# New Troop Spell Concept

**URL:** <https://community.gemsofwar.com/t/new-troop-spell-concept/10434>\
**Category:** Feature Requests and Game feedback\
**Created:** [July 28, 2016, 10:14pm UTC](https://community.gemsofwar.com/t/new-troop-spell-concept/10434 "2016-07-28T22:14:41Z")\
**Posts on this page:** 1\
**Showing post:** 9

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**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [July 28, 2016, 11:06pm UTC](https://community.gemsofwar.com/t/new-troop-spell-concept/10434/9 "2016-07-28T23:06:55Z")

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Here was my take on the Doppelgänger:

> [@Gold Mythic ascension](http://community.gemsofwar.com/t/gold-mythic-ascension/9717/8):
>
> In isolation, I think this could make for a neat troop. Doppelganger Mimic (7 Red/Purple): Assume the spell and Magic of a target enemy troop. That spell replaces my spell (colors and cost). After the spell is cast, revert to Mimic. (Obviously this would need tuning for the spell cost.) This could theoretically give you a repertoire of 7 spells in a fight, at the overhead of priming Doppelganger each time. Note that Mimic would copy the Magic stat only; all other stats would remain unchanged.…

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_[View the full topic](https://community.gemsofwar.com/t/new-troop-spell-concept/10434)._
