# New mythic troop idea

**URL:** <https://community.gemsofwar.com/t/new-mythic-troop-idea/20137>\
**Category:** Feature Requests and Game feedback\
**Created:** [February 15, 2017, 11:39pm UTC](https://community.gemsofwar.com/t/new-mythic-troop-idea/20137 "2017-02-15T23:39:38Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Cold\_Zombie](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/cold_zombie/32/17158_2.png) [@Cold\_Zombie](https://community.gemsofwar.com/u/Cold_Zombie)\
**Post date:** [February 15, 2017, 11:39pm UTC](https://community.gemsofwar.com/t/new-mythic-troop-idea/20137/1 "2017-02-15T23:39:38Z")

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Jester. In face paint. From Darkstone.  
Colors - Brown, purple, yellow  
Mama cost 10  
Magic goes to 15 at level 20  
Ability- USE (ANY) RANDOM ABILITY IN THE GAME.  
all team mates gain 2 magic. Heal.

Traits-  
Stealthy  
Impervious  
Tricky! ( every time enemy uses an ability, steal 2 magic from that enemy, cause a random status effect )

He would have the lowest armor/ health /attack of all mythics.  
He would be SUPER fun to play with. If anything, he will be a magic gainer for the team if he gets unlucky.  
High risk high reward. And when he uses his ability, the sound it can make is just him laughing lol.  
Maybe he can be the mythic for April as a funny random April fools mythic.

I will forever want a troop that has a “use any ability in the game” ability.  
Any criticisms? 😌

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**Author:** ![Cold\_Zombie](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/cold_zombie/32/17158_2.png) [@Cold\_Zombie](https://community.gemsofwar.com/u/Cold_Zombie)\
**Post date:** [February 15, 2017, 11:40pm UTC](https://community.gemsofwar.com/t/new-mythic-troop-idea/20137/2 "2017-02-15T23:40:55Z")

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Trrop type would be Human/mystic

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**Author:** ![Rasper](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/rasper/32/2363_2.png) [@Rasper](https://community.gemsofwar.com/u/Rasper)\
**Post date:** [February 15, 2017, 11:50pm UTC](https://community.gemsofwar.com/t/new-mythic-troop-idea/20137/3 "2017-02-15T23:50:00Z")

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Picturing a defense team with 3 of them and either a gorgotha or a salad dragon. Every player cast would lower 9 magic, their spells would be useless fast

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**Author:** ![Cold\_Zombie](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/cold_zombie/32/17158_2.png) [@Cold\_Zombie](https://community.gemsofwar.com/u/Cold_Zombie)\
**Post date:** [February 15, 2017, 11:50pm UTC](https://community.gemsofwar.com/t/new-mythic-troop-idea/20137/4 "2017-02-15T23:50:52Z")

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2, magic, whoops I meant for it to be the same as the gain

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**Author:** ![Rasper](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/rasper/32/2363_2.png) [@Rasper](https://community.gemsofwar.com/u/Rasper)\
**Post date:** [February 15, 2017, 11:52pm UTC](https://community.gemsofwar.com/t/new-mythic-troop-idea/20137/5 "2017-02-15T23:52:19Z")

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Multiples would still be exceedingly strong. Very neat idea, even though I’m not partial to random mechanics personally.

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**Author:** ![Cold\_Zombie](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/cold_zombie/32/17158_2.png) [@Cold\_Zombie](https://community.gemsofwar.com/u/Cold_Zombie)\
**Post date:** [February 15, 2017, 11:53pm UTC](https://community.gemsofwar.com/t/new-mythic-troop-idea/20137/6 "2017-02-15T23:53:50Z")

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Hmm… Oh! How about,  
Tricky -  
Every time an enemy uses an ability, steal 3 magic from that enemy and cause a status effect.

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**Author:** ![Cold\_Zombie](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/cold_zombie/32/17158_2.png) [@Cold\_Zombie](https://community.gemsofwar.com/u/Cold_Zombie)\
**Post date:** [February 15, 2017, 11:57pm UTC](https://community.gemsofwar.com/t/new-mythic-troop-idea/20137/8 "2017-02-15T23:57:24Z")

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I mean, famine can hit an persons magic for 3 points every turn.

