# New Trait (consider): Taunt (also added Deflect)

**URL:** https://community.gemsofwar.com/t/new-trait-consider-taunt-also-added-deflect/53382
**Category:** Feature Requests and Game feedback
**Created:** [March 28, 2019, 9:27pm UTC](https://community.gemsofwar.com/t/new-trait-consider-taunt-also-added-deflect/53382 "2019-03-28T21:27:44Z")
**Posts on this page:** 7
**Page:** 1

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### Author: ![ellipsis](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ellipsis/32/26521_2.png) [@ellipsis](https://community.gemsofwar.com/u/ellipsis)
#### Post date: [March 28, 2019, 9:27pm UTC](https://community.gemsofwar.com/t/new-trait-consider-taunt-also-added-deflect/53382/1 "2019-03-28T21:27:44Z")

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I’d like to propose a new trait:

Taunt  
All random and targeted abilities of an enemy troop target this character first. Multiple Taunters on a team are targeted randomly.

Y’know that really annoying character everyone wants to see dead? It’s this one. You’re not even that happy he’s on your team, but at least he’ll keep someone more valuable alive for at least one round. Maybe.

Taunt is a combination of inverting Stealth and giving every other troop Submerge. Sort of. Doesn’t have any effect on abilities that affect every character.

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### Author: ![Fleg](https://avatars.discourse-cdn.com/v4/letter/f/5e9695/32.png) [@Fleg](https://community.gemsofwar.com/u/Fleg)
#### Post date: [March 29, 2019, 1:20am UTC](https://community.gemsofwar.com/t/new-trait-consider-taunt-also-added-deflect/53382/2 "2019-03-29T01:20:16Z")

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I like this idea. Might be better as a spell though because as a trait may be a bit OP. Would probably have to wear off after being attacked too.

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### Author: ![jpraveensn](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jpraveensn/32/74494_2.png) [@jpraveensn](https://community.gemsofwar.com/u/jpraveensn)
#### Post date: [March 29, 2019, 7:39am UTC](https://community.gemsofwar.com/t/new-trait-consider-taunt-also-added-deflect/53382/3 "2019-03-29T07:39:06Z")

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I like this better than the DE nerf.

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### Author: ![Rockwell](https://avatars.discourse-cdn.com/v4/letter/r/c0e974/32.png) [@Rockwell](https://community.gemsofwar.com/u/Rockwell)
#### Post date: [March 29, 2019, 10:23pm UTC](https://community.gemsofwar.com/t/new-trait-consider-taunt-also-added-deflect/53382/4 "2019-03-29T22:23:16Z")

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> [@ellipsis](#):
>
> I’d like to propose a new trait:
> 
> Taunt

If it wasn’t too long a name for it, I’d suggest “Come and 'ave a go if yer think yer 'ard enough!” 😉

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### Author: ![Rickygervais](https://avatars.discourse-cdn.com/v4/letter/r/b77776/32.png) [@Rickygervais](https://community.gemsofwar.com/u/Rickygervais)
#### Post date: [March 29, 2019, 10:36pm UTC](https://community.gemsofwar.com/t/new-trait-consider-taunt-also-added-deflect/53382/5 "2019-03-29T22:36:04Z")

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I like the idea it make think about a troop i wanted to see but got bad feedbacks

> [@New troop Bodyguard](https://community.gemsofwar.com/t/new-troop-bodyguard/34939):
>
> This is simple, you can put this guy in the slot you want and he will take skull and magic damage at the place of the targeted troop Of course it will work if only 1 troop is attacked

I know it’s not the same but it’s similar

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### Author: ![ellipsis](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ellipsis/32/26521_2.png) [@ellipsis](https://community.gemsofwar.com/u/ellipsis)
#### Post date: [March 29, 2019, 11:07pm UTC](https://community.gemsofwar.com/t/new-trait-consider-taunt-also-added-deflect/53382/6 "2019-03-29T23:07:50Z")

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Hey @Rickygervais

That’s a good idea, but a bit ambiguous. Try this variant:

Deflect  
All skull damage applied to this troop affects the next troop below it instead.

This ability is very constrained, with a clear damage type and target, and very little “juggling” involved. Messing with slot order will likely create nightmares for both the developers and players. They’re especially not going to give discrete player control over slot order mid game.

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### Author: ![ellipsis](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ellipsis/32/26521_2.png) [@ellipsis](https://community.gemsofwar.com/u/ellipsis)
#### Post date: [April 1, 2019, 7:23am UTC](https://community.gemsofwar.com/t/new-trait-consider-taunt-also-added-deflect/53382/7 "2019-04-01T07:23:53Z")

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Or maybe I could do a better search before I proposed an idea:

> [@Trait for tanky troops](https://community.gemsofwar.com/t/trait-for-tanky-troops/37927):
>
> I’ve got an idea to add new trait that would make some troops more tanky. It would be something like reverse Stealthy - as this trait causes that we can’t target that troop with a spell. My idea is to add a trait that would force enemy to hit THAT exact troop with it’s spell instead of what he initially targeted. The name could be for example Lure or Protector or Derision (I am playing Dragon Age recently and Warriors have this skill and it lures foes to attack him instead of other teammates) …
