# Over-powered Troops & A Nerf Bat

**URL:** https://community.gemsofwar.com/t/over-powered-troops-a-nerf-bat/7309
**Category:** Gameplay Chat (PC/Mobile)
**Created:** [May 25, 2016, 4:42am UTC](https://community.gemsofwar.com/t/over-powered-troops-a-nerf-bat/7309 "2016-05-25T04:42:56Z")
**Posts on this page:** 1
**Showing post:** 87

<div class="post-metadata">

### Author: ![Machiknight](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/machiknight/32/6108_2.png) [@Machiknight](https://community.gemsofwar.com/u/Machiknight)
#### Post date: [May 25, 2016, 5:13pm UTC](https://community.gemsofwar.com/t/over-powered-troops-a-nerf-bat/7309/87 "2016-05-25T17:13:44Z")

</div>

> [@Ivar](#):
>
> Bleeding is a negative status that deals one true damage at the start of each round (your round is composed of the sum of your turns), after each skull attack or spell cast by the afflicted troop. It lasts for three rounds, can be renewed with new applications but always ends after three rounds or after being cleansed

I used to love playing DoT necro in the ye olde Everquest. This would be awesome to combine with other status effects.

I think there should be MORE troops that do status effects in general really.

See:

> [@Lets talk about Status Effects!](http://community.gemsofwar.com/t/lets-talk-about-status-effects/7335):
>
> Lets talk about status effects: This is a little old, lifted from a different post of mine, but I think it merits it’s own! In the game these are the amount of times each effect shows up (on a troop, I didn’t go through weapons) Burn 7 Via Traitstone 6 Immune 8 Poison 8 Via Traitstone 7 Immune 17 H Mark 2 Via Traitstone 0 Immune 6 D Mark 1 Via Traitstone 2 Immune 2 Frozen 2 Via Traitstone 2 Immune 1 Entangle 5 Via Traitstone 0 Immune 6 Disease 1 Via Traitstone 0 Immune 0 …

---

_[View the full topic](https://community.gemsofwar.com/t/over-powered-troops-a-nerf-bat/7309)._