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**Author:** ![Cold\_Zombie](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/cold_zombie/32/17158_2.png) [@Cold\_Zombie](https://community.gemsofwar.com/u/Cold_Zombie)\
**Post date:** [February 16, 2017, 12:09am UTC](https://community.gemsofwar.com/t/new-mythic-troop-idea/20137/9 "2017-02-16T00:09:49Z")

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@Nimhain  
@Sirrian

Would this ever be a possibility? It would be such a fun troop

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**Author:** ![Zelfore](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/zelfore/32/22295_2.png) [@Zelfore](https://community.gemsofwar.com/u/Zelfore)\
**Post date:** [February 16, 2017, 3:20am UTC](https://community.gemsofwar.com/t/new-mythic-troop-idea/20137/10 "2017-02-16T03:20:58Z")

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I see an issue with this spell (“ability” in this case). How would targeting work?

There’s a number of spells that have you target a number of things. Enemies, gems, allies, etc.  
Unless you’re provided some sort of prompt upon activation of the spell, you’ve no clue what you’re actually doing. “Will this destroy/remove/explode/transform the gem(s) selected? If it does transform, to what color?”

If you’re targeting an ally, it could be a major buff, or a Black Beast devour, you’ve no idea.  
The reason troops like Mimic or Mongo work even as they are is because they require no player input upon cast.

Selecting from a growing number of spells from the games entirety would be exceptionally confusing and would actually give AI a huge advantage, as the AI would actually know what spell they’re using.

I say stick with Mongo for the random kicks, lot simpler that way.

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**Author:** ![Cold\_Zombie](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/cold_zombie/32/17158_2.png) [@Cold\_Zombie](https://community.gemsofwar.com/u/Cold_Zombie)\
**Post date:** [February 16, 2017, 3:25am UTC](https://community.gemsofwar.com/t/new-mythic-troop-idea/20137/11 "2017-02-16T03:25:05Z")

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That’s the fun of it. You don’t know what will happen. The who reason behind it is you don’t know whether you will be using black beasts ability or a healers ability. You won’t know why you got to pick a color on the board or why you are targeting an enemy. That’s the fun of it. It will be like a novelty Troop with decent magic gain. That’s why I think he would be awesome for a April 4th release.

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**Author:** ![death](https://avatars.discourse-cdn.com/v4/letter/d/aeb1de/32.png) [@death](https://community.gemsofwar.com/u/death)\
**Post date:** [February 16, 2017, 3:32am UTC](https://community.gemsofwar.com/t/new-mythic-troop-idea/20137/12 "2017-02-16T03:32:31Z")

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I’m all for this new troop if and only if it’s available for glory. 😜

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**Author:** ![Cold\_Zombie](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/cold_zombie/32/17158_2.png) [@Cold\_Zombie](https://community.gemsofwar.com/u/Cold_Zombie)\
**Post date:** [February 16, 2017, 3:37am UTC](https://community.gemsofwar.com/t/new-mythic-troop-idea/20137/13 "2017-02-16T03:37:37Z")

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I thought about it being a rare or ultra rare Troop. But we have no funny / novelty mythics. Plus with that ability it makes sense for a Mythic to have that kind of power.  
Maybe a foolish jester Stumbled Upon a rare artifact. That’s why I compared to other mythics he’s really weak. There could be a whole lore with him. Every battle will be unique…dunno if he will use Deaths ability or Bombots lol

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**Author:** ![HKdirewolf](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/hkdirewolf/32/21614_2.png) [@HKdirewolf](https://community.gemsofwar.com/u/HKdirewolf)\
**Post date:** [February 16, 2017, 8:05am UTC](https://community.gemsofwar.com/t/new-mythic-troop-idea/20137/14 "2017-02-16T08:05:09Z")

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I’ve actually asked Sirrian about adding a clown/jester troop, so this is a pretty cool idea. Need to nail the spell/traits down but otherwise I would love this!

