# No Doubles of Mythics in Battles

**URL:** <https://community.gemsofwar.com/t/no-doubles-of-mythics-in-battles/25289>\
**Category:** Uncategorized\
**Created:** [June 8, 2017, 3:05pm UTC](https://community.gemsofwar.com/t/no-doubles-of-mythics-in-battles/25289 "2017-06-08T15:05:21Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![daveis23](https://avatars.discourse-cdn.com/v4/letter/d/b9bd4f/32.png) [@daveis23](https://community.gemsofwar.com/u/daveis23)\
**Post date:** [June 8, 2017, 3:05pm UTC](https://community.gemsofwar.com/t/no-doubles-of-mythics-in-battles/25289/1 "2017-06-08T15:05:22Z")

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This could solve many problems. Famine is a problem in itself as we all know but two or three of them create even more issues. I have many decks where double cards are important but maybe if base rarity mythics could not be used more than once in a deck. This could also apply to just guild wars. Anyways, just an idea. No need to bash me, just throwing it out there.

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**Author:** ![LEAKAY](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/leakay/32/36950_2.png) [@LEAKAY](https://community.gemsofwar.com/u/LEAKAY)\
**Post date:** [June 8, 2017, 3:07pm UTC](https://community.gemsofwar.com/t/no-doubles-of-mythics-in-battles/25289/2 "2017-06-08T15:07:11Z")

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I really don’t think famine is as big a problem as people are making out? And to stop people using 1,2 or even 3 mythics in their team is not fair on people who have them cards. It makes the extra cards useless

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**Author:** ![daveis23](https://avatars.discourse-cdn.com/v4/letter/d/b9bd4f/32.png) [@daveis23](https://community.gemsofwar.com/u/daveis23)\
**Post date:** [June 8, 2017, 3:09pm UTC](https://community.gemsofwar.com/t/no-doubles-of-mythics-in-battles/25289/3 "2017-06-08T15:09:17Z")

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My biggest problem with 3 famines are the drains to the first player. 9 reduced at each turn is brutal and no troop can withstand it, not even impervious. The only offense is a troop whose magic and attack are not considered as part of a team.

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**Author:** ![AeroCloud](https://avatars.discourse-cdn.com/v4/letter/a/d26b3c/32.png) [@AeroCloud](https://community.gemsofwar.com/u/AeroCloud)\
**Post date:** [June 8, 2017, 3:09pm UTC](https://community.gemsofwar.com/t/no-doubles-of-mythics-in-battles/25289/4 "2017-06-08T15:09:56Z")

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It wont make multiple famines useless on OFFENSE, but on DEFENSE there should be a limit. facing 2 or 3 famines in a defensive team is tiresome and begins to get boring like people cant be creative.

But you know why, its because its purely OP that’s why its always occurring. I beat these teams all the time, but its not enjoyable at all. I play games for enjoyment, I hope you do as well.

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**Author:** ![daveis23](https://avatars.discourse-cdn.com/v4/letter/d/b9bd4f/32.png) [@daveis23](https://community.gemsofwar.com/u/daveis23)\
**Post date:** [June 8, 2017, 3:13pm UTC](https://community.gemsofwar.com/t/no-doubles-of-mythics-in-battles/25289/5 "2017-06-08T15:13:16Z")

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Agreed. End game should not be 1 of 3-4 teams EVERY time. It just gets old. Killing the game for me over the last few months.

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**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [June 8, 2017, 3:22pm UTC](https://community.gemsofwar.com/t/no-doubles-of-mythics-in-battles/25289/6 "2017-06-08T15:22:41Z")

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I disagree with this idea. The better solutions are to tone down Famine, or give us more effective counters, or both…

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**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [June 8, 2017, 3:25pm UTC](https://community.gemsofwar.com/t/no-doubles-of-mythics-in-battles/25289/7 "2017-06-08T15:25:01Z")

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Leaving this here:

> [@Maugrim Woods Rework... Rework... Rework (!)](http://community.gemsofwar.com/t/maugrim-woods-rework-rework-rework/15679/77):
>
> Just to confirm - we’re not going to ever restrict troops to x1 in any current game mode. We MAY introduce a game mode or mini game in the future with that restriction though, but for the CORE GAMEPLAY, there will always be 4x teams allowed

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**Author:** ![LEAKAY](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/leakay/32/36950_2.png) [@LEAKAY](https://community.gemsofwar.com/u/LEAKAY)\
**Post date:** [June 8, 2017, 3:39pm UTC](https://community.gemsofwar.com/t/no-doubles-of-mythics-in-battles/25289/8 "2017-06-08T15:39:08Z")

