# Pet drop system

**URL:** <https://community.gemsofwar.com/t/pet-drop-system/61157>\
**Category:** Feature Requests and Game feedback\
**Created:** [February 3, 2020, 9:43am UTC](https://community.gemsofwar.com/t/pet-drop-system/61157 "2020-02-03T09:43:48Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![awryan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/awryan/32/74650_2.png) [@awryan](https://community.gemsofwar.com/u/awryan)\
**Post date:** [February 3, 2020, 9:50am UTC](https://community.gemsofwar.com/t/pet-drop-system/61157/3 "2020-02-03T09:50:31Z")

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Basically…

> [@Pet Rescues (drop rate change)/Pet rescues streaking (the bad kind of streaking)](https://community.gemsofwar.com/t/pet-rescues-drop-rate-change-pet-rescues-streaking-the-bad-kind-of-streaking/48858/21):
>
> I would like to step in and confirm that we have not changed the RNG that affects pet rescues. If that wasn’t clear from my last comment, I apologise, so have restated it. I told the team about your circumstance, but it is inevitable that within RNG based games that streaks will occur. They are very rare, yes, but when it comes to probability everything is possible. In regards to faction pets, they were never meant to trigger in random pet rescues. That they did very briefly after 4.1 went liv…

They don’t care.  
It’s very disheartening to see the same pets over and over again. Specially back to back.  
I’m pretty sure all the pets are weighted like chaos orbs are. The older more common pets drop at a higher frequency than newer pets.

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_[View the full topic](https://community.gemsofwar.com/t/pet-drop-system/61157)._
