# Orb of Growth idea

**URL:** https://community.gemsofwar.com/t/orb-of-growth-idea/36754
**Category:** Feature Requests and Game feedback
**Created:** [March 6, 2018, 5:27pm UTC](https://community.gemsofwar.com/t/orb-of-growth-idea/36754 "2018-03-06T17:27:06Z")
**Posts on this page:** 1
**Showing post:** 7

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### Author: ![Santandrix](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/santandrix/32/68758_2.png) [@Santandrix](https://community.gemsofwar.com/u/Santandrix)
#### Post date: [March 9, 2018, 3:00pm UTC](https://community.gemsofwar.com/t/orb-of-growth-idea/36754/7 "2018-03-09T15:00:50Z")

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> [@Orb of power just doesn’t feel that powerful](https://community.gemsofwar.com/t/orb-of-power-just-doesn-t-feel-that-powerful/36769):
>
> So it unlocks all levels traits and mythics a troop, but I think it would be even better if we could use one to pick a unowned mythic to get too. 8 just to get zul, so why not 1 for a legendary and 4 for any mythic? Or just 1, even better. Then it would make 1st place during events that much more worth it to go for. Just another way for lower players to catch up I was thinking.

After receiving a orb of power, it just feels useless. I think the whole orb system needs a second thought.

> [@About orbs and crafting](https://community.gemsofwar.com/t/about-orbs-and-crafting/36854):
>
> If I understand correctly, regular orbs advance whatever they advance one step, while major orbs advance all the way. So an orb of ascension advances one rarity and a major orb of ascension makes your troop instantly mythic. The same is probably true for the orbs of wisdom: regular for one trait, major for all three. However I came across this in the Soulforge: I think it’s strange that I have to use FOUR of these to craft one major, effectively losing one trait in the process. Or …

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