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9/10 depending on what level you are and what troops you use (for me anyway) my last troop will rarely get used. So put a troop with lots of armour and health up front that doesn’t block just to withstand the famine stat reduction, skull bait to stop mana generation. And you know the best counter to famine is famine himself 😀

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**Author:** ![AeroCloud](https://avatars.discourse-cdn.com/v4/letter/a/d26b3c/32.png) [@AeroCloud](https://community.gemsofwar.com/u/AeroCloud)\
**Post date:** [June 8, 2017, 3:44pm UTC](https://community.gemsofwar.com/t/no-doubles-of-mythics-in-battles/25289/9 "2017-06-08T15:44:27Z")

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Simple solution would be to not allow duplicate traits to have double effects. Make it a single effect only which would be a nerf to 2+ famines, but not famine itself. If there are duplicate traits only one of the traits will take effect.

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**Author:** ![Amadan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/amadan/32/7653_2.png) [@Amadan](https://community.gemsofwar.com/u/Amadan)\
**Post date:** [June 8, 2017, 3:47pm UTC](https://community.gemsofwar.com/t/no-doubles-of-mythics-in-battles/25289/10 "2017-06-08T15:47:25Z")

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> [@AeroCloud](#):
>
> Simple solution would be to not allow duplicate traits to have double effects.

Simple, sure, but being simple doesn’t make it good. I’m not gonna dig through quotes at the moment but I’m fairly positive the devs said unique traits will happen in the future, but not apply retroactively.

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**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [June 8, 2017, 3:51pm UTC](https://community.gemsofwar.com/t/no-doubles-of-mythics-in-battles/25289/11 "2017-06-08T15:51:21Z")

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You mean this?

> [@Maugrim Woods Rework... Rework... Rework (!)](https://community.gemsofwar.com/t/maugrim-woods-rework-rework-rework/15679/1):
>
> We’re going to look at adding “UNIQUE TRAITS” in a future update, to work around these issues of doubling/tripling/quadrupling up on troops to stack trait bonuses. A “Unique Trait” would fire only once per event, even if you had it on multiple troops. That way we can introduce new traits that add cool features which are not as easily exploitable. Kerberos’ trait is fun if it remains at 25%, but in order to make it viable we have to reduce it down to 5-10% range which is ONLY good with 3-4 Kerberos… ie you get an all-or-nothing choice, which isn’t great. We’re sad that we didn’t limit troops in a team to x1 on initial release - it was certainly something I fought for - but for various reasons, it was decided to allow multiples. Note to self: argue harder next time!

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**Author:** ![Strat](https://avatars.discourse-cdn.com/v4/letter/s/2bfe46/32.png) [@Strat](https://community.gemsofwar.com/u/Strat)\
**Post date:** [June 8, 2017, 4:14pm UTC](https://community.gemsofwar.com/t/no-doubles-of-mythics-in-battles/25289/12 "2017-06-08T16:14:24Z")

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> [@AeroCloud](#):
>
> but on DEFENSE there should be a limit. facing 2 or 3 famines in a defensive team is tiresome and begins to get boring like people cant be creative.

If the developers would **actually** create a hard counter that worked reliably this ‘particular’ problem would disappear. A defender using 3 Famines would be quickly rolled over.

Look at something like Knights. Its has a basic counter of True Damage (dozens of troops) and hard counter specifically in BunnyNog. x2 Knight Damage with spell (plus bonuses Att & Life), x5 Knight Skull damage.

So because Famine likes to hide in the middle and back. The hard counter need to be spell damage heavy with a reasonable cost so Famine doesn’t win the Mana race.

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**Author:** ![XLS78](https://avatars.discourse-cdn.com/v4/letter/x/b2d939/32.png) [@XLS78](https://community.gemsofwar.com/u/XLS78)\
**Post date:** [June 8, 2017, 4:43pm UTC](https://community.gemsofwar.com/t/no-doubles-of-mythics-in-battles/25289/13 "2017-06-08T16:43:24Z")

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What about exponential damage keyed to target’s ascension level, or even base rarity? 2\[1\] would hardly scratch common troops, but 64 damage against a mythic is respectable…and it scales decently with game progression, unlike a number of the other mechanics.

