# Pet rescue unfair

**URL:** <https://community.gemsofwar.com/t/pet-rescue-unfair/38949>\
**Category:** Feature Requests and Game feedback\
**Created:** [May 2, 2018, 6:03pm UTC](https://community.gemsofwar.com/t/pet-rescue-unfair/38949 "2018-05-02T18:03:54Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Stan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/stan/32/29888_2.png) [@Stan](https://community.gemsofwar.com/u/Stan)\
**Post date:** [May 2, 2018, 6:34pm UTC](https://community.gemsofwar.com/t/pet-rescue-unfair/38949/3 "2018-05-02T18:34:31Z")

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I agree that the difficulty of the last few battles seems unfair for newer players. I posted some looping team suggestions over here that might be helpful to you as well. As long as there is no Queen Mab on the opponent, these teams should give you a reasonable chance of success and there are options that should be accessible to any mid-level player:

> [@3.4 Feedback and suggestions](https://community.gemsofwar.com/t/3-4-feedback-and-suggestions/38733/85):
>
> There are some looping combinations that you can build with fairly common troops: Hellcat/Alchemist + any combination of red and yellow troops. 2x goblin rocket is good (you do damage, move the board around and keep the turn), Gard’s Avatar or The Worldbreaker are great if you have those mythics (big damage to all 4 troops). Queen Titania does damage to all 4 and can keep the turn if there are 13 or more red gems on the board. Green Seer/Giant Spider + any combination of green/purple troops.…

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