# \[Not a bug\] True damage dealt to a troop with reflect status effect reflected back as normal damage, should be true damage

**URL:** <https://community.gemsofwar.com/t/not-a-bug-true-damage-dealt-to-a-troop-with-reflect-status-effect-reflected-back-as-normal-damage-should-be-true-damage/61052>\
**Category:** Bug Reports\
**Created:** [January 29, 2020, 7:38pm UTC](https://community.gemsofwar.com/t/not-a-bug-true-damage-dealt-to-a-troop-with-reflect-status-effect-reflected-back-as-normal-damage-should-be-true-damage/61052 "2020-01-29T19:38:42Z")\
**Posts on this page:** 12\
**Page:** 1

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**Author:** ![Tuaya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/tuaya/32/56254_2.png) [@Tuaya](https://community.gemsofwar.com/u/Tuaya)\
**Post date:** [January 29, 2020, 7:38pm UTC](https://community.gemsofwar.com/t/not-a-bug-true-damage-dealt-to-a-troop-with-reflect-status-effect-reflected-back-as-normal-damage-should-be-true-damage/61052/1 "2020-01-29T19:38:42Z")

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**Platform, device version and operating system:**  
All platforms

**Screenshot or image:**  
N/A

**What you were expecting to happen, and what actually happened:**  
If a troop has reflect and receives true damage as a result of an spell from the opponent, the 50% of that amount should be reflected back as true damage. It’s not. It’s reflected back as normal damage.

**How often does this happen? When did it begin happening?**  
Always. Anytime true damage is inflicted to a troop with reflect.

**Steps to make it happen again**  
Cast any true damage spell to a troop with reflect.

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**Author:** ![Jonathan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jonathan/32/66724_2.png) [@Jonathan](https://community.gemsofwar.com/u/Jonathan)\
**Post date:** [January 29, 2020, 7:43pm UTC](https://community.gemsofwar.com/t/not-a-bug-true-damage-dealt-to-a-troop-with-reflect-status-effect-reflected-back-as-normal-damage-should-be-true-damage/61052/2 "2020-01-29T19:43:20Z")

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> [@Tuaya](#):
>
> the 50% of that amount

Is this specifically with Gloom Leaf, or any troop with the Reflect status?

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**Author:** ![UKresistance](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ukresistance/32/7558_2.png) [@UKresistance](https://community.gemsofwar.com/u/UKresistance)\
**Post date:** [January 29, 2020, 8:30pm UTC](https://community.gemsofwar.com/t/not-a-bug-true-damage-dealt-to-a-troop-with-reflect-status-effect-reflected-back-as-normal-damage-should-be-true-damage/61052/3 "2020-01-29T20:30:44Z")

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> [@Tuaya](#):
>
> If a troop has reflect and receives true damage as a result of an spell from the opponent, the 50% of that amount should be reflected back as true damage. It’s not. It’s reflected back as normal damage.

Why would you expect it to be reflected as true damage? Nothing says reflect does true damage.

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**Author:** ![Tuaya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/tuaya/32/56254_2.png) [@Tuaya](https://community.gemsofwar.com/u/Tuaya)\
**Post date:** [January 29, 2020, 9:50pm UTC](https://community.gemsofwar.com/t/not-a-bug-true-damage-dealt-to-a-troop-with-reflect-status-effect-reflected-back-as-normal-damage-should-be-true-damage/61052/4 "2020-01-29T21:50:45Z")

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> [@Jonathan](#):
>
> Is this specifically with Gloom Leaf, or any troop with the Reflect status?

Yes I was referring to the status of Reflect

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**Author:** ![Tuaya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/tuaya/32/56254_2.png) [@Tuaya](https://community.gemsofwar.com/u/Tuaya)\
**Post date:** [January 29, 2020, 10:04pm UTC](https://community.gemsofwar.com/t/not-a-bug-true-damage-dealt-to-a-troop-with-reflect-status-effect-reflected-back-as-normal-damage-should-be-true-damage/61052/5 "2020-01-29T22:04:02Z")

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> [@UKresistance](#):
>
> Why would you expect it to be reflected as true damage? Nothing says reflect does true damage.

I understand that it should as per its explanation. To me the “any” damage from the below quote suggests that the type of damage is taken into consideration, be it normal dmg or true dmg, hence why I understand it is not consistent with the way it should work

“Causes 50% of any damage taken by the affected Troop to be reflected back to the enemy who caused the damage”.

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**Author:** ![UKresistance](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ukresistance/32/7558_2.png) [@UKresistance](https://community.gemsofwar.com/u/UKresistance)\
**Post date:** [January 29, 2020, 10:43pm UTC](https://community.gemsofwar.com/t/not-a-bug-true-damage-dealt-to-a-troop-with-reflect-status-effect-reflected-back-as-normal-damage-should-be-true-damage/61052/6 "2020-01-29T22:43:11Z")

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> [@Tuaya](#):
>
> To me the “any” damage from the below quote suggests that the type of damage is taken into consideration

It does not suggest that… but would not be a bad idea if it did. But keeping track of damage type might not be simple.

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**Author:** ![redmist](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/redmist/32/59905_2.png) [@redmist](https://community.gemsofwar.com/u/redmist)\
**Post date:** [January 31, 2020, 10:14am UTC](https://community.gemsofwar.com/t/not-a-bug-true-damage-dealt-to-a-troop-with-reflect-status-effect-reflected-back-as-normal-damage-should-be-true-damage/61052/7 "2020-01-31T10:14:20Z")

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> [@UKresistance](#):
>
> It does not suggest that…

Perhaps not to you, but if I shine a red light at a mirror, I expect red light to be reflected back. It’s natural to expect that. If I deal true damage and I it gets reflected back, I expect true damage in return when the description does not make it clear what to expect.

