# Order of effects applied (Champion of Anu)

**URL:** https://community.gemsofwar.com/t/order-of-effects-applied-champion-of-anu/75778
**Category:** Bug Reports
**Created:** [June 17, 2022, 2:49pm UTC](https://community.gemsofwar.com/t/order-of-effects-applied-champion-of-anu/75778 "2022-06-17T14:49:23Z")
**Posts on this page:** 5
**Page:** 1

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### Author: ![Tatz](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/tatz/32/86556_2.png) [@Tatz](https://community.gemsofwar.com/u/Tatz)
#### Post date: [June 17, 2022, 2:49pm UTC](https://community.gemsofwar.com/t/order-of-effects-applied-champion-of-anu/75778/1 "2022-06-17T14:49:23Z")

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**Platform, device version and operating system:**  
Xbox, but most likely all.

**Screenshot or image:**  
See below

**What you were expecting to happen, and what actually happened:**  
Champion of Anu’s spell description says _Silence, Stun and […other things happening]_

 ![image](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/9/b/9b15423a34b825007d68a1fe2fdd08aceeed1ccc.jpeg)  
But as you can see, the Valraven in first slot is Silenced after just one cast. So he applied Stun first and then Silence which is not what the spell description says it would do.  
 ![image](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/b/9/b955f90c9f9a9ad2c996ebd56c815cfd61b958c1.jpeg)

**How often does this happen? When did it begin happening?**  
Always since reported first in December 2018.

> [@Spell Order? - Champion of Anu](https://community.gemsofwar.com/t/spell-order-champion-of-anu/50175):
>
> Champion of Anu’s Spell Says: “Silence, Stun and drain all mana from an enemy. Deal X damage to them and all enemies below them.” Based on the order they are written, if the target has the Alert trait (immune to silence) then shouldn’t the Silence fail as it’s set to go off before the stun? (currently that doesn’t seem to be the case, as it silence a troop with the Alert trait)

**How to fix the issue?**  
Edit the wording of said troop to reflect the actual order in which the debuffs are applied.  
Simple as is.

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### Author: ![Stratelier](https://avatars.discourse-cdn.com/v4/letter/s/977dab/32.png) [@Stratelier](https://community.gemsofwar.com/u/Stratelier)
#### Post date: [June 17, 2022, 10:31pm UTC](https://community.gemsofwar.com/t/order-of-effects-applied-champion-of-anu/75778/2 "2022-06-17T22:31:53Z")

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Odd, but consistent with DRACOS 1337 (“Silence, Stun, and drain [M+1] Mana from an enemy…”) who also inflicts Stun before Silence and therefore ignores traits like Alert (High Ancestry, etc).

Other Troops that may or may not be affected:

- Sand Cobra (Poison + Disease + Stun)
- Ulfr Huntsmaster (Hunter’s Mark + Stun)

Arguably the functional behavior is desirable, but yes there is a general assumption that spell effects should be phrased in the same order as applied.

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### Author: ![Tibo](https://avatars.discourse-cdn.com/v4/letter/t/439d5e/32.png) [@Tibo](https://community.gemsofwar.com/u/Tibo)
#### Post date: [June 17, 2022, 10:42pm UTC](https://community.gemsofwar.com/t/order-of-effects-applied-champion-of-anu/75778/3 "2022-06-17T22:42:59Z")

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I think these status effects meant to be applied at the same time, just hard to write that.

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### Author: ![Helvellyn](https://avatars.discourse-cdn.com/v4/letter/h/bbe5ce/32.png) [@Helvellyn](https://community.gemsofwar.com/u/Helvellyn)
#### Post date: [June 18, 2022, 9:54pm UTC](https://community.gemsofwar.com/t/order-of-effects-applied-champion-of-anu/75778/4 "2022-06-18T21:54:17Z")

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Its one of many troops incorrectly described in the order that things happen spellwise. The whole lot could be fixed in a matter of hours but remain unaddressed with every update.

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### Author: ![Stratelier](https://avatars.discourse-cdn.com/v4/letter/s/977dab/32.png) [@Stratelier](https://community.gemsofwar.com/u/Stratelier)
#### Post date: [June 19, 2022, 6:43pm UTC](https://community.gemsofwar.com/t/order-of-effects-applied-champion-of-anu/75778/5 "2022-06-19T18:43:54Z")

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It’s especially noticeable with Essence of Evil (and Trick or Treat) because the tooltip of “All Status Effects” STILL says “Impervious troops will only be Cursed” when the behavior was [explicitly changed](https://community.gemsofwar.com/t/lycanthropy-temporarily-removed-from-essence-of-evilfrom/69407/33) to apply Curse first (thus bypassing Impervious entirely).

> [@Tibo](#):
>
> I think these status effects meant to be applied at the same time, just hard to write that.

It’s also hard to define “simultaneous” on a technical level, i.e. if one effect changes based on the outcome of another (such as in this case Silence bypassing Alert via Stun) then by definition this is NOT “simultaneous”.

The only logical definition of “simultaneous” I can think of is similar to the definition of “concurrency” used in databases and “commutative” in mathematics: _the end result is the same regardless of the actual order applied._ Meaning each effect is processed on a separate (internal) copy of the target data, obliviously to other effects, and the results are combined. The difficult part is how that final step can be … complicated.
