# \[Not a Bug\] Ace of Wands spell working as intended?

**URL:** <https://community.gemsofwar.com/t/not-a-bug-ace-of-wands-spell-working-as-intended/77737>\
**Category:** Bug Reports\
**Created:** [November 7, 2022, 9:29am UTC](https://community.gemsofwar.com/t/not-a-bug-ace-of-wands-spell-working-as-intended/77737 "2022-11-07T09:29:43Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [November 8, 2022, 1:22am UTC](https://community.gemsofwar.com/t/not-a-bug-ace-of-wands-spell-working-as-intended/77737/4 "2022-11-08T01:22:58Z")

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> [@OminousGMan](#):
>
> as this is the intended design of the Ace of Wands troop.

Your dev team’s design is to give a flat 1 magic? One? A legendary troop that gives 1 magic for a cast to 1 ally and that’s all it does. Does anybody there even play their own game anymore?

Trait #3: Suit of Wands  
_Give 1 Magic to all Allies when matching 4 or more Gems._

Even the 3rd trait is more effective than casting the actual troop for its effect. Does that even sound right as a intended design?

I have an extremely hard time not believing it wasn’t just a typo of {1}, which is often used as a placeholder data for Magic before its finalized with proper data. Considering the rush job on these Kingdom Pass Broken Spire troops, I seriously wouldn’t put it past that.

 ![image](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/5/1/51a0319fc4dbaf0d2f454e06b84b190121abf754.jpeg)

as a reference point from Hellcrag. [(!) Spoiler Alert (!) -- [Any Details Provided are Subject to Change] (Part 2) - #649 by sylverscale](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-2/69968/649)

Please check again. We really don’t need another [Not a Bug] Maze Banner issue where every actual player saw the issue for the longest of time that only got stealth fixed 2 years from release.

Edit:

1 Magic isn’t even remotely SLIGHTLY close to game breaking, game balanced, anything. Its not even logical. We have RARE troops that give 2 magic to an ally. Wooooo boy.

We even have a different Tarot card that already gives magic:

**Draw The Star**  
[![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/3/9/39aad0b552c5195961b457842e958f7dd6aa3687.png "Draw The Star Picture")](https://www.taransworld.com/GoW_graphics/Game/8595.png)  
_Give [(Magic / 2) + 1] Magic to a random Ally. There is a 7% chance of an extra turn for each Yellow Gem on the board. [7x]_

No shot we’re supposed to get “1” Magic.

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_[View the full topic](https://community.gemsofwar.com/t/not-a-bug-ace-of-wands-spell-working-as-intended/77737)._
