# New Hero Class: Doomsayer

**URL:** <https://community.gemsofwar.com/t/new-hero-class-doomsayer/62902>\
**Category:** Official News\
**Created:** [April 17, 2020, 7:00am UTC](https://community.gemsofwar.com/t/new-hero-class-doomsayer/62902 "2020-04-17T07:00:12Z")\
**Posts on this page:** 20\
**Page:** 3

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**Author:** ![igniteice](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/igniteice/32/67904_2.png) [@igniteice](https://community.gemsofwar.com/u/igniteice)\
**Post date:** [April 18, 2020, 4:35pm UTC](https://community.gemsofwar.com/t/new-hero-class-doomsayer/62902/41 "2020-04-18T16:35:42Z")

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I just did seven battles, no storms, no explosions, and only two of them had no 4 or 5 matches in the opening move. Two of them had a 5 match opening move. Two of them had a 4 match opening move. One of them had two 4-matches and one of the 4-matches arranged a 5-match. Now, seven battles is an incredibly low sample size, but 71% of battles having a 4 or 5 match from my limited data would probably suggest that even if I took a sample size of 1000 battles, it would not drop below 50%.

**However** : the real data we’re after is how many times does an explosion affect a 4+ match _and_ results in no further 4-matches. Case in point: my current battle in class event has 4 random gems explode and 2 purple gems explode at start of battle, plus an icestorm from my talents. I had zero 4+ matches on the board before the explosions. After the explosions I have a blue and brown 4-match. The top 4-match turned into a 5-match. The bottom 4-match also turned into a 5-match. That 5-match turned into a 4-match. Without explosions, none of that would have happened.

So are explosions bad? Well, certainly if 50% of opening board states have 4+ matches on them, then a guaranteed explosion could ruin that (it might not also, it might hit the other side of the board and leave the match untouched). But it could also create 4+ match opportunities.

So I in no way dispute awryan’s 50% claim, but I do think explosions probably cause as many 4-matches as they ruin.

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**Author:** ![Jonathan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jonathan/32/66724_2.png) [@Jonathan](https://community.gemsofwar.com/u/Jonathan)\
**Post date:** [April 18, 2020, 10:09pm UTC](https://community.gemsofwar.com/t/new-hero-class-doomsayer/62902/42 "2020-04-18T22:09:37Z")

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> [@Potions Explosions are hurting more than helping?](https://community.gemsofwar.com/t/potions-explosions-are-hurting-more-than-helping/55824/15):
>
> My observations have been this, from the start, consistently (including with Omen traits before potions)
> 
> If you have any explosion at the start of battle, but no storm, you are likely to be in a less advantageous starting position on average because 4/5 matches are actually more common at battle start than with randomly falling stormless configurations (likely due to the slightly lower incidence of skulls on starting boards vs what will skyfall even with no storms making it slightly more likely that any random configuration of gems will contain a 4/5 match). TPK use is a huge example of this. You’ll also have slightly less (not skull) empowered converter alignment. Mana gain _might_ be about neutral over time on the _first_ match, but empowered converters, match traits, and cascades skew the advantage of having your “slightly less balanced” board more. (However, as I stated when I first did my examination of potions going through all the scenarios, enchant advantage generally makes up for this, and allows for team builds that wouldn’t have been viable otherwise)
> 
> If you have a storm set up, and 2 or more explosions at the start of battle, you’ll generally make up the difference with cascades (sometimes a _lot_ of mana, a new 4/5 match which might lead to _lots_ of 4/5 matches, or both, rarely purely a comparative disadvantage). If you have just 1 explosion and a storm, its about a wash on average.
> 
> So in my experience, over time, these four explosions trend toward _strongly_ advantageous if you are starting with a storm, and weakly disadvantageous otherwise (but not so disadvantageous to outweigh the advantage of having enchant).

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**Author:** ![awryan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/awryan/32/74650_2.png) [@awryan](https://community.gemsofwar.com/u/awryan)\
**Post date:** [April 18, 2020, 10:42pm UTC](https://community.gemsofwar.com/t/new-hero-class-doomsayer/62902/43 "2020-04-18T22:42:08Z")

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Mind you he was speaking on 4 Explosions.  
So Doomsayer’s trait is 3/4 less of an advantage.  
Unless of course paired with 3 other troops that explode a gem at the start. I believe only Daemons have that trait.  
And probably because of that… They will be the last type to get a 50% Mana boost. I can easily see 30% Mana start being created for just them.

