# New Trait- - for specific troops

**URL:** <https://community.gemsofwar.com/t/new-trait-for-specific-troops/35159>\
**Category:** Feature Requests and Game feedback\
**Created:** [January 21, 2018, 8:29am UTC](https://community.gemsofwar.com/t/new-trait-for-specific-troops/35159 "2018-01-21T08:29:43Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![ab12](https://avatars.discourse-cdn.com/v4/letter/a/278dde/32.png) [@ab12](https://community.gemsofwar.com/u/ab12)\
**Post date:** [January 21, 2018, 8:29am UTC](https://community.gemsofwar.com/t/new-trait-for-specific-troops/35159/1 "2018-01-21T08:29:43Z")

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Troops with the following third trait//

- Transfer two random gems to [green] at the start of each turn

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**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [January 21, 2018, 8:53am UTC](https://community.gemsofwar.com/t/new-trait-for-specific-troops/35159/2 "2018-01-21T08:53:27Z")

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No, this is not a good idea. One gem per turn might be okay. You have to imagine what will happen when these (inevitably) get stacked on defences. With a troll and Yasmine for example? No thanks.

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**Author:** ![LucianDevine](https://avatars.discourse-cdn.com/v4/letter/l/35a633/32.png) [@LucianDevine](https://community.gemsofwar.com/u/LucianDevine)\
**Post date:** [February 23, 2018, 12:32am UTC](https://community.gemsofwar.com/t/new-trait-for-specific-troops/35159/3 "2018-02-23T00:32:59Z")

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I thought about this too at first, partly because I had seen it on other games, but yeah, things like this can really break things. 2 gems seems innocuous enough, but when you combine it with things like trolls and other create effects, it can really spiral out of control…fast.
