# PC/Mobile 3.0.5 Patch Notes

**URL:** <https://community.gemsofwar.com/t/pc-mobile-3-0-5-patch-notes/25899>\
**Category:** Official News\
**Created:** [June 20, 2017, 2:05am UTC](https://community.gemsofwar.com/t/pc-mobile-3-0-5-patch-notes/25899 "2017-06-20T02:05:38Z")\
**Posts on this page:** 20\
**Page:** 13

<div class="post-metadata">

**Author:** ![Rasper](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/rasper/32/2363_2.png) [@Rasper](https://community.gemsofwar.com/u/Rasper)\
**Post date:** [June 23, 2017, 12:18am UTC](https://community.gemsofwar.com/t/pc-mobile-3-0-5-patch-notes/25899/242 "2017-06-23T00:18:50Z")

</div>

Kraken has changed.

Pre-patch if Kraken’s damage component killed the last troop the devour would fail to trigger.

Now, Kraken’s damage is applied, resolved, dead units are removed, and then devour on the current last troop is checked. So if you kill the last you could devour 3rd. If you kill 3rd and 4th, you could devour 2nd!

---

<div class="post-metadata">

**Author:** ![Manly](https://avatars.discourse-cdn.com/v4/letter/m/da6949/32.png) [@Manly](https://community.gemsofwar.com/u/Manly)\
**Post date:** [June 23, 2017, 12:21am UTC](https://community.gemsofwar.com/t/pc-mobile-3-0-5-patch-notes/25899/243 "2017-06-23T00:21:57Z")

</div>

It’s always been like this in console.

I have always wondered why Kraken does not devour the 3rd troop when it killed the 4th one. Thought it was RNG not being on my side

---

<div class="post-metadata">

**Author:** ![death](https://avatars.discourse-cdn.com/v4/letter/d/aeb1de/32.png) [@death](https://community.gemsofwar.com/u/death)\
**Post date:** [June 23, 2017, 12:27am UTC](https://community.gemsofwar.com/t/pc-mobile-3-0-5-patch-notes/25899/244 "2017-06-23T00:27:01Z")

</div>

Yep that’s the way Kracken has always worked on console. Lol, love it when TDs respawns after the damage is done but is immediately devoured by same cast. 😈

---

<div class="post-metadata">

**Author:** ![Gouki](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/gouki/32/22405_2.png) [@Gouki](https://community.gemsofwar.com/u/Gouki)\
**Post date:** [June 23, 2017, 12:32am UTC](https://community.gemsofwar.com/t/pc-mobile-3-0-5-patch-notes/25899/245 "2017-06-23T00:32:23Z")

</div>

Related to that i believe, Khorvash now manadrains the 3rd enemy troop if his spells targets die… of all troops Khorvash actually got a hopefully unintended ninja buff.

---

<div class="post-metadata">

**Author:** ![turintuor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/turintuor/32/4097_2.png) [@turintuor](https://community.gemsofwar.com/u/turintuor)\
**Post date:** [June 23, 2017, 12:35am UTC](https://community.gemsofwar.com/t/pc-mobile-3-0-5-patch-notes/25899/246 "2017-06-23T00:35:16Z")

</div>

And if both troops die, does he drain the 2 last ones?

---

<div class="post-metadata">

**Author:** ![Manly](https://avatars.discourse-cdn.com/v4/letter/m/da6949/32.png) [@Manly](https://community.gemsofwar.com/u/Manly)\
**Post date:** [June 23, 2017, 12:36am UTC](https://community.gemsofwar.com/t/pc-mobile-3-0-5-patch-notes/25899/247 "2017-06-23T00:36:00Z")

</div>

Now PC/mobile has a Khorvash and Kraken that has the same attributes as console.

Love it when Khorvash kills the 2nd troop then drains and stuns Famine who is on 3rd.😆

Maybe more people will use these 2 now on PC/mobile?😃

---

<div class="post-metadata">

**Author:** ![Gilgamesh](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/gilgamesh/32/29022_2.png) [@Gilgamesh](https://community.gemsofwar.com/u/Gilgamesh)\
**Post date:** [June 23, 2017, 12:37am UTC](https://community.gemsofwar.com/t/pc-mobile-3-0-5-patch-notes/25899/248 "2017-06-23T00:37:28Z")

</div>

They never were out of style.