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**Author:** ![Lorien1973](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lorien1973/32/75546_2.png) [@Lorien1973](https://community.gemsofwar.com/u/Lorien1973)\
**Post date:** [April 18, 2020, 10:43pm UTC](https://community.gemsofwar.com/t/new-hero-class-doomsayer/62902/44 "2020-04-18T22:43:44Z")

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The game is far easier when you have explosions to start a match. Hard to see how this is debatable…yes it tends to target 4 matches but that doesn’t happen enough anyways.

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**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [April 18, 2020, 10:54pm UTC](https://community.gemsofwar.com/t/new-hero-class-doomsayer/62902/45 "2020-04-18T22:54:11Z")

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> [@awryan](#):
>
> Unless of course paired with 3 other troops that explode a gem at the start. I believe only Daemons have that trait.  
> And probably because of that… They will be the last type to get a 50% Mana boost. I can easily see 30% Mana start being created for just them.

you expect too much out of them.

The daemon lord troop will probably just say : _Give 50% Mana to all Daemon Allies when battle begins._

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**Author:** ![Jonathan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jonathan/32/66724_2.png) [@Jonathan](https://community.gemsofwar.com/u/Jonathan)\
**Post date:** [April 18, 2020, 10:58pm UTC](https://community.gemsofwar.com/t/new-hero-class-doomsayer/62902/46 "2020-04-18T22:58:47Z")

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> [@TheIdleOne](#):
>
> The daemon lord troop will probably just say : _Give 50% Mana to all Daemon Allies when battle begins._

Why not, “If an allied troop is a Daemon, it will start the battle with 50% Mana”? 😝

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**Author:** ![awryan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/awryan/32/74650_2.png) [@awryan](https://community.gemsofwar.com/u/awryan)\
**Post date:** [April 18, 2020, 11:21pm UTC](https://community.gemsofwar.com/t/new-hero-class-doomsayer/62902/47 "2020-04-18T23:21:12Z")

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“50% Mana, words are hard, figure it out!”  
😉

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**Author:** ![Lorien1973](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lorien1973/32/75546_2.png) [@Lorien1973](https://community.gemsofwar.com/u/Lorien1973)\
**Post date:** [April 18, 2020, 11:39pm UTC](https://community.gemsofwar.com/t/new-hero-class-doomsayer/62902/48 "2020-04-18T23:39:15Z")

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Daemons will never get 50% start. Why? Wrath.

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**Author:** ![Crow](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/crow/32/44074_2.png) [@Crow](https://community.gemsofwar.com/u/Crow)\
**Post date:** [April 19, 2020, 4:01am UTC](https://community.gemsofwar.com/t/new-hero-class-doomsayer/62902/49 "2020-04-19T04:01:57Z")

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Man those were the times, game looked so cool.

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**Author:** ![Crow](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/crow/32/44074_2.png) [@Crow](https://community.gemsofwar.com/u/Crow)\
**Post date:** [April 19, 2020, 4:02am UTC](https://community.gemsofwar.com/t/new-hero-class-doomsayer/62902/50 "2020-04-19T04:02:57Z")

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Also ishballa needs her 50% start back.

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**Author:** ![Lorien1973](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lorien1973/32/75546_2.png) [@Lorien1973](https://community.gemsofwar.com/u/Lorien1973)\
**Post date:** [April 19, 2020, 1:36pm UTC](https://community.gemsofwar.com/t/new-hero-class-doomsayer/62902/51 "2020-04-19T13:36:59Z")

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She had 50% at one point?

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**Author:** ![Grundulum](https://avatars.discourse-cdn.com/v4/letter/g/82dd89/32.png) [@Grundulum](https://community.gemsofwar.com/u/Grundulum)\
**Post date:** [April 19, 2020, 2:28pm UTC](https://community.gemsofwar.com/t/new-hero-class-doomsayer/62902/52 "2020-04-19T14:28:12Z")

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> [@Lorien1973](#):
>
> She had 50% at one point?

Sure did. It was so awful that the devs both designed anti-divine troops _and_ reduced her initial start. Life and Death is pretty irritating, but the old divine meta was just as much so.

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**Author:** ![Raistlin](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/raistlin/32/61294_2.png) [@Raistlin](https://community.gemsofwar.com/u/Raistlin)\
**Post date:** [April 19, 2020, 6:23pm UTC](https://community.gemsofwar.com/t/new-hero-class-doomsayer/62902/53 "2020-04-19T18:23:38Z")

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I’d rather she get cleanse back.

