# New mythic troop mechanics (Fixed in 3.5)

**URL:** <https://community.gemsofwar.com/t/new-mythic-troop-mechanics-fixed-in-3-5/40534>\
**Category:** Bug Reports\
**Created:** [June 5, 2018, 12:46am UTC](https://community.gemsofwar.com/t/new-mythic-troop-mechanics-fixed-in-3-5/40534 "2018-06-05T00:46:42Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![Cyrup](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/cyrup/32/50181_2.png) [@Cyrup](https://community.gemsofwar.com/u/Cyrup)\
**Post date:** [June 7, 2018, 4:00am UTC](https://community.gemsofwar.com/t/new-mythic-troop-mechanics-fixed-in-3-5/40534/6 "2018-06-07T04:00:56Z")

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> [@New mythic troop mechanics (Fixed in 3.5)](https://community.gemsofwar.com/t/new-mythic-troop-mechanics/40534/5):
>
> @Cyrup I think, there are two different issues: Ubastet kills troops summoned by the death of a Troop, e.g. when Ubastet kills Dragonsoul, it also kills the summoned baby dragon. Ubastet kills a third troop: I guess this happens, if the second-weakest and the third-weakest troop have the same life and armor. Please check both

Confirmed that this issue should be fixed in the next update, 3.5. (including the aforementioned case #1 that you mention Valdar).

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