# Patch 1.0.9 Arrives!

**URL:** <https://community.gemsofwar.com/t/patch-1-0-9-arrives/4347>\
**Category:** Official News\
**Created:** [March 9, 2016, 11:46pm UTC](https://community.gemsofwar.com/t/patch-1-0-9-arrives/4347 "2016-03-09T23:46:19Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Sirrian](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/sirrian/32/35758_2.png) [@Sirrian](https://community.gemsofwar.com/u/Sirrian)\
**Post date:** [March 9, 2016, 11:46pm UTC](https://community.gemsofwar.com/t/patch-1-0-9-arrives/4347/1 "2016-03-09T23:46:19Z")

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Originally published at: [Patch 1.0.9 Arrives! – Gems of War](http://gemsofwar.com/patch-1-0-9-arrives/)  
Patch 1.0.9 has landed! Get all the details of what’s new and what’s changed below!

 **Hero Classes** \* Players will be able to unlock classes for their Heroes by completing Class Quests. \* Class Quests appear after you have finished the main story in a Kingdom. \* There are 7 Classes when 1.0.9 launches, with more to come in the future:
- ~ _Warlord:_ Quest located in Broken Spire
- ~ _Knight:_ Quest located in Sword’s Edge
- ~ _Priest:_ Quest located in Whitehelm
- ~ _Archer:_ Quest located in Forest of Thorns
- ~ _Warden:_ Quest located in Maugrim Woods
- ~ _Sorcerer:_ Quest located in Karakoth
- ~ _Necromancer:_ Quest located in Khetar

\* Classes can be levelled using Souls, each level grants extra Spell Mastery for a single color, and occasionally grants extra Magic when using weapons of a certain color. \* Classes like troops, have 20 levels, each one giving extra Skills. \* Classes have 3 Traits, like troops, that must be unlocked. The 3rd trait is always a unique and powerful Legendary Trait. \* Classes have 3 perks, obtained after 10, 25, and 50 victories. Perks grant extra skill points, or allow the Hero to function as a Troop Types. \* At Level 10, all classes give the Hero a Kingdom Type, just like troops get (always the Kingdom that they are unlocked in). \* At 250 Victories, Classes unlock a special Mythical Class Weapon with a powerful spell. [youtube id="YZ5JJT8Jmyg"]

 **World Map** \* The world map has had a makeover with a new look. \* Glory is now displayed as a currency like Gold and Gems. \* Chat- a new chat system has been added to the game:
- ~ There are 2 Tabs for Chat- Global and Guild.
- ~ _Global Chat:_ allows Players to chat together in game from any screen.
- ~ _Guild Chat_ has been moved from the guild menu to be part of the new chat system.
- ~ There is Leave button on the chat screen for players who aren't feeling chatty today.

 **New Kingdoms** The Kingdoms of Drifting Sands and Blighted Lands have appeared in the game. You can find their kingdom troops in chests!

_Please note that Ifrit and Venbarak are not currently available in chests. They are coming in future events._

 **Balance** \* Challenge battles have been reworked so that they are more interesting and challenging to play. \* Troops now gain uniquely-tailored Skill points for levels 16-20 and as well as ascending, this means that the Skill values on troops will have changed from patch 1.0.8.:
- _All troops have been affected by this so we haven’t listed out the exact changes here. See the updated Troop List._ 

- Status Effects:

- ~ Burning and Poison can now kill a troop.
- ~ Silence no longer drains Mana from victims.
- ~ _New Status Effect: Frozen_, a Frozen troop cannot contribute extra turns to its team, either from its spell, or from matching 4/5-of-a-kind of its color. (Note that it CAN still contribute turns as indirect result of gems spawned by its spell forming a 4/5-of-a-kind, provided they do not match one of its own colors).
- ~ _New Status Effect: Barrier_ , A troop with Barrier is immune to the next piece of damage he receives, either from skulls, spells, or status effects. 
- ~ _New Status Effect: Death Mark_, Troops with Death mark have a 10% chance to immediately die at the start of their turn. This cannot occur in the first 2 turns after they receive death mark.
- ~ _New Status Effect: Disease_, a Diseased troop only gains half the mana from gem matches (round up).