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**Author:** ![Lyrian](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyrian/32/61071_2.png) [@Lyrian](https://community.gemsofwar.com/u/Lyrian)\
**Post date:** [April 19, 2020, 9:53pm UTC](https://community.gemsofwar.com/t/new-hero-class-doomsayer/62902/54 "2020-04-19T21:53:19Z")

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Haven’t seen anyone “officially” point this out yet (my bad if someone else did already), but with the release of the Doomsayer class,

![image](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/6/f/6f221701f5ea6662793b158f7c6fc681bb80fdf0.jpeg)

the “Coming Soon” tile on Hero(ine) classes has been removed. So, this indeed is the final class being released (assuming these days, that this isn’t a bug). Time to toss classes on the growing pile of “Old GoW” game modes/features reaching end-of-life status.

Also, where are all the DOOMslayer jokes at this weekend?

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**Author:** ![Megaqwerty](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/megaqwerty/32/58238_2.png) [@Megaqwerty](https://community.gemsofwar.com/u/Megaqwerty)\
**Post date:** [April 21, 2020, 8:19am UTC](https://community.gemsofwar.com/t/new-hero-class-doomsayer/62902/55 "2020-04-21T08:19:32Z")

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> [@Lorien1973](#):
>
> Daemons will never get 50% start. Why? Wrath.

Most 50% start mana troops are double converters.

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**Author:** ![Megaqwerty](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/megaqwerty/32/58238_2.png) [@Megaqwerty](https://community.gemsofwar.com/u/Megaqwerty)\
**Post date:** [April 24, 2020, 1:22am UTC](https://community.gemsofwar.com/t/new-hero-class-doomsayer/62902/56 "2020-04-24T01:22:58Z")

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So Doomsayer is actually good because its starting explosion and blue storm speeds up Rowanne explore when using the weekly glory troop so that it’s nearly as fast at the normal Maraji team.

Here’s the team code: [1017,6087,6638,6866,3036,2,1,3,3,3,0,0,14033]

 ![image](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/8/7/87a4977321c10c60034a6215e1ac1e9bac11ef3e.jpeg)

For reference, the normal explore team has Maraji Queen in the last slot.

This is the only thing I’ll be using this class for, but it’s still useful and nice!

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**Author:** ![XLS78](https://avatars.discourse-cdn.com/v4/letter/x/b2d939/32.png) [@XLS78](https://community.gemsofwar.com/u/XLS78)\
**Post date:** [April 24, 2020, 1:57am UTC](https://community.gemsofwar.com/t/new-hero-class-doomsayer/62902/57 "2020-04-24T01:57:08Z")

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Nice team! But Bloody Axe? I recommend Shield of Urskaya or Broken Guard to handle tougher opponents. Other alternatives for lots of damage without blocking Rowanne: Crypt Keeper, Dancing Daggers, Fiend Fire, Wicked Scythe.

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**Author:** ![Megaqwerty](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/megaqwerty/32/58238_2.png) [@Megaqwerty](https://community.gemsofwar.com/u/Megaqwerty)\
**Post date:** [April 24, 2020, 3:16am UTC](https://community.gemsofwar.com/t/new-hero-class-doomsayer/62902/58 "2020-04-24T03:16:51Z")

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> [@XLS78](#):
>
> Bloody Axe?

This team is specifically for low level Explore to average 15-20 second fights for Difficulty 2 or 3. Bloody Axe is low mana and doesn’t block so it can be used for clean up if one troop happens to survive Rowanne’s cast for whatever reason (ex. Spell Armor or summon on death).

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**Author:** ![Nullings](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nullings/32/39207_2.png) [@Nullings](https://community.gemsofwar.com/u/Nullings)\
**Post date:** [April 24, 2020, 4:32am UTC](https://community.gemsofwar.com/t/new-hero-class-doomsayer/62902/59 "2020-04-24T04:32:13Z")

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> [@Lyrian](#):
>
> the “Coming Soon” tile on Hero(ine) classes has been removed. So, this indeed is the final class being released (assuming these days, that this isn’t a bug). Time to toss classes on the growing pile of “Old GoW” game modes/features reaching end-of-life status.

This means also that no new kingdoms are planned for now.

BTW, I could not find full hero class list with comparison. Does someone have the link? Sorry, found it: [Improve Classes (Full Analysis, Problems & Solutions)](https://community.gemsofwar.com/t/improve-classes-full-analysis-problems-solutions/52673)

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**Author:** ![Sossitch](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/sossitch/32/60933_2.png) [@Sossitch](https://community.gemsofwar.com/u/Sossitch)\
**Post date:** [April 24, 2020, 4:45am UTC](https://community.gemsofwar.com/t/new-hero-class-doomsayer/62902/60 "2020-04-24T04:45:48Z")

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So Doomsayer is good for leveling up Doomsayer. Noted.

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