# New mythic troop mechanics (Fixed in 3.5)

**URL:** <https://community.gemsofwar.com/t/new-mythic-troop-mechanics-fixed-in-3-5/40534>\
**Category:** Bug Reports\
**Created:** [June 5, 2018, 12:46am UTC](https://community.gemsofwar.com/t/new-mythic-troop-mechanics-fixed-in-3-5/40534 "2018-06-05T00:46:42Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![ValdarX](https://avatars.discourse-cdn.com/v4/letter/v/82dd89/32.png) [@ValdarX](https://community.gemsofwar.com/u/ValdarX)\
**Post date:** [June 6, 2018, 4:56pm UTC](https://community.gemsofwar.com/t/new-mythic-troop-mechanics-fixed-in-3-5/40534/5 "2018-06-06T16:56:10Z")

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@Cyrup I think, there are two different issues:

1. Ubastet kills troops summoned by the death of a Troop, e.g. when Ubastet kills Dragonsoul, it also kills the summoned baby dragon.
2. Ubastet kills a third troop: I guess this happens, if the second-weakest and the third-weakest troop have the same life and armor.

Please check both

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_[View the full topic](https://community.gemsofwar.com/t/new-mythic-troop-mechanics-fixed-in-3-5/40534)._