- Traits:

- ~ All (natural) Legendary Troops have gain special unique Legendary Traits.
- ~ True Shot has been changed to have a 75% chance to activate and has become a Legendary Trait (on Orion).
- ~ _Added new Trait: Armor Piercing_, which has a 50% chance to ignore Armor on Skull matches. This has replace True-Shot on most Troops.
- ~ Agile has been changed to have 20% chance to activate (down from 30%).
- ~ Blessed and Cursed effects have increased from 1 to 2
- ~ Leader’s effect has been increased from 2 to 3

- New Traits have been added to the game:

- ~ _Chill Touch:_ Cause Frozen on Skull damage
- ~ _Shatter:_ Deal double damage vs Frozen Enemies
- ~ _Insulated:_ Immunity to Frozen
- ~ _Death Touch:_ Cause Death Mark on Skull damage
- ~ _Doom:_ Deal double damage vs Death Marked Enemies
- ~ _Warded:_ Immunity to Death Mark
- ~ _Grudge:_ Gain 1 Attack when an enemy casts a spell
- ~ _Plague Touch:_ Cause Disease on Skull damage
- ~ _Virulence:_ Deal double damage vs Diseased Enemies
- ~ _Immune:_ Immunity to Disease

- Kingdom Skill Changes:

- ~ _Zhul’Kari_ has changed from Attack to Magic
- ~ _Mist of Scales_ has changed from Life to Armor
- ~ _Grosh-Nak_ has changed from Attack to Armor

- Team Bonus Changes:

- ~ _Zaejin Team Bonus-_ has changed from +10 Life for 4 troops _to_ +4 Life and +3 Attack for 4 troops.
- ~ _Stormheim Team Bonus-_ has changed from +2 Life and +4 Attack for 4 troops _to_ +10 Life for 4 troops.
- ~ _Maugrim Woods Team Bonus-_ has changed from +4 Life and + 3 Attack for 4 troops _to_ +2 Life and +4 Attack for 4 troops.

 **General** \* _Ascension_- the Arrow buttons will now cause more cards to be deducted than 1. This should save many fingers from Ascensions requiring 25+ troops. \* _Refund Menu_- Players are able to refund a troop, gaining back souls and Traitstones spent on it.
- ~ Refund will only be offered at the discretion of the dev team, when they believe a troop has been nerfed.
- ~ Troop Refunds will only be offered for a single week.
- ~ Refund Button is found when you tap on a Card in the Troop Collection Menu.

- _Difficulty_- has moved to the World Map from Hero menu:

- No longer affects PVP or Arena.
- Both PVP and Arena will gradually increase the difficulty (slightly) as you progress, gradually turning off the AI Combo-breaker (as you approach 8 wins in the Arena, and as you approach Rank 1 in PvP). This means that games will start getting harder the better you are doing.
- Difficulties will now unlock as you level up.

- Arena:

- ~ Souls have increased back to 1.0.7 levels!
- ~ You now have to win 7 matches in order to be able to purchase the troops.
- ~ The purchase price for troops you already own has been increased from 1 Gem, to be in-line with what you would pay for a key.

- Treasure Hunt Mini Game has received a little love:

- ~ Turns reduced to 8 (from 15). This reduces the total number of moves in a game by 10-20% (NOT by 50%)
- ~ Most payouts in treasure hunt have been increased by around 20%
- ~ Every 15 moves will give you a random Traitstone
- ~ New result summary with number of turns played & score
- ~ New payout table has been added to the right hand side of the board

 **Troop Balance** _Alastair_ \* Mana color change from Blue/ Purple to Red/ Blue \* Boost ratio increased from 1:4 to 1:3 \* Mana cost reduced from 14 to 12 \* Gain Barrier for himself

_Ancient Horror_

- Now gains Magic at level 14
- “Gain 3 Attack if the enemy dies” changed to “Gain 6 to a random Skill if the enemy dies”

_Archon Statue_

- Bonus damage when damaged increased from 6 to 8

_Atlanta_

- Now gains Magic at level 12
- True Shot Trait has been changed to Armor Piercing

_Avina_

- True Shot Trait has been changed to Armor Piercing
- Agile Trait has been changed to Warded

_Aziris_

- Mana cost increased from 5 to 6
- Spell will now refill his mana if there is 10 or more Purple Gems on the board.

_Banshee_

- Increased boost ratio from 1:3 to 1:2

_Berserker_

- Changed his random damage to scale at both ends by magic. This means that his lower damage amount will also scale with Magic, not just his high damage amount.

