# \[NOT A BUG, RNG\] 20% to evade Skulls procs too often

**URL:** <https://community.gemsofwar.com/t/not-a-bug-rng-20-to-evade-skulls-procs-too-often/66917>\
**Category:** Bug Reports\
**Created:** [November 3, 2020, 7:43pm UTC](https://community.gemsofwar.com/t/not-a-bug-rng-20-to-evade-skulls-procs-too-often/66917 "2020-11-03T19:43:45Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![Organa](https://avatars.discourse-cdn.com/v4/letter/o/b2d939/32.png) [@Organa](https://community.gemsofwar.com/u/Organa)\
**Post date:** [November 3, 2020, 7:43pm UTC](https://community.gemsofwar.com/t/not-a-bug-rng-20-to-evade-skulls-procs-too-often/66917/1 "2020-11-03T19:43:45Z")

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**Platform, device version and operating system:**  
Xbox One

**What you were expecting to happen, and what actually happened:**  
20% to me means that, on average, the evade would happen 1 out of 5 times. My observation has been that this 20% is proccing way too often. I remember one time, I had inflicted 4 skull hits and only the fourth one actually hit, on a mob with a trait of 20% to evade Skulls.

I’ve encountered such instances many times. You know frustration when you try to Skull kill a mob with 1 health left and it keeps evading with what actually seems to be 80% chance instead of the 20.

**How often does this happen? When did it begin happening?**  
I’ve started the game only about 2 weeks ago but have played many hours since. I’ve started noticing this the last few days.

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**Author:** ![Tabu](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/tabu/32/63708_2.png) [@Tabu](https://community.gemsofwar.com/u/Tabu)\
**Post date:** [November 3, 2020, 7:48pm UTC](https://community.gemsofwar.com/t/not-a-bug-rng-20-to-evade-skulls-procs-too-often/66917/2 "2020-11-03T19:48:57Z")

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This will be chalked up to “streakiness” reality says the AI gets boosts to all % chances to simulate difficulty.

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**Author:** ![Organa](https://avatars.discourse-cdn.com/v4/letter/o/b2d939/32.png) [@Organa](https://community.gemsofwar.com/u/Organa)\
**Post date:** [November 4, 2020, 12:04am UTC](https://community.gemsofwar.com/t/not-a-bug-rng-20-to-evade-skulls-procs-too-often/66917/3 "2020-11-04T00:04:37Z")

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Yeah, I’m sure that the devs will say it’s a fluke. I just finished and recorded a game where a 20% evade mob did just that, 2 out of 3 times. I guess we just have to accept that the game percentages are not that firm … for the mobs. Thanks for the reply.

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**Author:** ![HounganAtLarge](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/hounganatlarge/32/28697_2.png) [@HounganAtLarge](https://community.gemsofwar.com/u/HounganAtLarge)\
**Post date:** [November 4, 2020, 12:58am UTC](https://community.gemsofwar.com/t/not-a-bug-rng-20-to-evade-skulls-procs-too-often/66917/4 "2020-11-04T00:58:59Z")

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It’s 99% for first hit against AI. Almost never hits.

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**Author:** ![Sytro](https://avatars.discourse-cdn.com/v4/letter/s/df788c/32.png) [@Sytro](https://community.gemsofwar.com/u/Sytro)\
**Post date:** [November 4, 2020, 8:36am UTC](https://community.gemsofwar.com/t/not-a-bug-rng-20-to-evade-skulls-procs-too-often/66917/5 "2020-11-04T08:36:45Z")

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It’s RNG, many people have reported it to be “streaky” → like Infernal King resurecting himself 6 times in a row in a single battle (while having only 25% change)…  
or Thief summoning 7 bandits in single battle, while having 35% chance to summon one…

or … me having 4(5?) pet gnomes show up in like 10-12 consecutive battles yesterday…

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**Author:** ![Saltypatra](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/saltypatra/32/59750_2.png) [@Saltypatra](https://community.gemsofwar.com/u/Saltypatra)\
**Post date:** [November 5, 2020, 3:49am UTC](https://community.gemsofwar.com/t/not-a-bug-rng-20-to-evade-skulls-procs-too-often/66917/6 "2020-11-05T03:49:43Z")

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This is not a bug, and is a common perception issue that players of games with RNG encounter.

Streakiness occurs where there is RNG.

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**Author:** ![Organa](https://avatars.discourse-cdn.com/v4/letter/o/b2d939/32.png) [@Organa](https://community.gemsofwar.com/u/Organa)\
**Post date:** [November 10, 2020, 9:33am UTC](https://community.gemsofwar.com/t/not-a-bug-rng-20-to-evade-skulls-procs-too-often/66917/7 "2020-11-10T09:33:12Z")

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Interesting that my troop with 75% to burn actually acts like 25%, maybe 50%. Guess suckiness is also a common perception in RNG.

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**Author:** ![shadyady360](https://avatars.discourse-cdn.com/v4/letter/s/8491ac/32.png) [@shadyady360](https://community.gemsofwar.com/u/shadyady360)\
**Post date:** [November 10, 2020, 9:43am UTC](https://community.gemsofwar.com/t/not-a-bug-rng-20-to-evade-skulls-procs-too-often/66917/8 "2020-11-10T09:43:51Z")

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> [@Organa](#):
>
> I remember one time,

That in effect is the problem, that you are much more likely to remember the times where you get a bad run of luck, but won’t remember the times where you inflict 20 skull hits consecutively.

Although conversely I do tend to agree with you, but it does appear to me that the 20% is very streaky and if evade happens once then it seems to happen 3 or 4 times consecutively.
