# Okra'Nos the Sleeper

**URL:** <https://community.gemsofwar.com/t/okranos-the-sleeper/88525>\
**Category:** Feature Requests and Game feedback\
**Created:** [August 27, 2025, 9:40am UTC](https://community.gemsofwar.com/t/okranos-the-sleeper/88525 "2025-08-27T09:40:20Z")\
**Posts on this page:** 13\
**Page:** 4

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**Author:** ![Nagflar\_dv](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nagflar_dv/32/100704_2.png) [@Nagflar\_dv](https://community.gemsofwar.com/u/Nagflar_dv)\
**Post date:** [September 4, 2025, 1:16am UTC](https://community.gemsofwar.com/t/okranos-the-sleeper/88525/66 "2025-09-04T01:16:23Z")

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give them the trait okra losse))

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**Author:** ![Stratelier](https://avatars.discourse-cdn.com/v4/letter/s/977dab/32.png) [@Stratelier](https://community.gemsofwar.com/u/Stratelier)\
**Post date:** [September 4, 2025, 2:45am UTC](https://community.gemsofwar.com/t/okranos-the-sleeper/88525/67 "2025-09-04T02:45:10Z")

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> [@Nagflar\_dv](#):
>
> maybe 40% for a curse and silence at a start of a turn should be fine, not fear)

Or, maybe they can change more traits from “when matching 4+ gems” to “when I get an Extra Turn”? (compare Big Teeth)

Then you can shut down the trait by freezing him, cascades can only trigger the trait once, but looping is still a problem, and DO watch out for synergy with Goblin teams.

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**Author:** ![Fourdottwoone](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/fourdottwoone/32/66655_2.png) [@Fourdottwoone](https://community.gemsofwar.com/u/Fourdottwoone)\
**Post date:** [September 4, 2025, 3:57pm UTC](https://community.gemsofwar.com/t/okranos-the-sleeper/88525/68 "2025-09-04T15:57:19Z")

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> [@Nagflar\_dv](#):
>
> Yep, they are overdoing it) maybe 40% for a curse and silence at a start of a turn should be fine, not fear)

It probably wouldn’t be fine, because players would add several copies to their team. There are already a few somewhat similar mythics, mediocre on their own, devastating when teaming up.

I agree that the nerf feels too heavy handed. We can already get terror on a random enemy on 4+ matches from a legendary troop, The Midnight Queen, which is probably better. Not sure how curse will factor in though.

I would have liked to see curse + silence go to the front troop only instead of a random one. That’s still a very strong effect, especially since it would have been easy to keep it up permanently. It would have allowed for some creative tactics, both when attacking with or defending against the effect.

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**Author:** ![Stratelier](https://avatars.discourse-cdn.com/v4/letter/s/977dab/32.png) [@Stratelier](https://community.gemsofwar.com/u/Stratelier)\
**Post date:** [September 4, 2025, 7:11pm UTC](https://community.gemsofwar.com/t/okranos-the-sleeper/88525/69 "2025-09-04T19:11:29Z")

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> [@Fourdottwoone](#):
>
> Not sure how curse will factor in though.

It allows the spell to bypass Brave, Impervious, and remove Blessed. That’s it.

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**Author:** ![WHOCARES25](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/whocares25/32/102013_2.png) [@WHOCARES25](https://community.gemsofwar.com/u/WHOCARES25)\
**Post date:** [September 4, 2025, 7:19pm UTC](https://community.gemsofwar.com/t/okranos-the-sleeper/88525/70 "2025-09-04T19:19:21Z")

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Just for funzies, il get 3 tomorrow to put on one team.

Then see if I can get opponents to all run away after 1 turn 😂.

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**Author:** ![Nagflar\_dv](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nagflar_dv/32/100704_2.png) [@Nagflar\_dv](https://community.gemsofwar.com/u/Nagflar_dv)\
**Post date:** [September 4, 2025, 10:45pm UTC](https://community.gemsofwar.com/t/okranos-the-sleeper/88525/71 "2025-09-04T22:45:20Z")

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> [@WHOCARES25](#):
>
> Then see if I can get opponents to all run away after 1 turn

no, it can’t be theoretically) 0.4_x0.25x0.1 = 0.01 - so it’s 1% probability for the last to leave at a first opponent’s turn. If you have 3 of them - i’m not sure my math would be correct but it’s 1/16 from 1% to 3 opponents to flee_

4 won’t with 3 okras

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**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [September 4, 2025, 11:06pm UTC](https://community.gemsofwar.com/t/okranos-the-sleeper/88525/72 "2025-09-04T23:06:07Z")

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> [@Stratelier](#):
>
> It allows the spell to bypass Brave, Impervious, and remove Blessed. That’s it.

