# \[NOT A BUG\] Ice Fragment

**URL:** https://community.gemsofwar.com/t/not-a-bug-ice-fragment/71606
**Category:** Bug Reports
**Created:** [August 23, 2021, 10:31pm UTC](https://community.gemsofwar.com/t/not-a-bug-ice-fragment/71606 "2021-08-23T22:31:04Z")
**Posts on this page:** 1
**Showing post:** 8

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### Author: ![Jonathan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jonathan/32/66724_2.png) [@Jonathan](https://community.gemsofwar.com/u/Jonathan)
#### Post date: [August 25, 2021, 2:00am UTC](https://community.gemsofwar.com/t/not-a-bug-ice-fragment/71606/8 "2021-08-25T02:00:10Z")

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This reminds me a bit of the issue with Blightwing and Warhawk actually, in terms of resolution order:

> [@\[Reported\] Blightwing's explode doesn't work if the target dies](https://community.gemsofwar.com/t/reported-blightwings-explode-doesnt-work-if-the-target-dies/62480):
>
> Platform, device version and operating system: PC What you were expecting to happen, and what actually happened: I’m expecting Blightwing’s explode to function when used on a burned or diseased target. If the target dies from the damage, however, the gems don’t explode. How often does this happen? When did it begin happening? Every single time I kill a burned or diseased target with Blightwing’s skill. Steps to make it happen again Deal skull damage to an enemy with Blightwing that can be…

> [@Warhawk does't get extra turn](https://community.gemsofwar.com/t/warhawk-doest-get-extra-turn/44030):
>
> Android, Xiaomi Redmi Note 4 I’m using the archer class, to place hunter’s mark on the enemies on 4 or 5 matches. The hunters marks appears as intended. The warhawk’s ability says he gets an extra turn if it’s used on hunters marked enemy. But it isn’t. Always. To reproduce: use the warhawk.

> [@Jeto](#):
>
> So, if Frozen Shieldbreaker is killed by a skull match, resulting in enough damage to kill it, the trait isn’t triggered because the Troop is dead…

From a textual logic perspective, since it says, “Create… when I take ~~s~~ Skull damage”, it seems a bit unintuitive for the game to effectively ‘say’ the troop hasn’t taken Skull damage just because it’s dead (I mean, it’s obviously just a flesh/crystal wound).

I get it from the effect resolution order perspective, though, and thank you for the explanation.

Was that aspect of the interaction working as intended? Not a life or death issue for me personally, although I can’t say the same for the Frozen Shieldbreaker!! 😬😛

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