_Black Beast_

- Spell has now create 6 Skulls each time he casts his spell
- Mana cost has been reduced from 13 to 12

_Blast Cannon_

- Mana cost reduced from 14 to 12

_Bone Dragon_

- Reduced boost ratio from 1:2 to 1:3

_Bombardier_

- Spell now has a 30% chance to burn the enemy

_Bul’Tauros_

- Now gains Magic at levels 7, and 11

_Centaur Scout_

- True Shot Trait has been replaced with Fast

_Chimera_

- Changed Entangle enemy to Burn enemy

_Crimson Bat_

- Mana cost from 16 to 15
- Now gains Magic at levels 12

_Cthyryzyx_

- Agile Trait changed to Death Touch

_Dark Maiden_

- Increased base spell damage from 0 to 2

_Dark Master_

- Mana cost reduced from 14 to 13

_Dimetraxia_

- Burn chance increased from 25% to 30%

_Dire Wolf_

- Spell now gives an extra turn if there is 10 or more Green Gems on the board.

_Dokkalfar_

- Spell has been reworked. Now deals damage randomly split amongst enemies and summons a Giant Spider troop. No longer gains Magic from spell.
- Mana cost reduced from 15 to 13
- Mana colors change to Brown/ Purple

_Drake Rider_

- Increased boost ratio from 1:3 to 1:2

_Dryad_

- Mana cost increased from 8 to 10
- Reduce Green Gems created from 9 to 8
- Life gain increased from 3 to 5
- Gives Barrier to Ally

_Dwarf Lord_

- Increase Armor gain if the enemy dies from 4 to 8.

_Dwarven Miner_

- Spell now has a 25% chance to give 100 gold

_Elwyn_

- Spell changed to scale of Magic, and boosted by Yellow Gems destroyed.
- Base spell damage increase from 0 to 2
- Boost ratio is 1:1
- Now gains Magic at levels 1, 10, 12, and 15

_Emperina_

- Now gains Magic at levels 5, and 12

_Fenrir_

- Mana Color changed to Green/ Blue
- Mana cost reduced from 13 to 11

_Ferit_

- Now gains Magic at level 12

_Finely_

- Mana Colors changed from Red/ Green to Green/ Yellow
- Mana cost reduced from 12 to 10
- Base gold amount increased from 2 to 5

_Flame Cannon_

- Spell now has a 20% chance to burn an enemy

_Flesh Golem_

- Mana cost reduced from 14 to 12

_Frost Giant_

- Mana Colors changed to Blue/ Brown
- Spell now Freezes the enemy
- Air Brand Trait has been replaced with Water Brand

_Gar’Nok_

- Reduced spell damage to allies from 3 to 1

_Ghoul_

- Agile Trait replaced with Human Slayer

_Giant Spider_

- Spell has been reworked. Now transforms a chosen Color Gems to Purple and summons a Spider Swarm troop. No longer gains Life from spell.
- Mana cost increased from 9 to 13
- Now Gains Magic at levels 2, 3, 5, 6, 8, 9, 12, 13, 14

_Glade Warden_

- True Shot Trait has been replaced with Armor Piercing
- Agile Trait has been replaced with Nature Spirit

_Gnoll_

- True Shot Trait has been replaced with Grudge

_Golem_

- Armor reduction now scales of Magic, boosted by Brown Gems destroyed.
- Now gains Magic at levels 1, 10, 15

_Gorgon_

- Mana cost reduced from 12 to 10
- Now gains Magic at levels 11, and 14

_Grave Knight_

- Increased base spell damage from 1 to 2

_Griffin Knight_

- Now gains Magic at level 11

_Hag_

- Mana cost reduced from 10 to 9

_Hippogryph_

- Change double damage to entangled enemy to deal triple damage to enemy Hunter’s Mark

_Hydra_

- Mana cost reduced from 18 to 17

_Ice Witch_

- Now gains Magic at level 11
- Spell now Freezes the enemy.
- Mana cost increased 9 to 10

_Jarl Firemantle_

- Now gains Magic at levels 11, and 14

_Keghammer_

- Spell deals double damage vs. Giants
- Magic reduction increased from 3 to 5.

