Platform, device version and operating system:
Steam, Windows 7 x64
What you were expecting to happen, and what actually happened:
Playing Guild Wars, the Great Maw in first slot had 5hp and was on Fire. I hit it with a 3-Skull match with 35 attack. Immediately after it took damage (and died), something flashed momentarily on-screen in the same place as the killed troop. In the position where a troop’s Life would be, I distinctly saw the number 25; I’m not sure if it was white or ochre in colour, but it definitely wasn’t the amount of health it started with, so I suspect ochre.
Prior to that, I had used a Spirit Fox on Great Maw as my first turn. I then got up to full mana on my first troop (Titan with Morthani’s Scythe +9) and cast the Scythe (which is why no enemy troops have any armour left). The enemy has damaged the armour of my first troop, and frozen me, but I think that’s from Queen Mab’s third trait (she’s in 4th place). I think mine was the first Skull match of the game for either side.
Makes me wonder if perhaps one of multiple variables you store to keep track of Life is not being updated correctly for some kinds of damage (in this case, probably the Scythe, since it’s quite conceivable that the True Damage did reduce the Great Maw to 23 Life – though that argument can go either way).
My opponent was DSOKOLLL from guild RUS, if you want to check their GW purple defence team (especially the levels and stats involved).
Hope this helps.