# Option to craft troops

**URL:** <https://community.gemsofwar.com/t/option-to-craft-troops/7041>\
**Category:** Feature Requests and Game feedback\
**Created:** [May 19, 2016, 3:04pm UTC](https://community.gemsofwar.com/t/option-to-craft-troops/7041 "2016-05-19T15:04:41Z")\
**Posts on this page:** 1\
**Showing post:** 15

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**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [May 19, 2016, 5:16pm UTC](https://community.gemsofwar.com/t/option-to-craft-troops/7041/15 "2016-05-19T17:16:05Z")

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This quote is about trading, not sharding, but the essential point is the same. Anything that speeds up the power curve harms the company’s bottom line.

> [@Guild Shared Inventory or Trade Feature](https://community.gemsofwar.com/t/guild-shared-inventory-or-trade-feature/6990/14):
>
> …my point was about the dev team cannibalizing their revenue stream by allowing trading to exist in any form. This game has longetivity through troop acquisition and leveling (souls and traitstones). You obtain resources by grinding or “giving in” and making a purchase. This is how the company makes money. If you could acquire a long-pole resource more cheaply (in the case of trading, effectively for free), the company makes less money. It is therefore not in their economic best interests to enable any such feature.

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_[View the full topic](https://community.gemsofwar.com/t/option-to-craft-troops/7041)._