---

<div class="post-metadata">

**Author:** ![Manly](https://avatars.discourse-cdn.com/v4/letter/m/da6949/32.png) [@Manly](https://community.gemsofwar.com/u/Manly)\
**Post date:** [June 23, 2017, 12:40am UTC](https://community.gemsofwar.com/t/pc-mobile-3-0-5-patch-notes/25899/249 "2017-06-23T00:40:10Z")

</div>

No, Khorvash only drains the troop directly below the one that died.

If there is no troop in 3rd place and he killed the 2nd troop, the 4th troop will not be drained and stunned, I believe.

---

<div class="post-metadata">

**Author:** ![Arturo](https://avatars.discourse-cdn.com/v4/letter/a/c2a13f/32.png) [@Arturo](https://community.gemsofwar.com/u/Arturo)\
**Post date:** [June 23, 2017, 12:52am UTC](https://community.gemsofwar.com/t/pc-mobile-3-0-5-patch-notes/25899/250 "2017-06-23T00:52:58Z")

</div>

I think that was just a bug on the Air, and is fixed now.

Kraken says: Deal damage. Create gems. then there is a chance to devour the last troop.

In the air version it was still targeting the dead last troop for the devour instead of targeting the new last troop.

I don’t think the Unity Kraken is the bug, I think the old Air Kraken was the bug.

Khorvash reads differently though and i think that this unity Khorvash is bugged.  
Khorvash reads: Deal damage to the first 2 enemies. stun **_them_** and drain their mana.

He shouldn’t be stunning and draining anything other than the first 2 troops.

---

<div class="post-metadata">

**Author:** ![Grundulum](https://avatars.discourse-cdn.com/v4/letter/g/82dd89/32.png) [@Grundulum](https://community.gemsofwar.com/u/Grundulum)\
**Post date:** [June 23, 2017, 12:57am UTC](https://community.gemsofwar.com/t/pc-mobile-3-0-5-patch-notes/25899/251 "2017-06-23T00:57:52Z")

</div>

Almost positive the Kraken/Khorvash things are bugs, known bugs, and covered in the OP by “out of order spells”.

Edit: whoops, this isn’t the Known Issues thread.

---

<div class="post-metadata">

**Author:** ![GoldPhoenix0](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/goldphoenix0/32/35599_2.png) [@GoldPhoenix0](https://community.gemsofwar.com/u/GoldPhoenix0)\
**Post date:** [June 29, 2017, 4:00am UTC](https://community.gemsofwar.com/t/pc-mobile-3-0-5-patch-notes/25899/252 "2017-06-29T04:00:34Z")

</div>

Hey Everyone,

We have just pushed out another small update which just fixed a couple of issues

- Troop Stats not using the correct ascension stat values
- Steam Overlay not working when running the game from a shortcut directly to the .exe
- Account linking screen improvements
- No longer able to add multiple weapons to a single team

---

<div class="post-metadata">

**Author:** ![Strat](https://avatars.discourse-cdn.com/v4/letter/s/2bfe46/32.png) [@Strat](https://community.gemsofwar.com/u/Strat)\
**Post date:** [June 29, 2017, 4:41am UTC](https://community.gemsofwar.com/t/pc-mobile-3-0-5-patch-notes/25899/253 "2017-06-29T04:41:22Z")

</div>

> [@Arturo](#):
>
> Khorvash reads differently though and i think that this unity Khorvash is bugged.  
> Khorvash reads: Deal damage to the first 2 enemies. stun them and drain their mana.

Yes, its _VERY_ old “bug” that has been reported multiple times and ignored as with other troops having the same sequence. Its been so long some insist its a design feature.

