# New Negative effect ideas "Cursed" & "Confused"

**URL:** https://community.gemsofwar.com/t/new-negative-effect-ideas-cursed-confused/33319
**Category:** Feature Requests and Game feedback
**Created:** [November 21, 2017, 7:53am UTC](https://community.gemsofwar.com/t/new-negative-effect-ideas-cursed-confused/33319 "2017-11-21T07:53:14Z")
**Posts on this page:** 1
**Page:** 1

<div class="post-metadata">

### Author: ![Shinnanigens](https://avatars.discourse-cdn.com/v4/letter/s/ce7236/32.png) [@Shinnanigens](https://community.gemsofwar.com/u/Shinnanigens)
#### Post date: [November 21, 2017, 7:53am UTC](https://community.gemsofwar.com/t/new-negative-effect-ideas-cursed-confused/33319/1 "2017-11-21T07:53:14Z")

</div>

Cursed enemies take damage = to their mana when casting spells 10% chance per turn for it to wear off

Confused enemies have their mana ( sources ) colors randomized. 10% chance per turn for it to wear off.  
Confusing would not reduce their mana colors just what color of mana. EX: a confused mythic would still have three mana sources. Say you confuse a kraken and his mana colors go from Green/Purple to Red/Black