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**Author:** ![Fourdottwoone](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/fourdottwoone/32/66655_2.png) [@Fourdottwoone](https://community.gemsofwar.com/u/Fourdottwoone)\
**Post date:** [January 31, 2020, 10:55am UTC](https://community.gemsofwar.com/t/not-a-bug-true-damage-dealt-to-a-troop-with-reflect-status-effect-reflected-back-as-normal-damage-should-be-true-damage/61052/8 "2020-01-31T10:55:10Z")

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> [@Tuaya](#):
>
> If a troop has reflect and receives true damage as a result of an spell from the opponent, the 50% of that amount should be reflected back as true damage.

This is really a can of worms best avoided. Reflecting true damage as true damage is just the tip of the iceberg. What about reflected life steal, shouldn’t it also heal the reflecting troop? What about reflected skull damage, shouldn’t skull damage reduction of the troop receiving the reflected hit apply? What about burn damage, should it even apply reflect damage if the troop receiving the reflected hit is immune to burning?

There’s so many corner cases, there’s really only one way to handle this without drowning in bug reports. Reflect returns 50% of damage received as special damage, no matter the source.

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**Author:** ![redmist](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/redmist/32/59905_2.png) [@redmist](https://community.gemsofwar.com/u/redmist)\
**Post date:** [January 31, 2020, 11:24am UTC](https://community.gemsofwar.com/t/not-a-bug-true-damage-dealt-to-a-troop-with-reflect-status-effect-reflected-back-as-normal-damage-should-be-true-damage/61052/9 "2020-01-31T11:24:59Z")

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Just having a documented rule would suit me. Then I know what to expect 🙂

> **Reflect** causes 50% of any damage taken by the affected Troop to be reflected back to the enemy who caused the damage. …

That’s taken from [the GoW Status Effects page.](https://gemsofwar.zendesk.com/hc/en-us/articles/115000335886)

If that stated “… reflected back as **regular** damage to the enemy who caused the damage.” then we’d all know where we stand.

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**Author:** ![Fourdottwoone](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/fourdottwoone/32/66655_2.png) [@Fourdottwoone](https://community.gemsofwar.com/u/Fourdottwoone)\
**Post date:** [January 31, 2020, 12:05pm UTC](https://community.gemsofwar.com/t/not-a-bug-true-damage-dealt-to-a-troop-with-reflect-status-effect-reflected-back-as-normal-damage-should-be-true-damage/61052/10 "2020-01-31T12:05:28Z")

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> [@redmist](#):
>
> That’s taken from [the GoW Status Effects page.](https://gemsofwar.zendesk.com/hc/en-us/articles/115000335886)
> 
> If that stated “… reflected back as **regular** damage to the enemy who caused the damage.” then we’d all know where we stand.

Maybe they’ll improve that page one day. This is taken from the patch notes:

> [@4.5 Update Patch Notes](https://community.gemsofwar.com/t/4-5-update-patch-notes/57370/1):
>
> Reflect damage is rounded down, however Reflect will always deal a minimum of least 1 damage (even if the damage that triggered it was 1). Reflect damage is counted as special damage, so damage reduction traits such as Armored or Spell Armor will not apply to the damage dealt by Reflect.

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<div class="post-metadata">

**Author:** ![Tuaya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/tuaya/32/56254_2.png) [@Tuaya](https://community.gemsofwar.com/u/Tuaya)\
**Post date:** [January 31, 2020, 3:44pm UTC](https://community.gemsofwar.com/t/not-a-bug-true-damage-dealt-to-a-troop-with-reflect-status-effect-reflected-back-as-normal-damage-should-be-true-damage/61052/11 "2020-01-31T15:44:03Z")

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> [@Fourdottwoone](#):
>
> This is really a can of worms best avoided. Reflecting true damage as true damage is just the tip of the iceberg. 1)What about reflected life steal, shouldn’t it also heal the reflecting troop? 2)What about reflected skull damage, shouldn’t skull damage reduction of the troop receiving the reflected hit apply? 3)What about burn damage, should it even apply reflect damage if the troop receiving the reflected hit is immune to burning?

1)no, because reflect only goes one way. In your example, the troop receiving the true damage hit would reflect back half of it, regardless of it being stolen or not. So, the troop doing the damage would steal the 100% of its spell value, and then get hit by 50% as a result of the Reflect status effect.

2)no, as commented above by other forum member, reflected damage is special damage and not eligible for any kind of mitigation.

1. Burn, poison, bleed and such do not trigger reflect, you can Burn the full AI team with four reflects active with an extra turn with Infernus and nothing will happen. They will Burn and keep the status effect of Reflect

Its not really all that complicated after all.

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**Author:** ![Fourdottwoone](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/fourdottwoone/32/66655_2.png) [@Fourdottwoone](https://community.gemsofwar.com/u/Fourdottwoone)\
**Post date:** [January 31, 2020, 4:54pm UTC](https://community.gemsofwar.com/t/not-a-bug-true-damage-dealt-to-a-troop-with-reflect-status-effect-reflected-back-as-normal-damage-should-be-true-damage/61052/12 "2020-01-31T16:54:33Z")

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> [@Tuaya](#):
>
> Its not really all that complicated after all.

It actually is, because reflected damage is special damage. Note that this is a primitive damage type like true damage, there isn’t any true special damage. Your proposal boils down to making reflect damage something other than special damage, which introduces a lot of questionable corner cases.
