# Orbweaver + Deathknight Hero Class Changes

**URL:** <https://community.gemsofwar.com/t/orbweaver-deathknight-hero-class-changes/44495>\
**Category:** Official News\
**Created:** [August 23, 2018, 3:51am UTC](https://community.gemsofwar.com/t/orbweaver-deathknight-hero-class-changes/44495 "2018-08-23T03:51:26Z")\
**Posts on this page:** 1\
**Showing post:** 12

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**Author:** ![Drathas](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/drathas/32/7344_2.png) [@Drathas](https://community.gemsofwar.com/u/Drathas)\
**Post date:** [August 23, 2018, 7:22am UTC](https://community.gemsofwar.com/t/orbweaver-deathknight-hero-class-changes/44495/12 "2018-08-23T07:22:49Z")

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While I agree with the changes, in my view giving the hero dual types would have been a much more reasonable fix.

Orbweaver - Mystic/Elf  
Deathknight - Knight/Undead

The other classes would be better suited with these changes too:

Assassin: Naga/Rogue  
Archer: Elf/Rogue  
Bard: Wildfolk/Fey(Elemental)  
Dragonguard: Dragon/Knight  
Knight: Knight/Human  
Mechanist: Mech/Human (Cyborg!)  
Necromancer: Undead/Mystic  
Oracle: Centuar/Divine  
Priest: Divine/Mystic  
Runepriest: Dwarf/Mystic  
Sorcerer: Daemon/Mystic  
Titan: Giant/Elemental  
Warden: Beast/Wargare  
Warlord: Giant/Knight

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_[View the full topic](https://community.gemsofwar.com/t/orbweaver-deathknight-hero-class-changes/44495)._
