# New mini-games for rewards

**URL:** https://community.gemsofwar.com/t/new-mini-games-for-rewards/21038
**Category:** Feature Requests and Game feedback
**Created:** [March 9, 2017, 6:52am UTC](https://community.gemsofwar.com/t/new-mini-games-for-rewards/21038 "2017-03-09T06:52:03Z")
**Posts on this page:** 1
**Showing post:** 5

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### Author: ![Strat](https://avatars.discourse-cdn.com/v4/letter/s/2bfe46/32.png) [@Strat](https://community.gemsofwar.com/u/Strat)
#### Post date: [March 9, 2017, 8:54pm UTC](https://community.gemsofwar.com/t/new-mini-games-for-rewards/21038/5 "2017-03-09T20:54:21Z")

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> [@Theina](#):
>
> What about some thing like this: spend x amount of maps, play a round of TH. If you get a certain amount of moves say over 60 you are gaurenteed a random arcane.

Nice, I actually really like this idea with a small variation to help burn through some of the long time players TH maps AND make it theoretically possible for “newer players” to obtain one too.

Treasure Hunt: Every 60-120? Moves (developers have the data to pick an appropriate number) Players receive a random “additional bonus reward” (an arcane traitstone would be included in the list) on top of the 15 move basic reward.

Players can spend _x_ maps before starting TH to get +1 moves in their game. So you would have 8 moves, plus your Guild Bonus, plus additional maps burned to get +? additional moves. It will still take quite some time, has a random element (like the rest of the game) and is possible at all levels with enough skill.

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