# New Spell - Acid "not the one posted before"

**URL:** <https://community.gemsofwar.com/t/new-spell-acid-not-the-one-posted-before/18902>\
**Category:** Feature Requests and Game feedback\
**Created:** [January 25, 2017, 6:28am UTC](https://community.gemsofwar.com/t/new-spell-acid-not-the-one-posted-before/18902 "2017-01-25T06:28:16Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![Razzagor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/razzagor/32/50037_2.png) [@Razzagor](https://community.gemsofwar.com/u/Razzagor)\
**Post date:** [January 25, 2017, 2:26pm UTC](https://community.gemsofwar.com/t/new-spell-acid-not-the-one-posted-before/18902/6 "2017-01-25T14:26:28Z")

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I’ve suggested this effect for a new status, Corruption:

> [@Please look at Poison again](http://community.gemsofwar.com/t/please-look-at-poison-again/17533/9):
>
> If it wouldn’t make the in-game explanation very extense, and convulated, a mix of 10% damage based on current life total but with a minimum damage based on the rarity would keep it at an acceptable risky level to me at least. Maybe we aren’t taking the whole problem as we should, because one factor that increases the trouble is how easy it is to gain life with spells, something that also makes the life gain traits look so pale… I think the creation of a new effect is due: Corrupted: Prevents …

Poison could half the life gain and Corruption could prevent it entirely.

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_[View the full topic](https://community.gemsofwar.com/t/new-spell-acid-not-the-one-posted-before/18902)._
