# \[Not a bug\] Reflect with Lethal

**URL:** https://community.gemsofwar.com/t/not-a-bug-reflect-with-lethal/61399
**Category:** Bug Reports
**Created:** [February 14, 2020, 5:44pm UTC](https://community.gemsofwar.com/t/not-a-bug-reflect-with-lethal/61399 "2020-02-14T17:44:13Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![igniteice](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/igniteice/32/67904_2.png) [@igniteice](https://community.gemsofwar.com/u/igniteice)
#### Post date: [February 14, 2020, 5:44pm UTC](https://community.gemsofwar.com/t/not-a-bug-reflect-with-lethal/61399/1 "2020-02-14T17:44:13Z")

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**Platform, device version and operating system:**

Steam

**Screenshot or image:**

Kind of happened too fast for that…

**What you were expecting to happen, and what actually happened:**

Playing with my Hero class Oracle with Serendipity, which happened to give Reflect to my Stonehammer troop in first slot. Enemy hero was in first slot playing as Archer which has Bullseye (15% chance for Skull damage to be lethal).

Enemy hero did one skull match, 15% chance proc, it instantly killed my Stonehammer, which Reflected the damage (I assume its just a really big number) and instantly killed the enemy hero.

Hilarious, but probably still a bug.

**How often does this happen? When did it begin happening?**

Enemy hero in first spot needs to be playing Archer and match skulls and have Bullseye trait proc against a troop that has reflect.

**Steps to make it happen again**

Enemy hero in first spot needs to be playing Archer and match skulls and have Bullseye trait proc against a troop that has reflect.

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### Author: ![Magnusimus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/magnusimus/32/50652_2.png) [@Magnusimus](https://community.gemsofwar.com/u/Magnusimus)
#### Post date: [February 14, 2020, 7:12pm UTC](https://community.gemsofwar.com/t/not-a-bug-reflect-with-lethal/61399/2 "2020-02-14T19:12:17Z")

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I’m pretty sure this is actually intended behavior.

What _wasn’t_ intended (and what has since been fixed) was for armor-stripping effects (Megavore, Mang, even Grave Knight, etc…) to do the same thing. A shame, too — it was nice having a more solid counter for Rope Dart.

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### Author: ![Jonathan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jonathan/32/66724_2.png) [@Jonathan](https://community.gemsofwar.com/u/Jonathan)
#### Post date: [February 14, 2020, 9:13pm UTC](https://community.gemsofwar.com/t/not-a-bug-reflect-with-lethal/61399/3 "2020-02-14T21:13:28Z")

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> [@4.7.5 Update](https://community.gemsofwar.com/t/4-7-5-update/60879/1):
>
> We have fixed an issue where Spells that eliminate all Armor (like Mang or Fleshripper) vs. Reflected Troops, reflect the Armor removed as Lethal Damage. This fix does not affect Spells that only eliminate part of the Armor (like Bone Dragon or Golem), nor will it stop reflecting lethal damage effects (like Assassinate or Bullseye traits).

🙂 ¯\_(ツ)\_/¯

There are a bunch of old threads debating whether or not it _should_ happen or not, as well 🙂 (or trying to work out what happened when they suddenly died against a troop with Infernal Armor or similar, e.g. Gloom Leaf).