* * *

1. ascension

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**Author:** ![Strat](https://avatars.discourse-cdn.com/v4/letter/s/2bfe46/32.png) [@Strat](https://community.gemsofwar.com/u/Strat)\
**Post date:** [June 8, 2017, 4:56pm UTC](https://community.gemsofwar.com/t/no-doubles-of-mythics-in-battles/25289/14 "2017-06-08T16:56:20Z")

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Unfortunately There is no way to currently sort on base rarity, and its not display it on the troop. So that would be guess work for some players. In addition I’m really not convinced we need a general all Mythic killer troop.

Still players Invading need to be able to counter specific types of troops.

Mana drain is popular (Psion, Famine) on defend as there is no counter, and the AI can use it with ease. And all the other reasons listed in dozens of other threads.

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**Author:** ![Drathas](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/drathas/32/7344_2.png) [@Drathas](https://community.gemsofwar.com/u/Drathas)\
**Post date:** [June 9, 2017, 5:18am UTC](https://community.gemsofwar.com/t/no-doubles-of-mythics-in-battles/25289/15 "2017-06-09T05:18:31Z")

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Famine, along with other yellow and daemon troops, already has you’re describing in Desdaemona. She is almost half Famine’s cost so not often would the player not charge her before Famine.

Bring a red generator in Hellcat (paired with FG for quick charge up) plus another red true damage troop like Crimson Bat, Draakulis, Tesla or Wight and Famine is toast in the first couple of turns.

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**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [June 9, 2017, 7:43am UTC](https://community.gemsofwar.com/t/no-doubles-of-mythics-in-battles/25289/16 "2017-06-09T07:43:19Z")

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> [@Drathas](#):
>
> Famine, along with other yellow and daemon troops, already has you’re describing in Desdaemona. She is almost half Famine’s cost so not often would the player not charge her before Famine.
> 
> Bring a red generator in Hellcat (paired with FG for quick charge up) plus another red true damage troop like Crimson Bat, Draakulis, Tesla or Wight and Famine is toast in the first couple of turns.

Famine is easy enough to counter in general PvP, sure… though I’d go for Gard’sAvatar, as Desdaemona doesn’t hit hard enough…

But apply your same logic to GuildWars?

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**Author:** ![Nephilim](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nephilim/32/29092_2.png) [@Nephilim](https://community.gemsofwar.com/u/Nephilim)\
**Post date:** [June 9, 2017, 9:02am UTC](https://community.gemsofwar.com/t/no-doubles-of-mythics-in-battles/25289/17 "2017-06-09T09:02:55Z")

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This could only be viable if there was a 5 trophy battle that awarded 50% extra gold and a guild seal for victory. A special category in pvp. Warlord 4, mythic level troops only, no duplicates.  
That’s my idea anyway.

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**Author:** ![Strat](https://avatars.discourse-cdn.com/v4/letter/s/2bfe46/32.png) [@Strat](https://community.gemsofwar.com/u/Strat)\
**Post date:** [June 9, 2017, 2:12pm UTC](https://community.gemsofwar.com/t/no-doubles-of-mythics-in-battles/25289/18 "2017-06-09T14:12:46Z")

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> [@Drathas](#):
>
> already has you’re describing in Desdaemona

Yes _and_ No,  
I’m fully aware of Desdemona. But I think you are believing the ‘hype’ of her abilities with out testing it yourself in the game. In her current state, you can not reliably use her in Guild Wars **_IF_** your goal is to actually win almost every battle.

She needs some ‘attention’ from the developers. And they need to add a few other friends of different Mana colors.

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**Author:** ![Drathas](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/drathas/32/7344_2.png) [@Drathas](https://community.gemsofwar.com/u/Drathas)\
**Post date:** [June 9, 2017, 9:42pm UTC](https://community.gemsofwar.com/t/no-doubles-of-mythics-in-battles/25289/19 "2017-06-09T21:42:40Z")

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Just like your example of Bunni’Nog, you cannot use him against Knights on days other purple and brown if you wish to maintain full bonus. So what kills knights quickly is true damage, this is also the same case for Famine, which has a high armour to health ratio.

I’ve already stated in another thread in a team I use her in she one shots the Famines I come up against.

Sure that would be great if you could convince the developers to give her even more awesomeness. Because other abilities like Daemon Slayer, Stealthy and Armour Piercing are also all non helpful traits in the current guild war meta.

So do you think she should be improved??

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**Author:** ![Venar](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/venar/32/36634_2.png) [@Venar](https://community.gemsofwar.com/u/Venar)\
**Post date:** [June 10, 2017, 12:08am UTC](https://community.gemsofwar.com/t/no-doubles-of-mythics-in-battles/25289/20 "2017-06-10T00:08:33Z")

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Give her 50% chance to Devour beasts
