# Pandemonia: Let's Talk

**URL:** <https://community.gemsofwar.com/t/pandemonia-lets-talk/89190>\
**Category:** Feature Requests and Game feedback\
**Created:** [January 26, 2026, 2:48am UTC](https://community.gemsofwar.com/t/pandemonia-lets-talk/89190 "2026-01-26T02:48:32Z")\
**Posts on this page:** 7\
**Page:** 3

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**Author:** ![Crono](https://avatars.discourse-cdn.com/v4/letter/c/ebca7d/32.png) [@Crono](https://community.gemsofwar.com/u/Crono)\
**Post date:** [January 29, 2026, 7:27am UTC](https://community.gemsofwar.com/t/pandemonia-lets-talk/89190/43 "2026-01-29T07:27:25Z")

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> [@Darkborne](#):
>
> Mist of Chaos: 34 🔵🟣🔴🟤🟡🟢
> 
> Deal [(magic × 2.4)+ 3] damage to all enemies, boosted by skulls, and inflict curse, **3 random status effects, and mana drain all enemies**. There is a 10% chance for an extra turn, boosted by skulls. [2×]

I like the random status effects idea. I’d stick with the evil dragons theme and make the damage and/or extra turn be boosted by number of status effects on the opposing team instead of skulls.

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**Author:** ![Eika](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/eika/32/103088_2.png) [@Eika](https://community.gemsofwar.com/u/Eika)\
**Post date:** [January 29, 2026, 11:05am UTC](https://community.gemsofwar.com/t/pandemonia-lets-talk/89190/45 "2026-01-29T11:05:33Z")

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> [@Darkborne](#):
>
> And the developers were trying to create a new version of power creep with the evil dragons, but failed miserably on Pandemonia because they overestimated the power of terror–which is not that great of a status effect. Stun, freeze, and yes, silence are much better at disabling opponents, along with curse.

Thinking of it, we have hero weapons as Essence of Evil, which inflict all negative status effect on an Enemy then explodes gems. If Pandemonia is based around Status effects, it could also have inflicted all negative status effect on a enemy troop or two, as well as dealing the AoE, at least. With all these immunity traits that troops have nowadays it wouldn’t be a problem.

> [@Neutral](#):
>
> What do you mean by the “standard” and “expectation”? Sometimes the released troops are stronger and sometimes are weaker. The game ebbs and flows like this as always. I can define the “standard” and “expectation” at any of those local peaks and troughs of troop power. If I get upset because my “standard” and “expectation” are constantly shattered, maybe that’s just part of the game?

We are talking about the dragons now that only can be opened up by dragonite, not all troops in the game. The standard for the Evil Mother Dragon I would say would be the average out of the 3 mother dragons we already have, at least it would be fair to say so. It leans more towards the two recent releases than Diamantina tho, and they are setting the bar of how good a dragon mother can be, while Diamantina shows us the “bare minimum” to expect.

I don’t think there is many out there that expected Pandemonia to be worse than Diamantina, or players that had no expectations at all for the new mother dragon.

Heck, Pendemonia, the mother, is even worse than one of the more common dragons needed to craft her, I think that speak for itself that not everything went as planned.

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**Author:** ![Eika](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/eika/32/103088_2.png) [@Eika](https://community.gemsofwar.com/u/Eika)\
**Post date:** [January 29, 2026, 11:36am UTC](https://community.gemsofwar.com/t/pandemonia-lets-talk/89190/47 "2026-01-29T11:36:40Z")

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> [@Neutral](#):
>
> I also want to point out people should already know the quality of evil dragons before spending their dragonites.

I truly believe most people already knows this before trying their luck with the eggs, how good the troops are. Catching these dragons, especially trying for the mother dragon, is mostly an endgame thing to do, to be able to stack on dragonite through the year and so on. Most of these players is in strong guilds, platforms which discuss the new dragons fully etc.

Even if they still craft them, it ofc doesn’t mean they are not allowed to complain about something.

I gave you a like for the point given that everyone is “free” to craft them or not, and must take the consequenses for if no future buff/reworks will take place, which is ofc correct. Nobody are forced to craft them.

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**Author:** ![Zuul-Emo](https://avatars.discourse-cdn.com/v4/letter/z/67e7ee/32.png) [@Zuul-Emo](https://community.gemsofwar.com/u/Zuul-Emo)\
**Post date:** [January 29, 2026, 7:53pm UTC](https://community.gemsofwar.com/t/pandemonia-lets-talk/89190/48 "2026-01-29T19:53:21Z")

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> [@Crono](#):
>
> extra turn be boosted by number of status effects on the opposing team instead of skulls.

Ooh, I actually really like that thought. Having it give random status effects and the chance of an extra turn be based on the number on the opposite team. It would definitely scale well with teams that already do lots of status effects, and work well with the other dragons in the same set.  
Seems unlikely they’ll make changes, but that would have been a really good spell to give it, if they did.

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**Author:** ![Seward101](https://avatars.discourse-cdn.com/v4/letter/s/3ab097/32.png) [@Seward101](https://community.gemsofwar.com/u/Seward101)\
**Post date:** [January 30, 2026, 6:32am UTC](https://community.gemsofwar.com/t/pandemonia-lets-talk/89190/49 "2026-01-30T06:32:02Z")

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I crafted em day 1 and have to say waste of dragonite. Hoping the next set are worth the effort of scrounging the dragonite if this game is still going

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**Author:** ![Risa](https://avatars.discourse-cdn.com/v4/letter/r/f6c823/32.png) [@Risa](https://community.gemsofwar.com/u/Risa)\
**Post date:** [January 30, 2026, 7:14am UTC](https://community.gemsofwar.com/t/pandemonia-lets-talk/89190/50 "2026-01-30T07:14:03Z")

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> [@Crono](#):
>
> I like the random status effects idea. I’d stick with the evil dragons theme and make the damage and/or extra turn be boosted by number of status effects on the opposing team instead of skulls.

Good idea. But we will have to deal with elementalist, again. Or further lower the boost ratio.

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**Author:** ![Vorlon](https://avatars.discourse-cdn.com/v4/letter/v/977dab/32.png) [@Vorlon](https://community.gemsofwar.com/u/Vorlon)\
**Post date:** [January 30, 2026, 7:40am UTC](https://community.gemsofwar.com/t/pandemonia-lets-talk/89190/51 "2026-01-30T07:40:42Z")

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I’m quite happy Pandemonia is not OP. But it’s not bad either. It works well with Sinister Reaper in brown PVP.

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