking about.

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**Author:** ![awryan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/awryan/32/74650_2.png) [@awryan](https://community.gemsofwar.com/u/awryan)\
**Post date:** [June 25, 2019, 3:30am UTC](https://community.gemsofwar.com/t/pet-rescues-drop-rate-change-pet-rescues-streaking-the-bad-kind-of-streaking/48858/60 "2019-06-25T03:30:47Z")

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> [@Saltypatra](#):
>
> I’d just like to point out that our pet rescue streakiness isn’t as bad as @awryan has led us to believe with their guildmates screenshot

He’s not my Guild mate though…  
So did you look at my guild or Intrim?

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