_Knight Coronet_

- Now gains Magic at level 13
- Spell now target the first and last enemies
- Increased boost ratio from 1:3 to 1:2

_Lady Sapphira_

- Now gains Magic at levels 11, and 14
- Agile Trait has been changed to Chill Touch

_Lamia_

- Mana cost reduced from 9 to 8
- Now Gains 8 Mana if an enemy dies

_Lance Knight_

- Mana cost reduced from 9 to 7
- No longer gains Magic at level 12
- Increased boost ratio from 1:1 to x2

_Mist Stalker_

- Changed “Restore 10 Life if the enemy dies.” to “Gain 6 Life if the enemy dies.”

_Moloch_

- Pyromania Trait has been replaced with Fire Link

_Musketeer_

- Now gains Magic at level 14

_Night Terror_

- Increased boost ratio from 1:3 to 1:2

_Nymph_

- Spell now reduces enemy armor (scaled by magic), as well entangling them.
- Mana cost reduced from 10 to 6
- Now gains Magic at level 1, 10, and 15

_Orc_

- Siege Trait has been changed to Doom
- Agile Trait replaced with Grudge

_Orion_

- True Shot Trait has been changed to Orion’s Legendary Trait

_Owlbear_

- Mana Colors Changed from Green/ Yellow to Green/ Brown

_Pegasus_

- Now gains Magic at levels 11, and 13

_Poison Master_

- Now explodes multiple Green gems (scaled off ½ magic)
- Mana cost increased from 9 to 11
- Now game Magic at levels 1, 10, 15

_Priestess_

- Spell now gives Ally Barrier

_Psion_

- Mana cost reduced from 16 to 15
- Now gains Magic at levels 11, and 14
- Increased Mana drain from 4 to 5

_Ranger_

- Increased damage randomly split amongst enemies from 6 to 8.
- True Shot Trait has been changed to Armor Piercing

_Raven_

- Spell now give extra turn as well as Mana if the enemy dies.

_Revenant_

- Mana color has been changed Red/ Purple to Blue/ Purple
- Spell has been changed, now deals damage to the last troop, boosted by Skulls on the board. Will inflict Death Mark on a random enemy.
- Mana cost has been increased from 10 to 12

_Reaver_

- Fire Spirit trait has been replaced with Nature Spirit

_Rex Warrior_

- Spell has been reworked, now deals damage to an enemy and cleanse himself. Gains Attack if the enemy dies.
- Mana cost increase from 8 to 10
- Now gains Magic at Levels 4 and 7

_Rhynax_

- Now gains Magic at levels 11 and 14

_Rowanne_

- Increased boost ratio from 1:1 to x2

_Sabertooth Lion_

- Mana cost reduced from 9 to 8
- Magic Gain from enemy kill increased from 2 to 5

_Salamander_

- Now gains Magic at levels 5 and 10

_Satyr_

- Mana cost reduced from 9 to 8

_Scale Guard_

- Increased base spell damage from 2 to 3

_Scarlett_

- Mana cost reduced from 14 to 12
- Now gains Magic at level 11

_Shadow-Hunter_

- Increased boost ratio from 1:4 to 1:3

_Skeleros_

- Mana cost increased from 8 to 13
- Spell has been changed so it now doubles the number of skulls on the board. Spell does not scale off magic.
- No longer has any magic.

_Skeleton_

- Gain Attack changed to Gain Armor.
- Increase base Armor gain increased from 1 to 2

_Sparkgrinder_

- Spell gives double effect to Constructs

_Spider Swarm_

- Mana color changed to Red
- Spider Swarm is now common troop from Zhul’Kari and will appear in Chests

_Steam Turret_

- Now gains Magic at level 11

_Stone Giant_

- Now gains Magic at levels 11 and 14

_Summoner_

- Mana cost reduced from 14 to 13

_Sylvasi_

- Increased boost ratio from 1:5 to 1:3
- Mana cost reduced from 14 to 13
- Changes Blue Gems to Purple instead of Yellow

_Tankbot 2000_

- Now gains Magic at levels 11, 12, and 14

_Tau_

- Spell now deals damage to an enemy. If the enemy dies Tau gains 4 to all Skills.
- No longer gains Magic at level 11

_Tauros_

- Increased damage to second enemy when Tauros damaged from 5 to 8.

_Terraxis_

- Increased boost ratio from 1:4 to 1:3
- Now gains Magic at levels 5, and 12

_The Silent One_

- Mana Cost reduced from 18 to 16
- Increased starting Attack from 4 to 5
- Increased starting Life from 3 to 5
- Increased starting Armor from 2 to 3

_Tyri_

- Spell now destroys Gems of a chosen color (scales off Magic), Gold gain is now 5, and she has a chance to give a Treasure Map.

