# New trait idea to counter Bone Dragon?

**URL:** <https://community.gemsofwar.com/t/new-trait-idea-to-counter-bone-dragon/15378>\
**Category:** Feature Requests and Game feedback\
**Created:** [November 16, 2016, 7:43am UTC](https://community.gemsofwar.com/t/new-trait-idea-to-counter-bone-dragon/15378 "2016-11-16T07:43:56Z")\
**Posts on this page:** 1\
**Showing post:** 38

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**Author:** ![Stan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/stan/32/29888_2.png) [@Stan](https://community.gemsofwar.com/u/Stan)\
**Post date:** [November 17, 2016, 12:24am UTC](https://community.gemsofwar.com/t/new-trait-idea-to-counter-bone-dragon/15378/38 "2016-11-17T00:24:47Z")

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> [@Mithran](#):
>
> I believe barrier is working as intended at present, but yes, it should also probably function like Agile does, blocking any number of simultaneous skull hits (but subsequent cascades are fair game).

That would be perfectly reasonable, though I’m not keen to see barrier-spam become the new meta. Does anyone remember the 4x Celestasia loop? (Never again, please!)

In contrast to @KrudlerTheHorse’s video above, I posted one of Agile completely dodging a similar (but slightly less extreme) skull spam:

> [@Agile trait is priceless](http://community.gemsofwar.com/t/agile-trait-is-priceless/12395):
>
> [[GemsofWar 20160914010840] ](https://www.youtube.com/watch?v=LFig-2RJrXc) Watch Shadow Hunter…

Agile only goes 25% of the time, so it’s not nearly as reliable as a perfect barrier would be, but barrier seems to not be as good as it should be…

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