# \[Not a bug\] Labyrinth Maze Layout

**URL:** https://community.gemsofwar.com/t/not-a-bug-labyrinth-maze-layout/79126
**Category:** Bug Reports
**Created:** [March 5, 2023, 12:42am UTC](https://community.gemsofwar.com/t/not-a-bug-labyrinth-maze-layout/79126 "2023-03-05T00:42:05Z")
**Posts on this page:** 11
**Page:** 1

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### Author: ![Quincy](https://avatars.discourse-cdn.com/v4/letter/q/ea666f/32.png) [@Quincy](https://community.gemsofwar.com/u/Quincy)
#### Post date: [March 5, 2023, 12:42am UTC](https://community.gemsofwar.com/t/not-a-bug-labyrinth-maze-layout/79126/1 "2023-03-05T00:42:06Z")

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Platform, device version and operating system: Apple iPhone 13 Pro iOS 16.3.1

Screenshot or image:

 ![image](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/1/f/1fd9f24e125c8622204af13a4c17a70080a59219.jpeg)

What you were expecting to happen, and what actually happened:  
Labyrinth map is poorly designed. Green room is actually not accessible and there’s no “maze” reason why you would have to do top left battle first. There is also no “maze” reason you have to fight purple room before mythic when taking the long way.

How often does this happen? When did it begin happening? All the time. I’m not sure how long the maze layout has been poorly designed for.

Steps to make it happen again: self-explanatory

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### Author: ![Gangrel](https://avatars.discourse-cdn.com/v4/letter/g/ed8c4c/32.png) [@Gangrel](https://community.gemsofwar.com/u/Gangrel)
#### Post date: [March 5, 2023, 12:52am UTC](https://community.gemsofwar.com/t/not-a-bug-labyrinth-maze-layout/79126/2 "2023-03-05T00:52:26Z")

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Lol its a game.

Not a real maze 🤣.

You know if you play cod the man doesnt go the toilet.  
Or if you play forza, they dont put petrol in the car.

This is a great post.

ITS A GAME, NOT REAL LIFE.  
NOT A REAL MAZE.

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### Author: ![Quincy](https://avatars.discourse-cdn.com/v4/letter/q/ea666f/32.png) [@Quincy](https://community.gemsofwar.com/u/Quincy)
#### Post date: [March 5, 2023, 12:57am UTC](https://community.gemsofwar.com/t/not-a-bug-labyrinth-maze-layout/79126/3 "2023-03-05T00:57:24Z")

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Please refrain from posting unhelpful / non-contributory comments, such as your straw man fallacy. Thx!

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### Author: ![noob](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/noob/32/54823_2.png) [@noob](https://community.gemsofwar.com/u/noob)
#### Post date: [March 5, 2023, 2:22am UTC](https://community.gemsofwar.com/t/not-a-bug-labyrinth-maze-layout/79126/5 "2023-03-05T02:22:40Z")

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You’re assuming the maze is flat everywhere. There may be a cliff that prevents going from A to B even though they look connected on the map.

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### Author: ![Gangrel](https://avatars.discourse-cdn.com/v4/letter/g/ed8c4c/32.png) [@Gangrel](https://community.gemsofwar.com/u/Gangrel)
#### Post date: [March 5, 2023, 2:29am UTC](https://community.gemsofwar.com/t/not-a-bug-labyrinth-maze-layout/79126/6 "2023-03-05T02:29:37Z")

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Very true.

Or fallen trees  
Or piles of rubble.🤣🤣

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### Author: ![JamesDurning](https://avatars.discourse-cdn.com/v4/letter/j/e8c25b/32.png) [@JamesDurning](https://community.gemsofwar.com/u/JamesDurning)
#### Post date: [March 5, 2023, 4:54am UTC](https://community.gemsofwar.com/t/not-a-bug-labyrinth-maze-layout/79126/7 "2023-03-05T04:54:49Z")

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It’s possible that the map does not match the actual layout, or that there are physical impediments that make certain paths one way. Honestly, I think it was lazily programmed. This was already reported when it was released.

> [@The Labyrinth upper maze route broken](https://community.gemsofwar.com/t/the-labyrinth-upper-maze-route-broken/68046/11):
>
> Good catch @Karatori. Editted my comment. Whoops.

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### Author: ![Quincy](https://avatars.discourse-cdn.com/v4/letter/q/ea666f/32.png) [@Quincy](https://community.gemsofwar.com/u/Quincy)
#### Post date: [March 5, 2023, 8:24am UTC](https://community.gemsofwar.com/t/not-a-bug-labyrinth-maze-layout/79126/8 "2023-03-05T08:24:09Z")

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Thanks again for the insight - much appreciated!

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### Author: ![Bramble](https://avatars.discourse-cdn.com/v4/letter/b/dfb087/32.png) [@Bramble](https://community.gemsofwar.com/u/Bramble)
#### Post date: [March 7, 2023, 4:54am UTC](https://community.gemsofwar.com/t/not-a-bug-labyrinth-maze-layout/79126/9 "2023-03-07T04:54:54Z")

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Hello 🙂

This is not a bug as the game is working as intended.

I’ll definitely pass on this feedback to the team however, to see if we can make the paths a bit more logical like the other delve maps.

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### Author: ![Quincy](https://avatars.discourse-cdn.com/v4/letter/q/ea666f/32.png) [@Quincy](https://community.gemsofwar.com/u/Quincy)
#### Post date: [March 7, 2023, 1:08pm UTC](https://community.gemsofwar.com/t/not-a-bug-labyrinth-maze-layout/79126/10 "2023-03-07T13:08:34Z")

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Thank you, Bramble. I agree with you - is there somewhere else I should post design feedback instead? (This is only my 2nd post, still learning).

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### Author: ![Dust\_Angel](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/dust_angel/32/35256_2.png) [@Dust\_Angel](https://community.gemsofwar.com/u/Dust_Angel)
#### Post date: [March 7, 2023, 6:48pm UTC](https://community.gemsofwar.com/t/not-a-bug-labyrinth-maze-layout/79126/11 "2023-03-07T18:48:57Z")

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There’s a category called “Feature requests and game feedback” - that’s what you’re looking for.

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### Author: ![Bramble](https://avatars.discourse-cdn.com/v4/letter/b/dfb087/32.png) [@Bramble](https://community.gemsofwar.com/u/Bramble)
#### Post date: [March 7, 2023, 11:28pm UTC](https://community.gemsofwar.com/t/not-a-bug-labyrinth-maze-layout/79126/12 "2023-03-07T23:28:04Z")

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Hello 🙂

No worries and welcome to the forum!

And Yes, exactly as Dust\_Angel said, you can post feedback here: [Feature Requests and Game Feedback](https://community.gemsofwar.com/c/feature-requests/14)
