# No heroism scroll in tower of doom

**URL:** <https://community.gemsofwar.com/t/no-heroism-scroll-in-tower-of-doom/48449>\
**Category:** Feature Requests and Game feedback\
**Created:** [November 5, 2018, 8:54pm UTC](https://community.gemsofwar.com/t/no-heroism-scroll-in-tower-of-doom/48449 "2018-11-05T20:54:15Z")\
**Posts on this page:** 1\
**Showing post:** 12

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**Author:** ![MrRodster](https://avatars.discourse-cdn.com/v4/letter/m/77aa72/32.png) [@MrRodster](https://community.gemsofwar.com/u/MrRodster)\
**Post date:** [November 6, 2018, 2:19am UTC](https://community.gemsofwar.com/t/no-heroism-scroll-in-tower-of-doom/48449/12 "2018-11-06T02:19:59Z")

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This is something that should have RNG applied to _where_ the object appears, not _whether_ it appears.

In a guild-versus-guild competition where every advantage is multiplied by 30, the basic contents of the rooms as a whole should not be different. By this I mean in the 25 levels every guild should have the same number of “premium” scrolls. A guild that is gifted an extra luck scroll can score an additional 60 dooms over another guild with an otherwise indistinguishable performance. This is a huge unfair advantage.

Winning or losing because RNG gives an extra Valraven or two is bad enough, but not normalizing the floor contents across guilds leads to very lopsided results.

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_[View the full topic](https://community.gemsofwar.com/t/no-heroism-scroll-in-tower-of-doom/48449)._
