# New Troop - Using negative status effects

**URL:** <https://community.gemsofwar.com/t/new-troop-using-negative-status-effects/15128>\
**Category:** Feature Requests and Game feedback\
**Created:** [November 10, 2016, 10:04am UTC](https://community.gemsofwar.com/t/new-troop-using-negative-status-effects/15128 "2016-11-10T10:04:26Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Yyurgas](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/yyurgas/32/15019_2.png) [@Yyurgas](https://community.gemsofwar.com/u/Yyurgas)\
**Post date:** [November 10, 2016, 10:04am UTC](https://community.gemsofwar.com/t/new-troop-using-negative-status-effects/15128/1 "2016-11-10T10:04:26Z")

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Hi,

like Hydra with lost life, I really like the idea of a troop using bad status effects to boost its damage.

The punished one [12 green/blue]

- Deal 5 + [Magic] damage to an enemy. Deal double the damage if one negative status effect is applied. Deal triple the damage if more than one negative status effect is applied.

Traits:  
1st - Nature Link  
2nd - Alert  
3rd - on 4-5 gem match, get entangled

## about 15 Magic at lvl 20 Counter is everything reducing magic, or no status effects

Burning Man [25 blue/yellow]

- Apply every bad status effect on all enemies if you are stunned or burned and deal 15+[magic] true damage if you are entangled

Traits:  
1st - Stoneskin  
2nd - Necromancy  
3rd - 30% chance to get burned every turn

- about 5 Magic at lvl 20, high life  
Counter is mana drain

* * *

Pain [7 brown]

- Double your attack if one negative status effect is applied

Traits:  
1st - Stone Link  
2nd - Greedy (Gain 2 bonus gold on 4-5 gem matches)  
3rd - Jinx

About 24 Attack at lvl 20
