# New trait idea to counter Bone Dragon?

**URL:** <https://community.gemsofwar.com/t/new-trait-idea-to-counter-bone-dragon/15378>\
**Category:** Feature Requests and Game feedback\
**Created:** [November 16, 2016, 7:43am UTC](https://community.gemsofwar.com/t/new-trait-idea-to-counter-bone-dragon/15378 "2016-11-16T07:43:56Z")\
**Posts on this page:** 1\
**Showing post:** 45

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**Author:** ![Annaerith](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/annaerith/32/13840_2.png) [@Annaerith](https://community.gemsofwar.com/u/Annaerith)\
**Post date:** [November 17, 2016, 11:18am UTC](https://community.gemsofwar.com/t/new-trait-idea-to-counter-bone-dragon/15378/45 "2016-11-17T11:18:46Z")

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@Cell

> [@(!) Spoiler Alert (!) -- \[Any Details Provided are Subject to Change\] (Part 1)](https://community.gemsofwar.com/t/spoiler-alert-any-details-provided-are-subject-to-change-part-1/1280/1303):
>
> i don’t believe that bone dragon armor stop spell would pass, there are several ways to strip armor on low rarity cards and there is no sense in nerfing them too.
> 
> My fix would be to have his spell “steal [magic] armor and create 8 skulls boosted by remaining armor (3:1)”
> 
> This way troops have a chance to survive with their remaining armor as a buffer (this is even more true for troops with skull damage reduction)

i would love it except that its broken on the way to use that spell:

ppl would try to figure out how to make bone dragon low on magic.

any mechanic that penalises player for maxing kingdom / ascending troops should be not introduced to the game since we cannot degrade neither troop nor kingdom so it would be unfair.

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_[View the full topic](https://community.gemsofwar.com/t/new-trait-idea-to-counter-bone-dragon/15378)._