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**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [February 16, 2017, 8:27am UTC](https://community.gemsofwar.com/t/new-mythic-troop-idea/20137/15 "2017-02-16T08:27:25Z")

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This sounds a little like the Doppelganger concept that’s been proposed occasionally in the past. My take on it was something like this:

DOPPELGANGER  
Mime (7 Red/Purple): Assume the spell and Magic of a target enemy troop. That spell replaces my spell (colors and cost). After the spell is cast, revert to Mimic.

(Obviously this would need tuning for the spell cost.) This could theoretically give you a repertoire of 7 spells in a fight, at the overhead of priming Doppelganger each time. Note that Mime would copy the Magic stat only; all other stats would remain unchanged. If that is too strong, perhaps Doppelganger would always have a fixed, low Magic score, which would limit his usefulness (some spells would be great to copy, like Sandstorm, while others would be mostly useless).

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**Author:** ![Cold\_Zombie](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/cold_zombie/32/17158_2.png) [@Cold\_Zombie](https://community.gemsofwar.com/u/Cold_Zombie)\
**Post date:** [February 16, 2017, 8:46am UTC](https://community.gemsofwar.com/t/new-mythic-troop-idea/20137/16 "2017-02-16T08:46:29Z")

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That’s sweet!

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**Author:** ![Annaerith](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/annaerith/32/13840_2.png) [@Annaerith](https://community.gemsofwar.com/u/Annaerith)\
**Post date:** [February 16, 2017, 12:37pm UTC](https://community.gemsofwar.com/t/new-mythic-troop-idea/20137/17 "2017-02-16T12:37:47Z")

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i dont like impervious troop that steals magic every time i cast, thats kinda too much considering he is also stealthy so i cant just kill it ANYHOW other then aoe-ing it down

you need to give him one (more) weakness beside low overall stats (coz his overall stats can go super high SUPER FAST due to spell and trait together and/or a small help from any other unit)

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**Author:** ![HKdirewolf](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/hkdirewolf/32/21614_2.png) [@HKdirewolf](https://community.gemsofwar.com/u/HKdirewolf)\
**Post date:** [February 16, 2017, 12:40pm UTC](https://community.gemsofwar.com/t/new-mythic-troop-idea/20137/18 "2017-02-16T12:40:59Z")

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Yeah I agree. Since it’s all about tricking enemies, how about lure?

Stealthy, Lure, and Tricky sure sounds like a trickster to me. 😏

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**Author:** ![Annaerith](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/annaerith/32/13840_2.png) [@Annaerith](https://community.gemsofwar.com/u/Annaerith)\
**Post date:** [February 16, 2017, 12:49pm UTC](https://community.gemsofwar.com/t/new-mythic-troop-idea/20137/19 "2017-02-16T12:49:41Z")

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is “Lure” a trait? im searching but i think ive missed that one 😕

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**Author:** ![HKdirewolf](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/hkdirewolf/32/21614_2.png) [@HKdirewolf](https://community.gemsofwar.com/u/HKdirewolf)\
**Post date:** [February 16, 2017, 12:53pm UTC](https://community.gemsofwar.com/t/new-mythic-troop-idea/20137/20 "2017-02-16T12:53:51Z")

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Oops no it’s one I sorta just created. It would work like Charm in a sense. You could do every time an ally casts a spell or on match 4 or 5 gems, 1 enemy troop deals a small amount of damage to another. Something like 3-5 points of damage.

You could even call it confusion really.

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**Author:** ![Annaerith](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/annaerith/32/13840_2.png) [@Annaerith](https://community.gemsofwar.com/u/Annaerith)\
**Post date:** [February 16, 2017, 12:56pm UTC](https://community.gemsofwar.com/t/new-mythic-troop-idea/20137/21 "2017-02-16T12:56:10Z")

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sounds much more like a jester now

[Next page](https://community.gemsofwar.com/t/new-mythic-troop-idea/20137.md?page=2)
