# New Positive effects ideas "Regeneration" & "Magic Armor"

**URL:** <https://community.gemsofwar.com/t/new-positive-effects-ideas-regeneration-magic-armor/33320>\
**Category:** Feature Requests and Game feedback\
**Created:** [November 21, 2017, 8:02am UTC](https://community.gemsofwar.com/t/new-positive-effects-ideas-regeneration-magic-armor/33320 "2017-11-21T08:02:34Z")\
**Posts on this page:** 3\
**Page:** 1

<div class="post-metadata">

**Author:** ![Shinnanigens](https://avatars.discourse-cdn.com/v4/letter/s/ce7236/32.png) [@Shinnanigens](https://community.gemsofwar.com/u/Shinnanigens)\
**Post date:** [November 21, 2017, 8:02am UTC](https://community.gemsofwar.com/t/new-positive-effects-ideas-regeneration-magic-armor/33320/1 "2017-11-21T08:02:34Z")

</div>

Regeneration HEALS unit for 2 health at the beginning of your turn. 10% chance for ability to end. ends when unit is at full life.

Magic Armor reduces the next spell damage by 50%. Only effected by spell damage. Burning/poison does not trigger Magic Armor. Barrier procs first.

---

<div class="post-metadata">

**Author:** ![Zwiezda](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/zwiezda/32/39508_2.png) [@Zwiezda](https://community.gemsofwar.com/u/Zwiezda)\
**Post date:** [November 23, 2017, 2:40pm UTC](https://community.gemsofwar.com/t/new-positive-effects-ideas-regeneration-magic-armor/33320/2 "2017-11-23T14:40:29Z")

</div>

Actually Regeneration is a Trait of some Troops. It should have different name then, but overall it is nice idea. 🙂

---

<div class="post-metadata">

**Author:** ![Lilith](https://avatars.discourse-cdn.com/v4/letter/l/e36b37/32.png) [@Lilith](https://community.gemsofwar.com/u/Lilith)\
**Post date:** [November 23, 2017, 4:34pm UTC](https://community.gemsofwar.com/t/new-positive-effects-ideas-regeneration-magic-armor/33320/3 "2017-11-23T16:34:05Z")

</div>

I like the ideas, but regeneration would need to be more for endgame. Maybe 10 life or so.

I would also be interested in an absorb ability where you gain mana from spells cast (50% of spell cost) or a vaccine status that protects from negative statuses (either 1 status, or lasting a duration)

If we could have another offensive attack based one. I think a vampire status could be fun. Half your attack but next attack steals life instead. It would be a good way to keep 1st place alive longer