It also lowers the rate of which things can cleanse off, which kinda matters when it’s only applying 40% of the time, but at the same time Terror is not exactly something you want to refresh the timer for constantly.

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**Author:** ![Fourdottwoone](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/fourdottwoone/32/66655_2.png) [@Fourdottwoone](https://community.gemsofwar.com/u/Fourdottwoone)\
**Post date:** [September 5, 2025, 11:50am UTC](https://community.gemsofwar.com/t/okranos-the-sleeper/88525/73 "2025-09-05T11:50:37Z")

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> [@Stratelier](#):
>
> It allows the spell to bypass Brave, Impervious, and remove Blessed. That’s it.

There’s quite a bit more to it. It makes debuffs stick around a lot longer. It prevents buffs from getting applied. And it allows other troops to apply their debuffs in spite of immunities. Still, likely only somewhat useful in longer fights, like the last part of Underspire.

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**Author:** ![mgmt](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mgmt/32/102258_2.png) [@mgmt](https://community.gemsofwar.com/u/mgmt)\
**Post date:** [September 5, 2025, 3:33pm UTC](https://community.gemsofwar.com/t/okranos-the-sleeper/88525/74 "2025-09-05T15:33:01Z")

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> [@Fourdottwoone](#):
>
> It prevents buffs from getting applied.

Sorry, I know it’s nitpicky but this is incorrect. Bless prevents debuffs while active, but Curse doesn’t mirror this for buffs.

Curse inflicts a Dispel when it’s first applied, but you can gain new buffs without curing the Curse.

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**Author:** ![Fourdottwoone](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/fourdottwoone/32/66655_2.png) [@Fourdottwoone](https://community.gemsofwar.com/u/Fourdottwoone)\
**Post date:** [September 5, 2025, 4:04pm UTC](https://community.gemsofwar.com/t/okranos-the-sleeper/88525/75 "2025-09-05T16:04:37Z")

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> [@mgmt](#):
>
> Curse inflicts a Dispel when it’s first applied, but you can gain new buffs without curing the Curse.

I’m not quite sure. I had the impression it prevents buffs from spells, while allowing buffs from traits. I haven’t looked at it in detail though.

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**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [September 5, 2025, 7:31pm UTC](https://community.gemsofwar.com/t/okranos-the-sleeper/88525/76 "2025-09-05T19:31:31Z")

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> [@Fourdottwoone](#):
>
> I’m not quite sure. I had the impression it prevents buffs from spells, while allowing buffs from traits. I haven’t looked at it in detail though.

Kind of an easy check. Get like a Dark Smith Drenza, Pharoah Khafru, an enemy Bane of Mercy or one of the many other sources that can get you cursed. Get cursed.

Use Tuliao’s spell. Still enchants allies.  
Use Heart of Rage. Everyone is still Enraged.

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<div class="post-metadata">

**Author:** ![Stratelier](https://avatars.discourse-cdn.com/v4/letter/s/977dab/32.png) [@Stratelier](https://community.gemsofwar.com/u/Stratelier)\
**Post date:** [September 6, 2025, 2:13am UTC](https://community.gemsofwar.com/t/okranos-the-sleeper/88525/77 "2025-09-06T02:13:51Z")

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> [@Fourdottwoone](#):
>
> I would have liked to see curse + silence go to the front troop only instead of a random one. That’s still a very strong effect, especially since it would have been easy to keep it up permanently. It would have allowed for some creative tactics, both when attacking with or defending against the effect.

Alternatively, what if:

“Curse+Silence a random Enemy when an Ally casts a spell”

- Doesn’t trigger from generalized board chaos
- Synergy with Extra Turn spells (e.g. Goblins)
- Synergy with Empowered troops (uh oh…)
- Can still synergize with looping the Wand of Stars (oh no)

Or, “Curse+Silence an Enemy after they cast a spell”:

- Triggers upon completion of a spell’s primary effect (but before any spell affixes)
- Potentially strong counter to Wand of Stars, etc.

As an aside, was it predicted what the new Troop’s spell effect would be? I see it boosts by enemies with Curse and Terror, so while Scatter Damage is almost always the weakest form of spell damage in the game, at least the spell synergizes with the trait (as nerfed/launched).

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**Author:** ![MADNESS](https://avatars.discourse-cdn.com/v4/letter/m/e19b73/32.png) [@MADNESS](https://community.gemsofwar.com/u/MADNESS)\
**Post date:** [December 4, 2025, 2:56pm UTC](https://community.gemsofwar.com/t/okranos-the-sleeper/88525/78 "2025-12-04T14:56:11Z")

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¿Por qué váis a debilitar a Okra’Nos El Durmiente? Esta mítica pone 50% maldición o terror o las dos a la vez,no es impermeable.

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