> [@Console 2.2 Known Issues](http://community.gemsofwar.com/t/console-2-2-known-issues/20662/144):
>
> That is an interesting option, but I disagree. I Don’t know if your from the UK but in American English “Deal x damage to the first enemy, and Silence them”. “Them” does not mean “Silence the next enemy that is below the one you just killed” in this case it would mean “the First enemy” The “design” has a bug, hence my original post. I suppose they could change the wording of the ability if they “designed it that way”

---

<div class="post-metadata">

**Author:** ![Arturo](https://avatars.discourse-cdn.com/v4/letter/a/c2a13f/32.png) [@Arturo](https://community.gemsofwar.com/u/Arturo)\
**Post date:** [June 29, 2017, 4:45am UTC](https://community.gemsofwar.com/t/pc-mobile-3-0-5-patch-notes/25899/254 "2017-06-29T04:45:54Z")

</div>

so it is a bug they have no intent to fix? Yay for ninja Khorvash buff!!! 😄

---

<div class="post-metadata">

**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [June 29, 2017, 5:04am UTC](https://community.gemsofwar.com/t/pc-mobile-3-0-5-patch-notes/25899/255 "2017-06-29T05:04:40Z")

</div>

Ignoring (or more accurately, not commenting on) an issue does not necessarily mean the developers have no intention to fix it. There are multiple other reasons for radio silence, though of course it comes at a cost of good will.

---

<div class="post-metadata">

**Author:** ![Mad\_Butch](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mad_butch/32/22903_2.png) [@Mad\_Butch](https://community.gemsofwar.com/u/Mad_Butch)\
**Post date:** [June 29, 2017, 6:23am UTC](https://community.gemsofwar.com/t/pc-mobile-3-0-5-patch-notes/25899/256 "2017-06-29T06:23:16Z")

</div>

Stats on PC are STILL higher then stats on mobile.  
Although a lot less now, no longer the dramatic 20% or higher stats…

---

<div class="post-metadata">

**Author:** ![Manly](https://avatars.discourse-cdn.com/v4/letter/m/da6949/32.png) [@Manly](https://community.gemsofwar.com/u/Manly)\
**Post date:** [June 30, 2017, 3:30am UTC](https://community.gemsofwar.com/t/pc-mobile-3-0-5-patch-notes/25899/257 "2017-06-30T03:30:13Z")

</div>

Anyone experiencing really bad slow down on mobile? Gems on ipad is almost unplayable due to long load time between screens. I click on pvp and have to wait almost 30 seconds to reach next screen.

Same with other tabs. Spent more time watching load screen than actually playing.

---

<div class="post-metadata">

**Author:** ![mraider94](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mraider94/32/21939_2.png) [@mraider94](https://community.gemsofwar.com/u/mraider94)\
**Post date:** [June 30, 2017, 3:32am UTC](https://community.gemsofwar.com/t/pc-mobile-3-0-5-patch-notes/25899/258 "2017-06-30T03:32:37Z")

</div>

When did they add in being able to click on a traitstone when traiting something and it taking you to the kingdom with that traitstone in explore?

---

<div class="post-metadata">

**Author:** ![Arturo](https://avatars.discourse-cdn.com/v4/letter/a/c2a13f/32.png) [@Arturo](https://community.gemsofwar.com/u/Arturo)\
**Post date:** [June 30, 2017, 5:17am UTC](https://community.gemsofwar.com/t/pc-mobile-3-0-5-patch-notes/25899/259 "2017-06-30T05:17:42Z")

</div>

> [@mraider94](#):
>
> When did they add in being able to click on a traitstone when traiting something and it taking you to the kingdom with that traitstone in explore?

That was a new feature with the 3.05 unity update.

---

<div class="post-metadata">

**Author:** ![Salibu](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/salibu/32/23083_2.png) [@Salibu](https://community.gemsofwar.com/u/Salibu)\
**Post date:** [June 30, 2017, 3:51pm UTC](https://community.gemsofwar.com/t/pc-mobile-3-0-5-patch-notes/25899/260 "2017-06-30T15:51:45Z")

</div>

Why did you buff Behemoth…then nerf him right away?

---

<div class="post-metadata">

**Author:** ![Maxx](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/maxx/32/50891_2.png) [@Maxx](https://community.gemsofwar.com/u/Maxx)\
**Post date:** [June 30, 2017, 3:57pm UTC](https://community.gemsofwar.com/t/pc-mobile-3-0-5-patch-notes/25899/261 "2017-06-30T15:57:32Z")

</div>

> [@Salibu](#):
>
> Why did you buff Behemoth…then nerf him right away?

What nerf? I didn’t notce a change last time I looked at it.

[Previous page](https://community.gemsofwar.com/t/pc-mobile-3-0-5-patch-notes/25899.md?page=12)

[Next page](https://community.gemsofwar.com/t/pc-mobile-3-0-5-patch-notes/25899.md?page=14)
