# \[Not a Bug\] Indrajit's 'Flurry of Claws' not dealing correct damage

**URL:** https://community.gemsofwar.com/t/not-a-bug-indrajits-flurry-of-claws-not-dealing-correct-damage/72495
**Category:** Bug Reports
**Created:** [November 4, 2021, 3:02pm UTC](https://community.gemsofwar.com/t/not-a-bug-indrajits-flurry-of-claws-not-dealing-correct-damage/72495 "2021-11-04T15:02:33Z")
**Posts on this page:** 1
**Showing post:** 7

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### Author: ![Fourdottwoone](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/fourdottwoone/32/66655_2.png) [@Fourdottwoone](https://community.gemsofwar.com/u/Fourdottwoone)
#### Post date: [November 5, 2021, 11:14am UTC](https://community.gemsofwar.com/t/not-a-bug-indrajits-flurry-of-claws-not-dealing-correct-damage/72495/7 "2021-11-05T11:14:00Z")

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> [@anhlong1122](#):
>
> Then the problem would be to write the ability in a way that make people understand that I suppose.

It’s just been two years, I’m sure they’ll eventually start working on usability once they run out of monetization ideas.

> [@\[Not a Bug\] Bullserker hitting below apparent minimum damage](https://community.gemsofwar.com/t/not-a-bug-bullserker-hitting-below-apparent-minimum-damage/59285/9):
>
> The problem is that the game isn’t showing this. Going by the card text, the spell is doing x to y damage, boosted by z. It’s rather confusing that the spell is actually doing something entirely different than stated. Maybe the boost should be displayed as 26 - 52, to show what is going on? Or, to stick with the flat boost value, a keyword similar to Splash Damage added to describe the effect? Something like “deal 30 points of Frenzy Damage” that is “boosted +52”, with “Frenzy Damage” showing…

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