# New mythic proposal

**URL:** https://community.gemsofwar.com/t/new-mythic-proposal/63527
**Category:** Feature Requests and Game feedback
**Created:** [May 14, 2020, 11:55am UTC](https://community.gemsofwar.com/t/new-mythic-proposal/63527 "2020-05-14T11:55:27Z")
**Posts on this page:** 12
**Page:** 1

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### Author: ![Sytro](https://avatars.discourse-cdn.com/v4/letter/s/df788c/32.png) [@Sytro](https://community.gemsofwar.com/u/Sytro)
#### Post date: [May 14, 2020, 11:55am UTC](https://community.gemsofwar.com/t/new-mythic-proposal/63527/1 "2020-05-14T11:55:27Z")

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Here’s an idea for a mythic. Feel free to discuss, what you think 😉

Name: Grand Alchemist Cleopatra  
Kingdom: Leonis Empire  
Mana color: red/blue/yellow  
Troop type: Human/Mystic  
Description: She looks GOLDen.

Traits:  
Greedy (+2 gold on match4/5)  
Fast (start battle with 50% mana)  
Elixir of Life (All troops gain 3 life on match 4/5)

Spell (32 mana):  
Philosopher’s Stone:  
Remove skulls from the board, gain gold based on skulls removed\*.  
Convert all gems of 3 randomly chosen colors into their opposite color.\*\*

\* either 1 skull = 1 gold, 1 doomskull = 5 gold, or just simple any skull = 2gold  
\*\* opposite colors are: blue-red, green-brown, yellow-purple

Edit: added some clarification to troop ability

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### Author: ![Lorien1973](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lorien1973/32/75546_2.png) [@Lorien1973](https://community.gemsofwar.com/u/Lorien1973)
#### Post date: [May 14, 2020, 1:12pm UTC](https://community.gemsofwar.com/t/new-mythic-proposal/63527/2 "2020-05-14T13:12:30Z")

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way too complicated. plus, it’ll never see use.

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### Author: ![Stix](https://avatars.discourse-cdn.com/v4/letter/s/edb3f5/32.png) [@Stix](https://community.gemsofwar.com/u/Stix)
#### Post date: [May 14, 2020, 3:00pm UTC](https://community.gemsofwar.com/t/new-mythic-proposal/63527/3 "2020-05-14T15:00:25Z")

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I like the theme and typing.

The gold gain is too small to be interesting.  
Opposite colors aren’t a thing in this game.  
Random is rarely popular, especially with gem conversion it needs to be significant so that at the very least you’re not setting up an extra turn for your opponent 40% or more of the time.  
I’m not sure whether you mean 3 completely random gems or 3 of the same color, but either way 3 gems is way too few. Make it at least 9 of the same color to have a somewhat reasonable chance at creating a match and extra turn.

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### Author: ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)
#### Post date: [May 14, 2020, 10:46pm UTC](https://community.gemsofwar.com/t/new-mythic-proposal/63527/4 "2020-05-14T22:46:36Z")

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Sounds like an underpowered version of Finley

 ![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/c/9/c982ed7a76351703445cf879c92a24af6ac31694.png)

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### Author: ![Yano](https://avatars.discourse-cdn.com/v4/letter/y/b487fb/32.png) [@Yano](https://community.gemsofwar.com/u/Yano)
#### Post date: [May 15, 2020, 1:08am UTC](https://community.gemsofwar.com/t/new-mythic-proposal/63527/5 "2020-05-15T01:08:01Z")

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I like the +3 life on 4/5, this needs to be explored at some point and actually make it useful…

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### Author: ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)
#### Post date: [May 15, 2020, 1:14am UTC](https://community.gemsofwar.com/t/new-mythic-proposal/63527/6 "2020-05-15T01:14:35Z")

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The Hero’s Light Talent Tree already has Brilliant Aura: All allies gain 2 life on 4 or 5 Gem matches. The difference between 2 and 3 would be rather negligible.

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### Author: ![Sossitch](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/sossitch/32/60933_2.png) [@Sossitch](https://community.gemsofwar.com/u/Sossitch)
#### Post date: [May 15, 2020, 3:55am UTC](https://community.gemsofwar.com/t/new-mythic-proposal/63527/7 "2020-05-15T03:55:44Z")

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A mythic with Fast trait, that will be the day.

