# New Spell - Acid "not the one posted before"

**URL:** <https://community.gemsofwar.com/t/new-spell-acid-not-the-one-posted-before/18902>\
**Category:** Feature Requests and Game feedback\
**Created:** [January 25, 2017, 6:28am UTC](https://community.gemsofwar.com/t/new-spell-acid-not-the-one-posted-before/18902 "2017-01-25T06:28:16Z")\
**Posts on this page:** 12\
**Page:** 1

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**Author:** ![WishKiller](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/wishkiller/32/36914_2.png) [@WishKiller](https://community.gemsofwar.com/u/WishKiller)\
**Post date:** [January 25, 2017, 6:28am UTC](https://community.gemsofwar.com/t/new-spell-acid-not-the-one-posted-before/18902/1 "2017-01-25T06:28:16Z")

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Like the title says…a spell / effect that unlike poison hits armor AND health at once…and since this this is a pretty powerful spell restricted to a few legendaries / mythics

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**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [January 25, 2017, 6:31am UTC](https://community.gemsofwar.com/t/new-spell-acid-not-the-one-posted-before/18902/2 "2017-01-25T06:31:01Z")

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This is pretty much what the Chimera’s spell does.

We don’t need extra devs work on a status effect that combines two old ones. Just give it the two old ones.

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**Author:** ![Cold\_Zombie](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/cold_zombie/32/17158_2.png) [@Cold\_Zombie](https://community.gemsofwar.com/u/Cold_Zombie)\
**Post date:** [January 25, 2017, 7:22am UTC](https://community.gemsofwar.com/t/new-spell-acid-not-the-one-posted-before/18902/3 "2017-01-25T07:22:15Z")

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I think we should buff poison where it makes you not be able to heal or gain Health points

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**Author:** ![Jon31397](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jon31397/32/11282_2.png) [@Jon31397](https://community.gemsofwar.com/u/Jon31397)\
**Post date:** [January 25, 2017, 1:40pm UTC](https://community.gemsofwar.com/t/new-spell-acid-not-the-one-posted-before/18902/4 "2017-01-25T13:40:54Z")

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Not being able to gain health when poisoned is an incredibly nice idea I think! 😮  
Healing too, but there are SO few “heal” spells that it hardly even matters…

With that change, units like Shadow Dragon would suddenly become _VERY_ serious opponents again…

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**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [January 25, 2017, 1:48pm UTC](https://community.gemsofwar.com/t/new-spell-acid-not-the-one-posted-before/18902/5 "2017-01-25T13:48:37Z")

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> [@Jon31397](#):
>
> With that change, units like Shadow Dragon would suddenly become VERY serious opponents again…

Mmmm nah… Shadow Dragon needs more help than a simple recode of Poison…

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**Author:** ![Razzagor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/razzagor/32/50037_2.png) [@Razzagor](https://community.gemsofwar.com/u/Razzagor)\
**Post date:** [January 25, 2017, 2:26pm UTC](https://community.gemsofwar.com/t/new-spell-acid-not-the-one-posted-before/18902/6 "2017-01-25T14:26:28Z")

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I’ve suggested this effect for a new status, Corruption:

> [@Please look at Poison again](http://community.gemsofwar.com/t/please-look-at-poison-again/17533/9):
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> If it wouldn’t make the in-game explanation very extense, and convulated, a mix of 10% damage based on current life total but with a minimum damage based on the rarity would keep it at an acceptable risky level to me at least. Maybe we aren’t taking the whole problem as we should, because one factor that increases the trouble is how easy it is to gain life with spells, something that also makes the life gain traits look so pale… I think the creation of a new effect is due: Corrupted: Prevents …

Poison could half the life gain and Corruption could prevent it entirely.

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**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [January 25, 2017, 3:12pm UTC](https://community.gemsofwar.com/t/new-spell-acid-not-the-one-posted-before/18902/7 "2017-01-25T15:12:16Z")

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As I said in the other recent (similar) thread, I’d much rather devs’ time went into (1) revising out-of-date status effects to scale into the ednd-game and (2) adding much greater synergy with existing effects, rather than creating new status effects…

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**Author:** ![Razzagor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/razzagor/32/50037_2.png) [@Razzagor](https://community.gemsofwar.com/u/Razzagor)\
**Post date:** [January 25, 2017, 3:15pm UTC](https://community.gemsofwar.com/t/new-spell-acid-not-the-one-posted-before/18902/8 "2017-01-25T15:15:01Z")

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If it will make you feel better about yourself: I understand and i validate your opinion as i also acknowledge you as a human being.

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**Author:** ![Cold\_Zombie](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/cold_zombie/32/17158_2.png) [@Cold\_Zombie](https://community.gemsofwar.com/u/Cold_Zombie)\
**Post date:** [January 26, 2017, 1:38am UTC](https://community.gemsofwar.com/t/new-spell-acid-not-the-one-posted-before/18902/9 "2017-01-26T01:38:16Z")

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But then we get at the crossroad where poison still sucks. With something like corruption, I think that it should be “every time the enemy deals skull damage, half of it hits a team mate” it would shut down skull spammers.

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**Author:** ![Razzagor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/razzagor/32/50037_2.png) [@Razzagor](https://community.gemsofwar.com/u/Razzagor)\
**Post date:** [January 26, 2017, 1:43am UTC](https://community.gemsofwar.com/t/new-spell-acid-not-the-one-posted-before/18902/10 "2017-01-26T01:43:58Z")

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Poison would still be more common than Corruption in my original idea. So it would work fine for newish players that wouldn’t have instant access to Corruption. Also troops dealing extra damage on poisoned targets should still be added.

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**Author:** ![Zelfore](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/zelfore/32/22295_2.png) [@Zelfore](https://community.gemsofwar.com/u/Zelfore)\
**Post date:** [January 26, 2017, 2:44am UTC](https://community.gemsofwar.com/t/new-spell-acid-not-the-one-posted-before/18902/11 "2017-01-26T02:44:19Z")

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Why not just make Acid an Armor specific status effect? Make it cleanse-only like Poison except it’s guaranteed 1 armor damage every turn. Or make it a 50% chance for 2 armor damage.

You could even mix it up a little like the Enchant effect and have it wear off when armor hits zero.

Also, I’d totally be down for Poison halving life gain. (Healing should stay full, though. Give it some purpose.)

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**Author:** ![en9nhcet](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/en9nhcet/32/1673_2.png) [@en9nhcet](https://community.gemsofwar.com/u/en9nhcet)\
**Post date:** [January 26, 2017, 3:03am UTC](https://community.gemsofwar.com/t/new-spell-acid-not-the-one-posted-before/18902/12 "2017-01-26T03:03:47Z")

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How about each turn that its not cleansed it gains 1 dmg per tick of poison? like you are slowly succumbing to the poison? 😁
