# \[Not a Bug\] Ace of Wands spell working as intended?

**URL:** <https://community.gemsofwar.com/t/not-a-bug-ace-of-wands-spell-working-as-intended/77737>\
**Category:** Bug Reports\
**Created:** [November 7, 2022, 9:29am UTC](https://community.gemsofwar.com/t/not-a-bug-ace-of-wands-spell-working-as-intended/77737 "2022-11-07T09:29:43Z")\
**Posts on this page:** 4\
**Page:** 2

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**Author:** ![Jonathan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jonathan/32/66724_2.png) [@Jonathan](https://community.gemsofwar.com/u/Jonathan)\
**Post date:** [May 12, 2023, 5:43am UTC](https://community.gemsofwar.com/t/not-a-bug-ace-of-wands-spell-working-as-intended/77737/21 "2023-05-12T05:43:19Z")

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> [@Stratelier](#):
>
> What happens if Ace of Wands buffs itself? […]
> 
> - Cast on itself (with 0 Magic) = +1 buff
> - Cast on itself (with 1 Magic) = +2 buff
> - Cast on itself (with 3 Magic) = +4 buff  
> […]
> - **Then cast on your favorite ally = +1000 Magic buff**

I’m confused…

 ![Screenshot_2023-05-12-15-39-52-009-edit_air.com.and.games505.gemsofwar](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/a/1/a12ce1ff14010467905bd83e8d95aed2797bb68f.jpeg)

A large part of the complaint was that Ace of Wands’ spell doesn’t scale with magic – at all. It doesn’t matter if its Magic is 0 or 1000. I don’t think buffing itself achieves anything.

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**Author:** ![Dust\_Angel](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/dust_angel/32/35256_2.png) [@Dust\_Angel](https://community.gemsofwar.com/u/Dust_Angel)\
**Post date:** [May 12, 2023, 12:45pm UTC](https://community.gemsofwar.com/t/not-a-bug-ace-of-wands-spell-working-as-intended/77737/22 "2023-05-12T12:45:19Z")

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> [@Stratelier](#):
>
> If Ace of Wands granted, say, (1+Magic) Magic buff

You missed this hypothetic scenario “IF” part, hence the confusion.

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**Author:** ![Stratelier](https://avatars.discourse-cdn.com/v4/letter/s/977dab/32.png) [@Stratelier](https://community.gemsofwar.com/u/Stratelier)\
**Post date:** [May 13, 2023, 12:01am UTC](https://community.gemsofwar.com/t/not-a-bug-ace-of-wands-spell-working-as-intended/77737/23 "2023-05-13T00:01:01Z")

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> [@TheIdleOne](#):
>
> Our newest troop can give 8-10 magic to all other allies on average for 12 mana,

Wow. Ain’t power creep _“fun”?_

> [@Jonathan](#):
>
> A large part of the complaint was that Ace of Wands’ spell doesn’t scale with magic – at all.

Yes that was literally the complaint, I know, but there’s simply no way to make it scale by Magic without creating a runaway exploit usable at ANY team level, or without rendering at least two “major arcana” inferior to one “minor arcana” (because a buff on a target _of your choice_ is always more optimal than the same buff on a random or fixed target).

I’m not saying a scalable buff would make Ace of Wands _good_. I’m just guessing at an explanation for WHY the fixed buff was confirmed “working as intended” and “not a bug”.

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**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [May 13, 2023, 2:10am UTC](https://community.gemsofwar.com/t/not-a-bug-ace-of-wands-spell-working-as-intended/77737/24 "2023-05-13T02:10:22Z")

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> [@Stratelier](#):
>
> Wow. Ain’t power creep _“fun”?_

Don’t worry, it’s completely overshadowed by “Removal all Skulls”. I still don’t think people will use the troop, even though it’s strong.

> [@Stratelier](#):
>
> (because a buff on a target _of your choice_ is always more optimal than the same buff on a random or fixed target)

fixed target for buffs is better for AI defense teams over of your choice. easier to know where the buff is going and then making defenses around that consistency.

[Previous page](https://community.gemsofwar.com/t/not-a-bug-ace-of-wands-spell-working-as-intended/77737.md?page=1)
