# New Trait Concept: Luck

**URL:** <https://community.gemsofwar.com/t/new-trait-concept-luck/15097>\
**Category:** Feature Requests and Game feedback\
**Created:** [November 9, 2016, 6:13pm UTC](https://community.gemsofwar.com/t/new-trait-concept-luck/15097 "2016-11-09T18:13:44Z")\
**Posts on this page:** 1\
**Showing post:** 9

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**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [November 9, 2016, 7:11pm UTC](https://community.gemsofwar.com/t/new-trait-concept-luck/15097/9 "2016-11-09T19:11:28Z")

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I mentioned something like this a long time ago in regard to a legendary trait exploration to replace Sheggra’s current terrible one:

> [@Buffs to legendary troops](https://community.gemsofwar.com/t/buffs-to-legendary-troops/8473/45):
>
> How about: “At the start of my turn, convert two random gems to skulls?”

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_[View the full topic](https://community.gemsofwar.com/t/new-trait-concept-luck/15097)._
