# \[Omen\] troops on defense

**URL:** <https://community.gemsofwar.com/t/omen-troops-on-defense/45271>\
**Category:** Uncategorized\
**Created:** [September 5, 2018, 9:34am UTC](https://community.gemsofwar.com/t/omen-troops-on-defense/45271 "2018-09-05T09:34:17Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![CyberEarth](https://avatars.discourse-cdn.com/v4/letter/c/51bf81/32.png) [@CyberEarth](https://community.gemsofwar.com/u/CyberEarth)\
**Post date:** [September 5, 2018, 9:34am UTC](https://community.gemsofwar.com/t/omen-troops-on-defense/45271/1 "2018-09-05T09:34:17Z")

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[Omen] troops that explode a gem on defense are crediting the offensive player with subsequent matches.

Situation:  
Set up defending team with [Omen] traits  
Offensive player starts the game  
Gem explodes per the trait; credits defending team with mana as expected (sometimes credits, known bug apparently)  
Any resulting matches AFTER the explosion credit the OFFENSIVE player - including skull matches

This makes using these troops on defense utterly stupid as it yields an advantage to the other team.