_Vampire Lord_

- Now gains Magic at level 11

_Warhound_

- Now gains Magic at levels 11, and 13

_Warlock_

- Increased boost ratio from 1:3 to 1:2

_Watcher_

- Now gains Magic at level 13

_Winter Imp_

- Increased boost ratio from 1:3 to 1:2
- No longer removes Blue gems from the board

_Wolf Knight_

- Bonus damage if enemy is wounded increased from 3 to 6
- True Shot Trait has been replaced with Armor Piercing

 **Weapon Balance** _Crescendo_ \* Mana cost increased from 14 to 15 \* Magic gain increased from 1 to 2

_Eternal Flame_

- Mana Cost increased from 6 to 8
- Now converts a Gem to Red, then create 7 more Red Gems
- Now Burns a random enemy

_Farsight Orb_

- Mana cost increased from 9 to 10
- Now create fixed number of Blue Gems
- Random Skill buff now scales off magic

_Gard’s Wall_

- Mana cost reduced from 12 to 10
- Now gains Life instead of Armor
- Removes Green Gems instead of Purple
- Now gives Barrier

_Morthani’s Scythe_

- Mana cost reduced from 16 to 15
- Skulls created when enemy dies increased from 6 to 7
- Base spell damage increased from 2 to 4

_Nysha’s Skull_

- Now created a fixed number of skulls
- Now summons a Revenant
- No longer gains an extra turn.

_Primal Rage_

- Attack gained when enemy dies increased from 1 to 7

_Sheggra’s Heart_

- Now creates a fixed number of Red Gems
- Now gives a random ally Life, which scales with magic

_Staff of the Magus_

- Mana cost reduced from 10 to 9

_Vile Flask_

- Mana cost from 16 to 14
- Weapon has been reworked
- Similar to before it will destroy an enemy’s Armor and then either Poison them or Deal damage (scaled with magic) to them.
- No longer creates Green gems.

_Winter’s Woe_

- Change Entangle to Freeze
- Weapon allows player to choose enemy

 **Legendary Traits** Each (native) Legendary gain Legendary Traits the replaced existing traits. Legendary Traits are always the third trait unlock, despite where the remove Trait was. The following Traits were replaced with new Legendary Traits:
- ~ _Abhorath:_ Leader
- ~ _Autumnal Imp:_ Reinforced
- ~ _Behemoth:_ Huge
- ~ _Bone Dragon:_ Agile
- ~ _Carnex:_ Construct Bond
- ~ _Celestasia:_ Agile
- ~ _Crimson Bat:_ Life Drain
- ~ _Gar'Nok:_ Leader
- ~ _Gloom Leaf:_ Stoneskin
- ~ _Goblin King:_ Leader
- ~ _Gorgotha:_ Air Link
- ~ _Hydra:_ Jinx
- ~ _Imp of Love:_ Regeneration
- ~ _Jarl Firemantle:_ Aflame
- ~ _Keeper of Souls:_ Fireproof
- ~ _Kerberos:_ Fireproof
- ~ _Moloch:_ Daemonic Pact
- ~ _Psion:_ Life Drain
- ~ _Shadow Dragon:_ Venomous
- ~ _Sheggra:_ Dragon Bond
- ~ _Summer Imp:_ Aflame
- ~ _The Silent One:_ Jinx
- ~ _Venoxia:_ Dragon Bond
- ~ _Webspinner:_ Daemon Bond
- ~ _Winter Imp:_ Impervious

 **Troops available for Refund** \* Atlanta \* Avina \* Bone Dragon \* Celestasia \* Centaur Scout \* Cthyryzyx \* Frost Giant \* Ghoul \* Glade Warden \* Gnoll \* Lady Sapphira \* Orc \* Orion \* Ranger \* Reaver \* Skeleton \* Wolf Knight

 **Major Bug Fixes** \* Fixed issue on iOS and Android devices where trying to play two Revenge battles in a row would cause the game to crash. \* Fixed an issue where a Troop with agile wouldn’t die despite taking damage.

