# \[Not a Bug\] Bullserker hitting below apparent minimum damage

**URL:** https://community.gemsofwar.com/t/not-a-bug-bullserker-hitting-below-apparent-minimum-damage/59285
**Category:** Bug Reports
**Created:** [November 18, 2019, 6:41pm UTC](https://community.gemsofwar.com/t/not-a-bug-bullserker-hitting-below-apparent-minimum-damage/59285 "2019-11-18T18:41:09Z")
**Posts on this page:** 1
**Showing post:** 9

<div class="post-metadata">

### Author: ![Fourdottwoone](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/fourdottwoone/32/66655_2.png) [@Fourdottwoone](https://community.gemsofwar.com/u/Fourdottwoone)
#### Post date: [November 22, 2019, 9:49am UTC](https://community.gemsofwar.com/t/not-a-bug-bullserker-hitting-below-apparent-minimum-damage/59285/9 "2019-11-22T09:49:03Z")

</div>

> [@Kafka](#):
>
> This is not actually a bug, it’s a part of random damage. Random Damage will deal damage from a range, the lower number is equal to half of the spell damage (the higher number is the normal spell damage amount). This also applies to any boosts that affect the spell.

The problem is that the game isn’t showing this. Going by the card text, the spell is doing x to y damage, boosted by z. It’s rather confusing that the spell is actually doing something entirely different than stated.

> [@Kafka](#):
>
> My Bullseker’s boost is +52, this means the normal damage would be 82, making the damage range on the random damage to be 41 - 82 damage. (as the lower part of the dmg range is halved).

Maybe the boost should be displayed as 26 - 52, to show what is going on? Or, to stick with the flat boost value, a keyword similar to Splash Damage added to describe the effect? Something like “deal 30 points of Frenzy Damage” that is “boosted +52”, with “Frenzy Damage” showing the tooltip “deal between half and full damage”.

---

_[View the full topic](https://community.gemsofwar.com/t/not-a-bug-bullserker-hitting-below-apparent-minimum-damage/59285)._
