Pet Gnome Rebalance

Please let me know if any of my math is off. I’ll happily edit the post to make it more factual outside of my pet estimate of 60. I clarified already that I was guessing at a count.

Yes. I was alluding to this in another thread today but this spells it out more clearly.

Pets need an overhaul because they trickle in so slowly, even if you’re spending money the concept of using them for kingdom power feels like an unreachable goal. I’ve caved and spent gems/money on pets before, but now the goal feels so distant I don’t see the point.

Let the whales spend on deeds and badges/medals. Pets have had their time as the carrot.

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Yes, I am glad that you brought it up, @awryan. I agree with your initial findings above.

Knowing this now, I am not sure that my suggestion was a such a good idea, unless if they listen to you and do as you proposed here.

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I am glad this was posted i 100 percent agree this needs to be addressed i liked the idea of soul glory gnome trigger as it stands now the days a event pet is up you cant even trigger a pet gnome and even on the days its not we have to wait a hour to do another. Where as adding a new gnome will make it even more difficult to get pets as the number of pets grows getting ones you need gets harder and harder what are there now 34 kingdoms and we need 31 copies of each and some kingdoms have 2 pets. Thanks for the work you do Salty :slight_smile: Khellendros

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I think that you need 31 copies of each pet to ascend it to Mythic.

I can wait on mech gnome would rather keep the current ones until we hear something dont be so quick to wish for something until you understand the implications

Nobody fully understands them, except for the developers.
Also, the Mecha Gnome is already in the game files.
I haven’t proposed anything new that doesn’t exist yet.

You raised some very good and valid points here @awryan.

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+1000 to the OP

The ability to find the pets you need gets worse every passing day as the pool of pets and gnomes grow. I really hope the devs have some future solution in the works other than us desperately pouring gems into the store for them.

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Something I’ve been wondering about pets for a while - does it seem to anyone else that the daily pool of possible pets might be limited? For example, one day we might see Whelp 3 or 4 times, then the next day it’s Snow Bunny, etc. It’s made me wonder if the possible pets on any given day are limited to only a few possibilities.

I realize this may only be noticed by very active guilds that have rescues running most of the time. If it’s true, it would make @awryan’s numbers worse than they already are.

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Are you sure we get less pet gnomes with each new gnome? I don’t think that’s how the diceroll works but I’m not 100% certain.

You think the gnomes are weighted? It’s possible. But if it is, cool, make pet gnomes appear 50% of the 1:30 matches.
Only the 1:30 drop rate is disclosed from to devs. Outside of rarity of troops in chests and chaos orbs. I doubt they “weight” stuff.

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Taken from the official game guide:

" * Treasure Gnome

  • Souls, Gold, Glory, Keys, Diamonds, Vault Keys, Traitstones
  • Pet Gnomes
    • Trigger a 1 hour Pet Rescue for your Guild
  • Glory Gnome
    • Gives more Glory than Treasure Gnomes
  • Soul Gnome
    • Drops Souls or Vault Keys with a higher chance of earning a Vault Key than a Pet Gnome
  • Jewel Gnome
    • Drops Jewels, Diamonds, Shards or a Vault Key

These are in approximate order of rarity."

From the last sentence I presume this is intended to mean we will see Treasure Gnomes the most often on average, then Pet Gnomes etc. I wonder if this is actually the case though? :thinking:

When gnomes first released was it just Pet and Treasure? I can’t remember. But if what you say is true then with the addition of Glory, Soul and Jewel we would be seeing SIGNIFICANTLY less pet gnomes. I just don’t feel like we get only 1/4 the pet gnomes now that we used to get.

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Something has seemed “off” to me about Pet Gnome appearance rate for quite a while now.
A few months ago I could easily find them and trigger 10 pet rescues a day given enough grindage.
Recently they “seem” much rarer, could be just unlucky RNG though.
I am in the top 10 of PvP players on PS4 every week, so activity level is fairly constant.

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One of the more recent streams, Salty did say that the devs are aware of the issue and are considering ways to address the problem. If I remember right, a potential solution was to allow the player to choose from a pool of possible rescues when one spawns was being considered (absolutely nothing concrete yet, though).

If there isn’t a QoL light update for the holidays, the next update after 4.6 should finally be the big PvP update as there are no more legacy systems that are left to convert after 4.6 launches. If the standard PvP gameflow is altered then, I expect the pet rescue solution (whatever it may be) to be implemented with that update.

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Cool. But these give vault keys as well.
And their order is based on when they released.

Well that sells it for me. My apology folks. My taking the drop rate and multiplying it by 6 is clearly wrong because Fleg doesn’t feel like he’s seeing 2/3 less pet gnomes since they were released.
Hopefully he isn’t just basing it off the amount of pet rescues his guild gets each day. Because there’s no way to track how many pet gnomes each member is actually seeing.

Yeah, the wording in the game guide is misleading I think.
We have no real idea of how the weighting of each Gnome appearance is.
I see useless Soul and Jewel Gnomes just as often as the others :frowning:

You really are a prickly person aren’t you? Heaven forbid anyone express a different opinion than yours. I said I wasn’t sure no need to get all uppity.

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