# \[NOT A BUG\] Leprechaun not counts as treasure gnome

**URL:** <https://community.gemsofwar.com/t/not-a-bug-leprechaun-not-counts-as-treasure-gnome/69056>\
**Category:** Bug Reports\
**Created:** [March 16, 2021, 3:22pm UTC](https://community.gemsofwar.com/t/not-a-bug-leprechaun-not-counts-as-treasure-gnome/69056 "2021-03-16T15:22:01Z")\
**Posts on this page:** 1\
**Page:** 2

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**Author:** ![Fourdottwoone](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/fourdottwoone/32/66655_2.png) [@Fourdottwoone](https://community.gemsofwar.com/u/Fourdottwoone)\
**Post date:** [March 22, 2021, 11:19am UTC](https://community.gemsofwar.com/t/not-a-bug-leprechaun-not-counts-as-treasure-gnome/69056/21 "2021-03-22T11:19:21Z")

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> [@Dust\_Angel](#):
>
> I would even suspect that gnome roll happens during battle loading (that is - before showing the actual gameplay screen) whereas battlecrashers are rolled during trait activation phase because a gnome is already on the field but with a battlecrasher you can actually see him replacing a troop.

Very unlikely. There isn’t any live connection between client and server, the client just calls a web service to fetch the battle information and only reports back to the server once the battle is done. Unless they split up the battle information into multiple requests (which would be a highly unusual design choice prone to errors), gnome/battlecrasher spawns are already known right at the start, the client just renders them in a fancy way to show what is going on.

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