# \[Not A Bug\] Extra turns

**URL:** <https://community.gemsofwar.com/t/not-a-bug-extra-turns/82071>\
**Category:** Bug Reports\
**Created:** [November 1, 2023, 12:28pm UTC](https://community.gemsofwar.com/t/not-a-bug-extra-turns/82071 "2023-11-01T12:28:45Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Bramble](https://avatars.discourse-cdn.com/v4/letter/b/dfb087/32.png) [@Bramble](https://community.gemsofwar.com/u/Bramble)\
**Post date:** [November 1, 2023, 11:45pm UTC](https://community.gemsofwar.com/t/not-a-bug-extra-turns/82071/3 "2023-11-01T23:45:58Z")

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Hello 🙂

This is not a bug, but an intentional design choice.

In short, it is to help with the game balancing so certain effects don’t become too overpowered or underpowered as a result.

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_[View the full topic](https://community.gemsofwar.com/t/not-a-bug-extra-turns/82071)._
