# New Troop thoughts

**URL:** <https://community.gemsofwar.com/t/new-troop-thoughts/9389>\
**Category:** Feature Requests and Game feedback\
**Created:** [July 11, 2016, 8:42am UTC](https://community.gemsofwar.com/t/new-troop-thoughts/9389 "2016-07-11T08:42:39Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![ulfpam](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ulfpam/32/7408_2.png) [@ulfpam](https://community.gemsofwar.com/u/ulfpam)\
**Post date:** [July 11, 2016, 8:42am UTC](https://community.gemsofwar.com/t/new-troop-thoughts/9389/1 "2016-07-11T08:42:39Z")

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Just a thought on new, upcoming Troops.  
Maybe it’s been up for discussion before, but a nice way to get variety could be to make skills more powerful if there are many gems of a certain color on the board. Like Queen Mab; if there are more than 10 blue you get an extra turn.

Thoughts;  
Troop X - heal an ally and give barrier. If there are more than 10 (green) gems, heal another random ally, if there are more than 15 (green) gems, heal random ally + give barrier.  
Etc.

This gives much room for experimentation, balance and variety in how the skills work.

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**Author:** ![Mekkalyn](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mekkalyn/32/21868_2.png) [@Mekkalyn](https://community.gemsofwar.com/u/Mekkalyn)\
**Post date:** [July 11, 2016, 8:54am UTC](https://community.gemsofwar.com/t/new-troop-thoughts/9389/2 "2016-07-11T08:54:35Z")

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This is a really cool idea! I hope they do something like that

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**Author:** ![killerman3333](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/killerman3333/32/4068_2.png) [@killerman3333](https://community.gemsofwar.com/u/killerman3333)\
**Post date:** [July 11, 2016, 11:18am UTC](https://community.gemsofwar.com/t/new-troop-thoughts/9389/3 "2016-07-11T11:18:48Z")

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My question and i think the devs would come up with this as well is how would you balance it?

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**Author:** ![ulfpam](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ulfpam/32/7408_2.png) [@ulfpam](https://community.gemsofwar.com/u/ulfpam)\
**Post date:** [July 11, 2016, 2:02pm UTC](https://community.gemsofwar.com/t/new-troop-thoughts/9389/4 "2016-07-11T14:02:34Z")

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There would be a benefit in the risk of hesitating to throw powerful skills;

“I should cast this powerful skill now, however, if I wait 3 turns it might be a better benefit of doing it… Or not.”

Just a method to get more troops published, that doesn’t repeat old skills from previous troops.

I think this could open up for a more defensive kind of strategy, as Super Troop X would like to maximize his / her (green) gems to achieve maximal effect of his / her skill, and the other team would like to minimize green gems in order to postpone Super Troop X’s skill (or make sure it does as little effect as possible)

More suggestions:  
Skill - Make red gems brown and brown gems red, if there are more than 10 red gems, gain half mana back, if there are more than 10 red and 10 brown gems, give an ally full mana.

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**Author:** ![TaliaParks](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/taliaparks/32/11738_2.png) [@TaliaParks](https://community.gemsofwar.com/u/TaliaParks)\
**Post date:** [July 11, 2016, 9:10pm UTC](https://community.gemsofwar.com/t/new-troop-thoughts/9389/5 "2016-07-11T21:10:45Z")

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Name:Mana Battery  
Cost: 20 Mana, all 6 colours  
Rarity: Legendary  
Kingdom: Adana  
Type: Construct  
Spell: Recharge - Redistribute Mana to all other Allies, gain an Extra Turn if an Ally fills it’s Mana.  
Traits: Construct Bond, Impervious, Armored

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**Author:** ![Justakid](https://avatars.discourse-cdn.com/v4/letter/j/eb9ed0/32.png) [@Justakid](https://community.gemsofwar.com/u/Justakid)\
**Post date:** [July 11, 2016, 10:15pm UTC](https://community.gemsofwar.com/t/new-troop-thoughts/9389/6 "2016-07-11T22:15:01Z")

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3x goblin mana battery team!

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**Author:** ![killerman3333](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/killerman3333/32/4068_2.png) [@killerman3333](https://community.gemsofwar.com/u/killerman3333)\
**Post date:** [July 11, 2016, 10:18pm UTC](https://community.gemsofwar.com/t/new-troop-thoughts/9389/7 "2016-07-11T22:18:35Z")

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Inb4 someone runs a team that fills in under 20 mana besides the mana battery.

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**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [July 11, 2016, 10:51pm UTC](https://community.gemsofwar.com/t/new-troop-thoughts/9389/8 "2016-07-11T22:51:09Z")

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I would want that mana battery to explode if it dies with \> 10 mana stored, dealing damage to everything. 😸

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**Author:** ![killerman3333](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/killerman3333/32/4068_2.png) [@killerman3333](https://community.gemsofwar.com/u/killerman3333)\
**Post date:** [July 12, 2016, 1:01am UTC](https://community.gemsofwar.com/t/new-troop-thoughts/9389/9 "2016-07-12T01:01:04Z")

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Change a trait to a deathrattle type trait so when it dies something happens.

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**Author:** ![Spherix](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/spherix/32/2388_2.png) [@Spherix](https://community.gemsofwar.com/u/Spherix)\
**Post date:** [July 12, 2016, 11:59am UTC](https://community.gemsofwar.com/t/new-troop-thoughts/9389/10 "2016-07-12T11:59:25Z")

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There are actually several troops already with spells that are boosted by gems on the board, without destroying or removing them: [Frost Giant](http://ashtender.com/gems/troops/6060), [Revenant](http://ashtender.com/gems/troops/6038), [Runesmith](http://ashtender.com/gems/troops/6193), and [Winter Imp](http://ashtender.com/gems/troops/6165). So they could certainly add more troops or weapons with these kind of effects, even without expanding on their scripting system, which they’ve said a few times is limited by onerous restrictions from Apple for their mobile store.