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### Author: ![Sytro](https://avatars.discourse-cdn.com/v4/letter/s/df788c/32.png) [@Sytro](https://community.gemsofwar.com/u/Sytro)
#### Post date: [May 15, 2020, 6:20am UTC](https://community.gemsofwar.com/t/new-mythic-proposal/63527/8 "2020-05-15T06:20:07Z")

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it’s not 3 gems, but 3 gem colors, ability converts all gems of cosen color to it’s opposite color, 3 times

for example: every blue gets converted into red, than every green gets converted into brown, than all purple get converted into yellow  
with skull removal, it’s ability leaves board in gems of one of 3 colors, with a huge loop possibility and RNG chance to fill mana on herself or/and any colored ally

I see it a bit overpowered, rather than underpowered, that’s why this troop has high mana cost and no resilence (so that it could be countered with freeze/silence), on the other hand, high mana cost is balanced with fast, so that it wouldn’t be a useless troop which never has a chance to use it’s ability

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### Author: ![Samyaza](https://avatars.discourse-cdn.com/v4/letter/s/65b543/32.png) [@Samyaza](https://community.gemsofwar.com/u/Samyaza)
#### Post date: [May 15, 2020, 8:52am UTC](https://community.gemsofwar.com/t/new-mythic-proposal/63527/9 "2020-05-15T08:52:52Z")

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> [@Sytro](#):
>
> for example: every blue gets converted into red, than every green gets converted into brown, than all purple get converted into yellow  
> with skull removal, it’s ability leaves board in gems of one of 3 colors, with a huge loop possibility and RNG chance to fill mana on herself or/and any colored ally

3 random colors may turn in: red to blue, blue to red and say green to brown.  
So you ave an extremely expensive (and random) single mana converter + color swap… weird

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### Author: ![Stix](https://avatars.discourse-cdn.com/v4/letter/s/edb3f5/32.png) [@Stix](https://community.gemsofwar.com/u/Stix)
#### Post date: [May 15, 2020, 10:05am UTC](https://community.gemsofwar.com/t/new-mythic-proposal/63527/10 "2020-05-15T10:05:26Z")

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Hmmm, I think that might make it indeed overpowered.

There would be a 1/9 chance that only 1 color pair is affected, which may or may not trigger an extra turn and because the color is random this effect would be quite weak.  
There would also be a 2/9 chance that the board is reduced to 3 colors, if that happens, thanks to skull removal you pretty much match the entire board!  
6/9 or 2/3 of the time it would convert 2 colors, which is something done by legendaries, but with 7 ‘colors’ on the board most of the time instead 6.

…actually with stuff like Gobtruffle around this might actually match the current powercurve and model. Well done.  
I do think there are already too many annoying and fast loopers and really hope this one never gets made.

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### Author: ![Yano](https://avatars.discourse-cdn.com/v4/letter/y/b487fb/32.png) [@Yano](https://community.gemsofwar.com/u/Yano)
#### Post date: [May 15, 2020, 1:56pm UTC](https://community.gemsofwar.com/t/new-mythic-proposal/63527/11 "2020-05-15T13:56:15Z")

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For me the issue is +2 being rather negligible. We’ve seen +4 to all skills on 4/5 introduced, not sure how +4 life on 4/5 would be overwhelming. The issue is always constantly updating all the troops and classes. So many old troops are obsolete and have been abandoned and could use a rework.

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### Author: ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)
#### Post date: [May 15, 2020, 2:48pm UTC](https://community.gemsofwar.com/t/new-mythic-proposal/63527/12 "2020-05-15T14:48:08Z")

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> [@Yano](#):
>
> For me the issue is +2 being rather negligible. We’ve seen +4 to all skills on 4/5 introduced, not sure how +4 life on 4/5 would be overwhelming.

That’s the thing, +4 life on 4/5 match would still be underwhelming. I don’t see why it should be saddled on a future troop when we can move away from the idea of underpowered traits and find more interesting traits instead. We already have a proof of concept of what +3 would be like by deduction of the hero’s +2 to life talent and the answer is… why make a unique mythic have that as a trait?