 **Known Issues** \* When the Black Beast has no longer has an Ally to devour, he doesn’t create Skull Gems (as per the latest changes to his spell). \* Watcher's Mana drain does not trigger on the new status effects: Death Mark, Frozen and Disease.

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<div class="post-metadata">

**Author:** ![actreal](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/actreal/32/1945_2.png) [@actreal](https://community.gemsofwar.com/u/actreal)\
**Post date:** [March 9, 2016, 11:55pm UTC](https://community.gemsofwar.com/t/patch-1-0-9-arrives/4347/2 "2016-03-09T23:55:06Z")

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Wow. Such change. So rebalance.

Whatever the new meta is, it’s going to be new.

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<div class="post-metadata">

**Author:** ![Macawi](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/macawi/32/21289_2.png) [@Macawi](https://community.gemsofwar.com/u/Macawi)\
**Post date:** [March 9, 2016, 11:56pm UTC](https://community.gemsofwar.com/t/patch-1-0-9-arrives/4347/3 "2016-03-09T23:56:10Z")

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Total rework of the game, it will almost seem like starting all over again. I hope it’s for the better.

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**Author:** ![Machiknight](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/machiknight/32/6108_2.png) [@Machiknight](https://community.gemsofwar.com/u/Machiknight)\
**Post date:** [March 9, 2016, 11:59pm UTC](https://community.gemsofwar.com/t/patch-1-0-9-arrives/4347/4 "2016-03-09T23:59:40Z")

</div>

> [@Sirrian](#):
>
> At 250 Victories, Classes unlock a special Mythical Class Weapon with a powerful spell.

This is cool! Will the weapons be in the list so we can see and drool over them, and also strategize which we want to get in which order?

> [@Sirrian](#):
>
> The world map has had a makeover with a new look.

Very excited about this.

> [@Sirrian](#):
>
> Challenge battles have been reworked so that they are more interesting and challenging to play.

Have rewards been reset for them?

> [@Sirrian](#):
>
> Burning and Poison can now kill a troop.

Awesome!

> [@Sirrian](#):
>
> New Status Effect: Disease, a Diseased troop only gains half the mana from gem matches

Oh man that’s messed up!

> [@Sirrian](#):
>
> True Shot has been changed to have a 75% chance to activate and has become a Legendary Trait (on Orion)

So no other troops have true shot?

Lots of great stuff here! What troops if any will be getting a refund option this go around?

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**Author:** ![TrulyOutrageous](https://avatars.discourse-cdn.com/v4/letter/t/da6949/32.png) [@TrulyOutrageous](https://community.gemsofwar.com/u/TrulyOutrageous)\
**Post date:** [March 10, 2016, 12:02am UTC](https://community.gemsofwar.com/t/patch-1-0-9-arrives/4347/5 "2016-03-10T00:02:22Z")

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> [@Machiknight](#):
>
> Lots of great stuff here! What troops if any will be getting a refund option this go around?

The list is on the patch notes.

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<div class="post-metadata">

**Author:** ![Nimhain](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nimhain/32/47049_2.png) [@Nimhain](https://community.gemsofwar.com/u/Nimhain)\
**Post date:** [March 10, 2016, 12:02am UTC](https://community.gemsofwar.com/t/patch-1-0-9-arrives/4347/6 "2016-03-10T00:02:36Z")

</div>

> [@Machiknight](#):
>
> What troops if any will be getting a refund option this go around?

Troops are listed in the post.

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<div class="post-metadata">

**Author:** ![Machiknight](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/machiknight/32/6108_2.png) [@Machiknight](https://community.gemsofwar.com/u/Machiknight)\
**Post date:** [March 10, 2016, 12:03am UTC](https://community.gemsofwar.com/t/patch-1-0-9-arrives/4347/7 "2016-03-10T00:03:56Z")

</div>

you guys responded faster than I could read hehe good on ya.

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<div class="post-metadata">

**Author:** ![Macawi](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/macawi/32/21289_2.png) [@Macawi](https://community.gemsofwar.com/u/Macawi)\
**Post date:** [March 10, 2016, 12:04am UTC](https://community.gemsofwar.com/t/patch-1-0-9-arrives/4347/8 "2016-03-10T00:04:29Z")

</div>

> [@Sirrian](#):
>
> Centaur Scout\* True Shot Trait has been replaced with Fast

I did not see the description for “fast”, did I look over it?

