# \[Not a bug\] Savage Hunter troop has a bug

**URL:** <https://community.gemsofwar.com/t/not-a-bug-savage-hunter-troop-has-a-bug/75405>\
**Category:** Bug Reports\
**Created:** [May 16, 2022, 9:32pm UTC](https://community.gemsofwar.com/t/not-a-bug-savage-hunter-troop-has-a-bug/75405 "2022-05-16T21:32:07Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![mitamata](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mitamata/32/10313_2.png) [@mitamata](https://community.gemsofwar.com/u/mitamata)\
**Post date:** [May 16, 2022, 9:50pm UTC](https://community.gemsofwar.com/t/not-a-bug-savage-hunter-troop-has-a-bug/75405/2 "2022-05-16T21:50:58Z")

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“It’s not a bug, it’s a feature!” ™

> [@Savage Hunter is dealing 2x skull damage to all colours troops](https://community.gemsofwar.com/t/savage-hunter-is-dealing-2x-skull-damage-to-all-colours-troops/60090):
>
> Platform, device version and operating system: iOs Screenshot or image: There are videos available if requested. What you were expecting to happen, and what actually happened: Savage Hunter is supposed to deal 2x skull damage Vs Green enemies, but it’s dealing 2x damage to any enemy. How often does this happen? When did it begin happening? Every time Steps to make it happen again Check out Savage Hunter

The Eagle Eye trait applies Hunter’s Mark to the troop first, then the skull hit happens. So it deals double damage always, as long as the troop being hit is not immune to Hunter’s Mark (eg. Impervious). Plus extra damage when enraged.

Webspinner works similarly, it webs just before it skull hits, then does double damage because the troop being hit is webbed 😅

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