# \[NOT A BUG\]\[IT IS A BUG\] Archer vs. infernal armor

**URL:** <https://community.gemsofwar.com/t/not-a-bug-it-is-a-bug-archer-vs-infernal-armor/75173>\
**Category:** Bug Reports\
**Created:** [April 25, 2022, 6:09pm UTC](https://community.gemsofwar.com/t/not-a-bug-it-is-a-bug-archer-vs-infernal-armor/75173 "2022-04-25T18:09:00Z")\
**Posts on this page:** 1\
**Showing post:** 21

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**Author:** ![Tibo](https://avatars.discourse-cdn.com/v4/letter/t/439d5e/32.png) [@Tibo](https://community.gemsofwar.com/u/Tibo)\
**Post date:** [April 27, 2022, 6:25pm UTC](https://community.gemsofwar.com/t/not-a-bug-it-is-a-bug-archer-vs-infernal-armor/75173/21 "2022-04-27T18:25:37Z")

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> [@Stratelier](#):
>
> If Lethal Damage tells me it killed a troop with “400” damage then I reasonably expect Infernal Armor to reflect no more than “100” damage back to me.

Exactly this should happen or lethal dmg should not be reflected at all.  
It should go like this:

1. Hero does skull dmg
2. infernal armor reflects 25%
3. Bulls eye triggers
4. enemy dies

We can go into philosophical depths here and ask why dead enemies’ traits and talent till trigger after death. The famous Backup talent for example, you kill the hero and it summons a final bandit cause it triggers on ally death. WTF So the hero is an ally in this case, yet Voice of Orpheus’ spell is not boosted by his own mana.

> [@Stratelier](#):
>
> Princess Elspeth and Sacrificial Priest can kill allies through Invulnerable trait when enemies (e.g. Zuul’Goth) cannot

I have bad news, Elspeth is bugged and do not kill invulnerable troops, see my bug report on it. [[REPORTED] Princess Elspeth can not kill invulnerable ally](https://community.gemsofwar.com/t/princess-elspeth-can-not-kill-invulnerable-ally/74783)

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