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<div class="post-metadata">

**Author:** ![DMar77](https://avatars.discourse-cdn.com/v4/letter/d/a587f6/32.png) [@DMar77](https://community.gemsofwar.com/u/DMar77)\
**Post date:** [March 10, 2016, 12:05am UTC](https://community.gemsofwar.com/t/patch-1-0-9-arrives/4347/9 "2016-03-10T00:05:33Z")

</div>

Fast troops start with 50% mana. It’s been in the game for a while.

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<div class="post-metadata">

**Author:** ![kzintiwife](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/kzintiwife/32/2350_2.png) [@kzintiwife](https://community.gemsofwar.com/u/kzintiwife)\
**Post date:** [March 10, 2016, 12:08am UTC](https://community.gemsofwar.com/t/patch-1-0-9-arrives/4347/10 "2016-03-10T00:08:24Z")

</div>

> [@Sirrian](#):
>
> Tyri\* Spell now destroys Gems of a chosen color (scales off Magic), Gold gain is now 5, and she has a chance to give a Treasure Map.

OH YEAH!!! guess im gonna be working her into my lineup now. i love TH

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<div class="post-metadata">

**Author:** ![Mufasha](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mufasha/32/1327_2.png) [@Mufasha](https://community.gemsofwar.com/u/Mufasha)\
**Post date:** [March 10, 2016, 12:15am UTC](https://community.gemsofwar.com/t/patch-1-0-9-arrives/4347/11 "2016-03-10T00:15:40Z")

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Will the refund remove traits?

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**Author:** ![AnalSwordfish](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/analswordfish/32/9022_2.png) [@AnalSwordfish](https://community.gemsofwar.com/u/AnalSwordfish)\
**Post date:** [March 10, 2016, 12:17am UTC](https://community.gemsofwar.com/t/patch-1-0-9-arrives/4347/12 "2016-03-10T00:17:03Z")

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Yes; picture indicates so:

 ![pic](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/2X/5/578b19d1aaa10e99fabf1dc7a531c6e81ce081d0.png)

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**Author:** ![Machiknight](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/machiknight/32/6108_2.png) [@Machiknight](https://community.gemsofwar.com/u/Machiknight)\
**Post date:** [March 10, 2016, 12:17am UTC](https://community.gemsofwar.com/t/patch-1-0-9-arrives/4347/13 "2016-03-10T00:17:11Z")

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> [@Sirrian](#):
>
> Aziris\* Mana cost increased from 5 to 6\* Spell will now refill his mana if there is 10 or more Purple Gems on the board.

wow! this is interesting! I love this troop.

> [@Sirrian](#):
>
> Berserker\* Changed his random damage to scale at both ends by magic. This means that his lower damage amount will also scale with Magic, not just his high damage amount.

this is great!

> [@Sirrian](#):
>
> Dire Wolf\* Spell now gives an extra turn if there is 10 or more Green Gems on the board.

FINALLY!!

> [@Sirrian](#):
>
> Elwyn\* Spell changed to scale of Magic, and boosted by Yellow Gems destroyed.\* Base spell damage increase from 0 to 2\* Boost ratio is 1:1\* Now gains Magic at levels 1, 10, 12, and 15

Awesome! He was my favorite character for a long time when I first started!

> [@Sirrian](#):
>
> Keghammer\* Spell deals double damage vs. Giants\* Magic reduction increased from 3 to 5.

This is gonna be fun

> [@Sirrian](#):
>
> Skeleros\* Mana cost increased from 8 to 13\* Spell has been changed so it now doubles the number of skulls on the board. Spell does not scale off magic.\* No longer has any magic.

wow this is interesting!

> [@Sirrian](#):
>
> Skeleton\* Gain Attack changed to Gain Armor.\* Increase base Armor gain increased from 1 to 2

Poor ole skeleton shouldnt dominate the meta any more…

> [@Sirrian](#):
>
> The Silent One\* Mana Cost reduced from 18 to 16\* Increased starting Attack from 4 to 5\* Increased starting Life from 3 to 5\* Increased starting Armor from 2 to 3

This should make a lot of people happy and put him back into circulation!

> [@Sirrian](#):
>
> Eternal Flame\* Mana Cost increased from 6 to 8\* Now converts a Gem to Red, then create 7 more Red Gems\* Now Burns a random enemy

Sad to see the cost go up, but I like the burn effect!

