# One for the PC/mobile guys

**URL:** <https://community.gemsofwar.com/t/one-for-the-pc-mobile-guys/25615>\
**Category:** Archive\
**Created:** [June 15, 2017, 3:35pm UTC](https://community.gemsofwar.com/t/one-for-the-pc-mobile-guys/25615 "2017-06-15T15:35:58Z")\
**Posts on this page:** 1\
**Showing post:** 68

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**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [June 16, 2017, 12:26am UTC](https://community.gemsofwar.com/t/one-for-the-pc-mobile-guys/25615/68 "2017-06-16T00:26:29Z")

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Maybe this one? Sounds like the devs are saying that, based on how gem spawners work, in the Unity code base they are more prone to cascading because they won’t overwrite gems of the created color. That would affect cascades for both the player and the AI, presumably.

> [@Nimhain's Lair: June 12th](http://community.gemsofwar.com/t/nimhains-lair-june-12th/25493/135):
>
> The aim is to bring Mobile, PC, and console platforms all together in one code base (the Unity version). We’re currently porting the PC version over to the Console code base, with mobile to come at a later point. Because PC & Mobile players will still be interacting with each other while technically on different versions, we’re temporarily removing the AI decision making improvements (no gem sliders for now, sorry!) we’ve made on the console side with the intent that players won’t gravitate towa…

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_[View the full topic](https://community.gemsofwar.com/t/one-for-the-pc-mobile-guys/25615)._
