# New Trait (consider): Taunt (also added Deflect)

**URL:** <https://community.gemsofwar.com/t/new-trait-consider-taunt-also-added-deflect/53382>\
**Category:** Feature Requests and Game feedback\
**Created:** [March 28, 2019, 9:27pm UTC](https://community.gemsofwar.com/t/new-trait-consider-taunt-also-added-deflect/53382 "2019-03-28T21:27:44Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![ellipsis](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ellipsis/32/26521_2.png) [@ellipsis](https://community.gemsofwar.com/u/ellipsis)\
**Post date:** [April 1, 2019, 7:23am UTC](https://community.gemsofwar.com/t/new-trait-consider-taunt-also-added-deflect/53382/7 "2019-04-01T07:23:53Z")

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Or maybe I could do a better search before I proposed an idea:

> [@Trait for tanky troops](https://community.gemsofwar.com/t/trait-for-tanky-troops/37927):
>
> I’ve got an idea to add new trait that would make some troops more tanky. It would be something like reverse Stealthy - as this trait causes that we can’t target that troop with a spell. My idea is to add a trait that would force enemy to hit THAT exact troop with it’s spell instead of what he initially targeted. The name could be for example Lure or Protector or Derision (I am playing Dragon Age recently and Warriors have this skill and it lures foes to attack him instead of other teammates) …

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_[View the full topic](https://community.gemsofwar.com/t/new-trait-consider-taunt-also-added-deflect/53382)._