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**Author:** ![Gouki](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/gouki/32/22405_2.png) [@Gouki](https://community.gemsofwar.com/u/Gouki)\
**Post date:** [March 10, 2016, 12:17am UTC](https://community.gemsofwar.com/t/patch-1-0-9-arrives/4347/14 "2016-03-10T00:17:50Z")

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> Refund Menu- Players are able to refund a troop, gaining back souls and **Traitstones** spent on it.

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**Author:** ![Esoxnepa](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/esoxnepa/32/1837_2.png) [@Esoxnepa](https://community.gemsofwar.com/u/Esoxnepa)\
**Post date:** [March 10, 2016, 12:18am UTC](https://community.gemsofwar.com/t/patch-1-0-9-arrives/4347/15 "2016-03-10T00:18:40Z")

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> [@Mufasha](#):
>
> Will the refund remove traits?

@Nimhain

Same question. I unlocked Daemon Bond on Webspinner, and in no way would have I considered spending the Runic Stones on either Sturdy or Venomous.

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**Author:** ![Larohar](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/larohar/32/2685_2.png) [@Larohar](https://community.gemsofwar.com/u/Larohar)\
**Post date:** [March 10, 2016, 12:19am UTC](https://community.gemsofwar.com/t/patch-1-0-9-arrives/4347/16 "2016-03-10T00:19:34Z")

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Very cool stuff, got a few ideas i wann try out as soon as possible! Some of my favorite troops have gotten a nice buff. 😁

> [@Sirrian](#):
>
> Dwarven Miner
> 
> - Spell now has a 25% chance to give 100 gold

this is so cool! love this change!! I wish mor “useless” troops had similar effects.  
but has the cold cap been increased? or is it just “flair”…

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**Author:** ![Larohar](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/larohar/32/2685_2.png) [@Larohar](https://community.gemsofwar.com/u/Larohar)\
**Post date:** [March 10, 2016, 12:23am UTC](https://community.gemsofwar.com/t/patch-1-0-9-arrives/4347/17 "2016-03-10T00:23:08Z")

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> [@Machiknight](#):
>
> > [@Sirrian](#):
> >
> > Elwyn\* Spell changed to scale of Magic, and boosted by Yellow Gems destroyed.\* Base spell damage increase from 0 to 2\* Boost ratio is 1:1\* Now gains Magic at levels 1, 10, 12, and 15
> 
> Awesome! He was my favorite character for a long time when I first started!

YES 👍

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<div class="post-metadata">

**Author:** ![Machiknight](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/machiknight/32/6108_2.png) [@Machiknight](https://community.gemsofwar.com/u/Machiknight)\
**Post date:** [March 10, 2016, 12:25am UTC](https://community.gemsofwar.com/t/patch-1-0-9-arrives/4347/18 "2016-03-10T00:25:41Z")

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> [@Larohar](#):
>
> this is so cool! love this change!! I wish mor “useless” troops had similar effects.but has the cold cap been increased? or is it just “flair”…

I like this change too, but Im pretty sure the cap hasnt been raised so it’s kind of meh.

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**Author:** ![Nimhain](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nimhain/32/47049_2.png) [@Nimhain](https://community.gemsofwar.com/u/Nimhain)\
**Post date:** [March 10, 2016, 12:27am UTC](https://community.gemsofwar.com/t/patch-1-0-9-arrives/4347/19 "2016-03-10T00:27:53Z")

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> [@Mufasha](#):
>
> Will the refund remove traits?

Refunds will give you any souls or traitstones you have invested into a troop. The troop resets back to level 1 and loses any unlocked traits.

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**Author:** ![Rasper](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/rasper/32/2363_2.png) [@Rasper](https://community.gemsofwar.com/u/Rasper)\
**Post date:** [March 10, 2016, 12:29am UTC](https://community.gemsofwar.com/t/patch-1-0-9-arrives/4347/20 "2016-03-10T00:29:29Z")

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> [@Nimhain](#):
>
> > [@Mufasha](#):
> >
> > Will the refund remove traits?
> 
> Refunds will give you any souls or traitstones you have invested into a troop. The troop resets back to level 1 and loses any unlocked traits.

Wonder how that would work with the VIP ability that autogrants level 5.

I’m not VIP, but the coder in me can’t help but ponder situations like that.

[Next page](https://community.gemsofwar.com/t/patch-1-0-9-arrives/4347.md?page=2)
